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SUMMARY
- Gameplay
Gameplay is focused on exploration, challenging boss fights, and simply killing stuff.
There are many secrets and such to discover, since the explorable area is quite large.
This game does not have a storyline. - Combat system
Monter2 uses a hack-and-slash combat system inspired by Monster Hunter and Dark Souls.
There are currently four weapon classes - sword, hammer, spear, and bow.
Enemies also utilize the combat system, each with their own unique behaviors. - Game length
In a typical playthrough, about 4 to 5 hours.
It is possible to complete the game in less than an hour, however. - Solo and co-op
Enemy health is adjusted according to the number of players present, making the game
suitable for solo and co-op play. - Other features
Monter2 uses custom animations which were made for this game specifically.
This game also uses an original soundtrack.
WEAPON DETAIL
There are four weapon classes: sword, hammer, spear, and bow.
Movesets and animations are unique to each class.
[td]
[/td][td]
The Sword is capable of delivering swift attacks and with
minimal risk, making it the ideal choice for newcomers.
It does not have any outstanding qualities otherwise, but is
still an effective weapon.
[Short Demonstration] [/td]
[td]
[/td]
The Hammer boasts heavy, hard-hitting strikes and high
stunning power. However, its attacks are slow and leave
the user vulnerable.
The Hammer has a special charge-up attack that is capable
of dealing immense damage.
[Short Demonstration]
[td]
[/td]
The Spear has the highest range of all the melee weapons.
Spear thrusts deal the most damage at the very tip of the
attack, but deal reduced damage at a close range.
Spear users may also employ attacks which use the shaft
of the spear, inflicting knockback and a slowing status effect.
[td]
[/td]
The Bow is a ranged weapon that is capable of using
various arrow types, each with certain effects. The Special
Shot ability allows the user to fire augmented versions of
each arrow; for example, a normal arrow becomes a flurry
of arrows in its special form.
Finally, the Bow uses a critical range mechanic which
increases arrow damage when firing from a certain distance.
Movesets and animations are unique to each class.
Sword
Hammer
Spear
Bow
minimal risk, making it the ideal choice for newcomers.
It does not have any outstanding qualities otherwise, but is
still an effective weapon.
[Short Demonstration] [/td]
stunning power. However, its attacks are slow and leave
the user vulnerable.
The Hammer has a special charge-up attack that is capable
of dealing immense damage.
[Short Demonstration]
Spear thrusts deal the most damage at the very tip of the
attack, but deal reduced damage at a close range.
Spear users may also employ attacks which use the shaft
of the spear, inflicting knockback and a slowing status effect.
various arrow types, each with certain effects. The Special
Shot ability allows the user to fire augmented versions of
each arrow; for example, a normal arrow becomes a flurry
of arrows in its special form.
Finally, the Bow uses a critical range mechanic which
increases arrow damage when firing from a certain distance.
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