- Joined
- Feb 4, 2009
- Messages
- 3,174







Art by vidagr.deviantart.com
Familiar
Contestants are meant to model a pet familiar unit - which is a secondary companion - to a hero of their choice among the ones existing in WC3.

- First Place: 30 reputation points and your entry on an award icon.
- Second Place: 20 reputation points
- Third Place: 10 reputation points

- The_Silent
- General Frank

Mesh:
Geist: Good use of meshes that allows for good placement of ingame textures. Good placement of team color.
Salamander: Meshes works well for this model, except the horn and front claws, which looks glued on the way they're done. Not a lot of team color.
Nightprowler: Good mesh, nothing seems out of place, plenty of team color.
Mescalito: Good mesh, works ingame, nothing seems out of place, good placement of team color.
Snow Mountrilla: Adequite mesh, hands is hidden behind snow sleeves much of the time. No team color placement.
Goblin Bookworm: Good mesh, however not sure how much is you, and how much is from other models. No team color.
Baby Gryphon: Really good mesh, the placement of team color is a bit odd though since wc3 is a top down game.
MojoMask: A lot of seems on the top of the mask, otherwise adequite mesh. Has team color.
Batty: Odd torso, with different meshes for arms, legs, etc. Which makes them glued on. Not sure how much of head is from original gargoyle.
Animations:
Baby Gryphon: Has an adequate number of well executed animations. Could do with more animations in general. The low number it has now limites its uses.
Batty: Has an adequate number of animations, most of them seems to be just flapping it's wing plus some simple translation/scaling/etc. animations on top though. Still, they look fine.
Geist: Impressed with the number of detailed custom animations you managed to pack into this model. Most of them, if not all seems well executed.
Goblin Bookworm: Good birth animation.
Mescalito: I like this guys animations, as give an impression of this familiar having a constant headache. Quite impressive amount of emotion. Which is also why I'm sad it has so little.
MojoMask: Has a lot of very similar animations.
Nightprowler: Just wolf animations.
Salamander: Just Thunder Lizard animations.
Snow Gorila: Lot of animations, and a whole "alternative" animation set. A lot of them seems a bit "clunky" though, being exaggerate or too stiff.
Skin:
Baby Gryphon: Very well, profesional looking texture job. This could belong in a game, and not just as a mod.
Batty: Uses gargoyle skin, which is not most beutiful skin to begin with. Most of the wrapping seems good, maybe except the torso, which has some seems, and some odly located body parts (nipples).
Geist: Good use of ingame textures.
Goblin Bookworm: Good use of ingame texture, although I'm not sure how much you actually wrapped yourself, since most of the meshes already exists in wc3.
Mescalito: Good wrapping, a lot of repeating textures, but it is a living cactus, so that is to be expected.
MojoMask: Stretched textures around the border, and the eyes is nigh invisible to distinguish ingame, as they meld in with the texture. This model would have benefitted a lot from a better texture choice/wrapping.
Nightprowler: Good choice of thematically fitting ingame textures. The back has some issues though, where the edges of the seems meet.
Salamander: Good use of ingame textures, the midle tooth/horn and the front of the feet sadly looks glued on the way they're wrapped.
Snow Gorila: Adequitly good custom texture, although it feels too underdetailed. The ape is very white and grey, which does not look amazing ingame. Probably caused by which biome it belong too, which is not known for a lot of varity.
Mechanics: This is basically just a checklist.
Gheist: Has teamcolor, has mora than the necessary animations, has necessary attachment points. Has sounds, footprints, collider. All seems to work, none seems out of place. Comes with custom made special effect models which is a big plus.
Salamander: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds, splats, footprints, colliders. All seems to work, none seems out of place.
NightProwler: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds, footprints, colliders. All seems to work, none seems out of place. Comes with an icon, which is a big plus since those will always be needed. Still, this is not the icon contest.
Mescalito: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds. Some foodprints and/or collision shapes would be nice, but not super needed. All seems to work, none seems out of place.
Snow Gorilla: Has necessary animations, has necessary attachment points. Has sounds, splats, footprints. Has an odd "default" helper object. All seems to work, little seems out of place. Ingame team-color would be great to have.
GoblinBookworm: No teamcolor, has necessary animations, has necessary attachment points. Has sounds, splats, footprints, etc. All seems to work, none seems out of place. Still, as previously mentioned, it should really have team color.
BabyGryphon: Has team color, has necessary animations, lacks attachment points, at a very minimum an overhead attachment point too (Has Origin, and head, right now). Has sounds. All except the lack of attachment points seems to work, none seems out of place. Has a lot of icons.
MojoMask: Has a little team color, has necesarry animations, has necessary attachment points, has sound and collision shapes. All seems to work, none seems out of place.
Batty: Has team color, lacks any form of attachment points, has sounds, but no other forms of special effects. All except the lack of attachment points and any form of special effects seems to work, none seems out of place.
Effects:
Geist: Good use of particle emitters, looks good ingame. Well executed.
Salamander: Has same effect as the standard thunder lizard, adequite, but nothing special.
NightProwler: Has same effect as the standard thunder lizard, adequite, but nothing special.
Mescalito: The "Attack Spell" particale emitter dissipates very slowly, meaning the unit either has to have a very slow attack or it will grow continiously.
SnowMountrilla: No special Effects.
GoblinBookworm: Particle emitter works well with the single animation that uses it.
Baby Gryphon: No special Effects.
MojoMask: Good use of particle emitter, would look "naked" without it. Supplements the model very well.
Batty: Good use of particle emitters.
Creativity: It is quite hard to be super creative and still create useful models. Not expecting any animated picasso paintings.
BabyGryphon: This is a dota/moba archtype. So not amazingly creative.
Batty: A very weird creature, would rate it better if it werent basically a deformed gargoyle. Creativly wise, it might almost benefit from bing weirder yet.
Geist: Not just a generic undead, but not too far from it. Pretty creative combination of features.
GoblinBookWorm: We have like 5604023234 goblin models on the hive. Still, just makes this a classic I suppose. However, not that creative creature to pick.
Mescalito: Second living cactus on the hive, first one that is not in final fantasy. Quite creative.
MojoMask: Most people associated the voodo doctor with masks, so not particularly creative. Not particularly creative.
Nightprowler: Reminds me of that pokemon 'HoundDoom', or the witchdocot pets from D3. Still, one of a kind here. Quite creative.
Salamander: Well, very salamandery. Not particularly creative.
SnowGorila: Well, snow and gorillas is an odd mix I must admit. Quite creative.
Geist: Good use of meshes that allows for good placement of ingame textures. Good placement of team color.
Salamander: Meshes works well for this model, except the horn and front claws, which looks glued on the way they're done. Not a lot of team color.
Nightprowler: Good mesh, nothing seems out of place, plenty of team color.
Mescalito: Good mesh, works ingame, nothing seems out of place, good placement of team color.
Snow Mountrilla: Adequite mesh, hands is hidden behind snow sleeves much of the time. No team color placement.
Goblin Bookworm: Good mesh, however not sure how much is you, and how much is from other models. No team color.
Baby Gryphon: Really good mesh, the placement of team color is a bit odd though since wc3 is a top down game.
MojoMask: A lot of seems on the top of the mask, otherwise adequite mesh. Has team color.
Batty: Odd torso, with different meshes for arms, legs, etc. Which makes them glued on. Not sure how much of head is from original gargoyle.
Animations:
Baby Gryphon: Has an adequate number of well executed animations. Could do with more animations in general. The low number it has now limites its uses.
Batty: Has an adequate number of animations, most of them seems to be just flapping it's wing plus some simple translation/scaling/etc. animations on top though. Still, they look fine.
Geist: Impressed with the number of detailed custom animations you managed to pack into this model. Most of them, if not all seems well executed.
Goblin Bookworm: Good birth animation.
Mescalito: I like this guys animations, as give an impression of this familiar having a constant headache. Quite impressive amount of emotion. Which is also why I'm sad it has so little.
MojoMask: Has a lot of very similar animations.
Nightprowler: Just wolf animations.
Salamander: Just Thunder Lizard animations.
Snow Gorila: Lot of animations, and a whole "alternative" animation set. A lot of them seems a bit "clunky" though, being exaggerate or too stiff.
Skin:
Baby Gryphon: Very well, profesional looking texture job. This could belong in a game, and not just as a mod.
Batty: Uses gargoyle skin, which is not most beutiful skin to begin with. Most of the wrapping seems good, maybe except the torso, which has some seems, and some odly located body parts (nipples).
Geist: Good use of ingame textures.
Goblin Bookworm: Good use of ingame texture, although I'm not sure how much you actually wrapped yourself, since most of the meshes already exists in wc3.
Mescalito: Good wrapping, a lot of repeating textures, but it is a living cactus, so that is to be expected.
MojoMask: Stretched textures around the border, and the eyes is nigh invisible to distinguish ingame, as they meld in with the texture. This model would have benefitted a lot from a better texture choice/wrapping.
Nightprowler: Good choice of thematically fitting ingame textures. The back has some issues though, where the edges of the seems meet.
Salamander: Good use of ingame textures, the midle tooth/horn and the front of the feet sadly looks glued on the way they're wrapped.
Snow Gorila: Adequitly good custom texture, although it feels too underdetailed. The ape is very white and grey, which does not look amazing ingame. Probably caused by which biome it belong too, which is not known for a lot of varity.
Mechanics: This is basically just a checklist.
Gheist: Has teamcolor, has mora than the necessary animations, has necessary attachment points. Has sounds, footprints, collider. All seems to work, none seems out of place. Comes with custom made special effect models which is a big plus.
Salamander: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds, splats, footprints, colliders. All seems to work, none seems out of place.
NightProwler: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds, footprints, colliders. All seems to work, none seems out of place. Comes with an icon, which is a big plus since those will always be needed. Still, this is not the icon contest.
Mescalito: Has teamcolor, has necessary animations, has necessary attachment points. Has sounds. Some foodprints and/or collision shapes would be nice, but not super needed. All seems to work, none seems out of place.
Snow Gorilla: Has necessary animations, has necessary attachment points. Has sounds, splats, footprints. Has an odd "default" helper object. All seems to work, little seems out of place. Ingame team-color would be great to have.
GoblinBookworm: No teamcolor, has necessary animations, has necessary attachment points. Has sounds, splats, footprints, etc. All seems to work, none seems out of place. Still, as previously mentioned, it should really have team color.
BabyGryphon: Has team color, has necessary animations, lacks attachment points, at a very minimum an overhead attachment point too (Has Origin, and head, right now). Has sounds. All except the lack of attachment points seems to work, none seems out of place. Has a lot of icons.
MojoMask: Has a little team color, has necesarry animations, has necessary attachment points, has sound and collision shapes. All seems to work, none seems out of place.
Batty: Has team color, lacks any form of attachment points, has sounds, but no other forms of special effects. All except the lack of attachment points and any form of special effects seems to work, none seems out of place.
Effects:
Geist: Good use of particle emitters, looks good ingame. Well executed.
Salamander: Has same effect as the standard thunder lizard, adequite, but nothing special.
NightProwler: Has same effect as the standard thunder lizard, adequite, but nothing special.
Mescalito: The "Attack Spell" particale emitter dissipates very slowly, meaning the unit either has to have a very slow attack or it will grow continiously.
SnowMountrilla: No special Effects.
GoblinBookworm: Particle emitter works well with the single animation that uses it.
Baby Gryphon: No special Effects.
MojoMask: Good use of particle emitter, would look "naked" without it. Supplements the model very well.
Batty: Good use of particle emitters.
Creativity: It is quite hard to be super creative and still create useful models. Not expecting any animated picasso paintings.
BabyGryphon: This is a dota/moba archtype. So not amazingly creative.
Batty: A very weird creature, would rate it better if it werent basically a deformed gargoyle. Creativly wise, it might almost benefit from bing weirder yet.
Geist: Not just a generic undead, but not too far from it. Pretty creative combination of features.
GoblinBookWorm: We have like 5604023234 goblin models on the hive. Still, just makes this a classic I suppose. However, not that creative creature to pick.
Mescalito: Second living cactus on the hive, first one that is not in final fantasy. Quite creative.
MojoMask: Most people associated the voodo doctor with masks, so not particularly creative. Not particularly creative.
Nightprowler: Reminds me of that pokemon 'HoundDoom', or the witchdocot pets from D3. Still, one of a kind here. Quite creative.
Salamander: Well, very salamandery. Not particularly creative.
SnowGorila: Well, snow and gorillas is an odd mix I must admit. Quite creative.
- 80% of the final score shall be determined by the contest's appointed judge(s).
- Score shall be taken out of 50 points,
- 10 points for mesh, 10 points for animations, 10 points for skin, 5 points for mechanics, 5 points for effects and 10 points for creativity
- Score shall be taken out of 50 points,
- 20% of the final score shall be determined by the percentage of votes on a quick poll.
- The poll should permit users to vote in at most 3 entries. (One third of the number of total entries), and users are able to see the poll votes before voting.
Contestant
|
20*(% of Votes)
|
80*(% of Average of Judgings)
|
Final Score
|
Direfury | 20 * (9/34) = 5.29 | 80 * (40 + 43/50*2) = 66.4 | 5.29 + 66.4 = 71.69 |
Freddyk | 20 * (9/34) = 5.29 | 80 * (29 + 33/50*2) = 49.6 | 5.29 + 49.6 = 54.89 |
HappyCockroach | 20 * (5/34) = 2.94 | 80 * (32 + 44/50*2) = 60.8 | 2.94 + 60.8 (-5 penalty) = 58.74 |
Hayate | 20 * (6/34) = 3.52 | 80 * (29.5 + 36/50*2) = 52.4 | 3.52 + 52.4 = 55.92 |
Kyrbi0 | 20 * (5/34) = 2.94 | 80 * (21 + 32/50*2) = 42.4 | 2.94 + 42.4 = 45.34 |
Mike | 20 * (1/34) = 0.58 | 80 * (21 + 32/50*2) = 42.4 | 0.58 + 42.4 (-5 penalty) = 37.98 |
PROXY | 20 * (3/34) = 1.76 | 80 * (32.5 + 41/50*2) = 58.8 | 1.76 + 58.8 (-5 penalty) = 55.56 |
Stefan.K | 20 * (3/34) = 1.76 | 80 * (26.5 + 34/50*2) = 48.4 | 1.76 + 48.4 = 50.16 |
Traggey | 20 * (20/34) = 11.76 | 80 * (34.5 + 40/50*2) = 59.6 | 11.76 + 59.6 = 71.36 |
Contest | Poll
Last edited: