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- May 7, 2010
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Portable Buildings
Contestants should create a model of a building, mechanical or not, which has the ability to move - be it through an animation, or an alternate form that walks.
- No submission may violate any of the site rules.
- If a submission does not follow the model submission rules the creator will be disqualified.
- All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
- In order to enter the contest and be eligible to win a prize, contestants must submit their final entry to the Model Resource section. Remember to write in the description "Entry for the 30th Modeling Contest".
- The post containing your final submission must also contain the following:
- An in game screenshot showing your submission in action.
- All files in their appropriate format - any textures and additional effects you might have made, as well as the model itself along with an optional portrait.
- All custom textures necessary for your model to work properly if applicable.
- You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges may not participate.
- Your final submission must be bug free.
- Teamwork is not allowed.
- Must contain the following animations, and more if possible:
- Stand
- Walk
- Death
- Portrait Animations (whether it's for a camera or a separate portrait model)
- Birth
- Optional Animations could be:
- Stand Work
- Attack
- Decay
- All the Alternate animations (if morph mechanics are used)
[*]First Place: 55 reputation points and your entry on the award icon
[*]Second Place: 40 reputation points and an award icon
[*]Third Place: 25 reputation points and an award icon
[*]Participation & Judging: 5 reputation points
[*]Second Place: 40 reputation points and an award icon
[*]Third Place: 25 reputation points and an award icon
[*]Participation & Judging: 5 reputation points
- PROXY
- General Frank
- MiniMage
Mesh | How the mesh looks aesthetically? How are its proportions, its balance and scale? How coherent is polygon distribution? | /10 |
Skin | How good is the wrap? Are custom textures appealing? Or how adequate are the in-game chosen textures? Is it blurry/stretched? Do the tones go well together? | /10 |
Animations | How natural, smooth and appropriate are the animations? If they're custom, how well are they executed? Do they have physical coherence? Do they have character/personality? If they are imported, how appropriate was the animation choice? How hard is it to relate it to the original in that case? | /10 |
Effects | How adequate are the particle/ribbon/etc effects added? Do they contribute to the model? Are they impressing? But are they added in a good measure? Did the model need more? | /5 |
Mechanics | How well does the model work in-game? Are the animations recognizable in-game? Does it feature attachments/footprints/collisions/etc? Is it fully selectable? | /5 |
Creativity | How original is the general idea? How inventive is the execution? Does it fit the theme? Does it fit WC3 environment? | /10 |
- 75% of the winner shall be determined by the contest's appointed judge(s).
- 25% of the winner shall be determined by the results of a public poll.
At the end of the contest a test map will be put up by the host featuring all the entries, in order to make in-game testing easier and to improve the voting input at the poll. Then, each author will have 72 hours to approve/alter the in-game configuration of their model before a poll is put up.
- The contest shall begin on 12th of December, 2018 and conclude on 1st of February, 2019, GMT