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Mini-Game Mapping Contest #5 - Defense

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sentrywiz

S

sentrywiz

I've made my map for this contest. And I will win! I know it!

Map Terrain: Horrible
Map Size: Small
Map Style: AoS (involving murlocs)
Gameplay: Disgusting, with alot of LOLZ, LMAOS and ROFLS
Idea: Defend the murlok king?
Time Spent Making Map: If we don't count kitchen trips for coffee and back, about half an hour

Here is a simple vid me testing the items - if you get nothing now, thats ok :D

http://www.hiveworkshop.com/forums/pastebin.php?id=otmn2i
 
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My new WIP, test map available...

167625-albums4053-picture51491.jpg



Progress: 50%
Multiplayer: Yes, up to 3
Difficulty mode: Yes (not yet)
Wave #: Unlimited
 

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I guess this will be my last WIP before I submit my final entry. This is a chopped up demo version of Dark Vestige, and it allows you to play the first (extremely short) zone up to the first boss of the game. I'm aiming to include 5 additional zones, but it's looking like I'll only finish a total of 4 complete zones by the end of the contest, and each getting progressively longer and more difficult.

This demo is protected, but obviously my contest entry won't be. Don't bother trying to use cheats; they're obsolete in this map. There are some 'Easter eggs' to find, so keep an eye out for things that look out of place.

Dark Vestige Demo
 

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What's really strange and scaring me a little are the following rules:
Again, no WIPs. Maps must be close to a final product. Everything must be ready to go.
Your final submission must be bug free.

For one thing I've seen many unfinished maps containing bugs, some of them even scoring tops in other contests and for another I'd like to keep working on my map once this contest is over - there will most likely never be "a final product".
 
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@Tickles,
To be honest... That looks amazing. Keep up the good job!

@Kino,
However, keep an eye of what you import. Lesser file size will result in scoring more points (thought this is heavily flexible - good game play and nice usage of imports will null this rule). Sound imports, in most cases, are not good, but good usage will increase (instead of decrease) your scoring. Also, keep an eye on Optimizers. Do everything you can do reduce quality, but don't pass the critical limits. Ugh... Too much speaking. One more thing, you will need to confirm that you are joining the contest, and also post one - two WIPS before the deadline.

@Skasi,
That's because we don't feel like judging unfinished maps, in most cases. This contest reverses one main rule: quantity = quality - in this case. And the final product is a map that contains enough data to keep you interested, but also contains no bugs at all. All versions after that are just a bonus.
 
This demo is protected, but obviously my contest entry won't be. Don't bother trying to use cheats; they're obsolete in this map. There are some 'Easter eggs' to find, so keep an eye out for things that look out of place.
To be honest, I dont care ;P

After deprotecting DotA etc. one map more won't make difference for me ;S
I don't know about Apheraz Lucent tho ;>
 
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I did protect it to hide my use of Waits and possible leaks I didn't catch yet, since most of my triggering is a mess at the moment :ogre_hurrhurr:

I'm working on finishing the gameplay before I go back and replace Waits with timers and optimized triggers. I guess it's better to get feedback on what I've done already anyway, but keep in mind that at least most of it will be fixed before the end of the contest.
 
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Moving around that big map space slowly kind of slowed the whole pace of the game down. How about replacing the heal skill with a temporary speed boost skill and adding in a healing item feature? Players could search for certain types of plants or grasses to "kill" to use to restore deer HP (or to cure them of a disease based on Apheraz Lucent's suggestion). It's just a simple way to make the game a little more fun and challenging.
 
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Also, you could make the "Challenges", where, once per few minutes, a new challenge will appear which will result in bonus xp / gold / items/ deers - such as "Challenge of the Barbarian", where you mustn't use spells to get prize, or "Magician's Challenge" where only spells and no attacks can be used.

It's up to you, this is your turn to shine. Think of something, and here's a little motivational help of rep ;)
 
Don't loose your spirit! Maybe you can add some occasional chalenges, such as tracing down a Plague Summoner before he pwnz all your Deers (random thought).

thanks, the thing is I'm motivated but I'm too busy of my job...however I'll try my best as I said...

@Tickles, thanks also for the sugestion, good luck to your map as well :)...
 
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Hah beautiful, Kino. I'm probably wrong, but this smells like an AoS! *takes a deep breath* Mmh...

Here comes my 2nd WIP. I'd like to post one or two playable versions before my final, but doubt I'll get over to doing it. :grin:
Players will get to choose which of the three trees to defend. Maybe higher player numbers will be forced to use the big area, we'll see.
 

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sentrywiz,
That means that you can't ask for help from other people in creation process of your submitions. You can still ask for others' opinions, thought. And image links you placed in hidden tags are broken.

Kino,
Nicely done, but some more random destructible and advanced terraining won't hurt. Also, amount of Pig Hut doodads is making me vomit. There are plenty of orcish models to use - not just that plain, one-and-only-across-the-entire-map.

Skasi,
What is the type of game, again? Defense the tree? Then you should really get a better model.

baassee,
Tutorials are there with a reason. A quick trip through few of them can actually improve your terraining skills. I suggest you this one: http://www.hiveworkshop.com/forums/...ezs-complete-terraing-tutorial-v1-0-a-114203/
 
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I think the default model looks pretty nice, but sure Apheraz, you wanna create one? I wont spend any time looking for one, I've already spent too much into terraining. Now I need to fix all that bothers me with the current gameplay, that's what I've spent the least amount of time for as of yet, even though it's more important than anything. Gaaah I suck. *sob*
 

sentrywiz

S

sentrywiz

Ah crap broken links. Worked for my client though, you all should be jealouse :p
Neway, I'll be uploading them to photoshack then. And the video, beats me - maybe youtube.
 
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@mckill2009,
Actually, this is one of the most flexible rules in this contest. Using imports with no order or when they don't fit, are bad and forbidden, that ruins your score. Using imports in perfect places with dramatic effects can increase your score.
Not using any imports to reduce MSI*, can increase your score, if everything else is okay.
Not using any imports beside 3mb sounds can reduce your score, heavily.

Edit:
*MSI is Map Size Increment.
 
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@Ahimtar,
Remember to always keep one thing in mind: every map idea is worth creating! With some polishing and hard work, even the ones that sound the dumbest can turn out into something extraordinary! I believe in you, and I want to see you going out in this competition with that idea!

thanks for the positive reference, but im kind of busy, and anyways its just 9 days, thats impossible (at least for me) :( maybe next time
 
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Gah I'll just post the WIP. There's many many things missing, many many things that still need to be done. There's lots of bugs and lots of incomplete stuff, mostly gameplay and playability related. Also memory leaks and tons of ugly triggers, most of which probably wont be fixed until long after deadline.

Anyway, I wish everyone a lot of fun and hope one person or another likes what I've done. There's even a new name. Wisp Tale: Preserve (planning to create more "Wisp Tale"s in future.. ha.. ha)

Mini-tutorial: Press D and choose a target!
 

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Seems like it'll be a pretty fun game, Skasi. Is the tutorial mode going to be more in-depth later? I was lost about what a lot of things were or what they were for (like gold/lumber). Although that might some of the things you're adding in later.

Anyway, good luck with your map.
 
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You can't avoid negatives by locking the map, so we can always look through your triggers and scripts. However, leaving an open map for submission (for judges) and having few leaks is never as bad as an attempt of triggering and full of leaks. Plus it gives you bonus points, for having guts to leave it straight and clean. We're scavengers, and nothing can't pass by us :grin:
 
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The bold rule in red says that we have to leave our entries unprotected anyway, and it seems like all month-long (or shorter) contest submissions will always have at least some leaks or errors. I guess that's why triggers and performance are only 10 points while terrain and gameplay are 25-30.

Edit: I think the rule saying maps should be bug free should be changed to 'cleaned of major bugs and errors that hinder gameplay' :ogre_frown:
 
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Seems like it'll be a pretty fun game, Skasi. Is the tutorial mode going to be more in-depth later? I was lost about what a lot of things were or what they were for (like gold/lumber).

There is no tutorial mode yet. The starting message is a lie, I'm too lazy to rewrite everything once its implemented, that's why.

As for gold/wood - are the tooltips when hovering over the top right displays not enough? I'll just add that to the tutorial then.

I've been told to ignore the rule by the way.
 

167625-albums4826-picture51546.jpg



Progress 100%

What's inside?
- Difficulty settings (revised)
- Intro cinematic
- Custom camera option (improved)
- Unlimited boss fights
- Unlimited waves
- 4 spells (10 levels each)
- 1 ultimate (5 levels)
- Playable with AI (new improved)
- New enemies
- Items powerups

Small update:
- Engage system updated from v2.5 to 2.6
- Item drop raised from 30% to 40%

Credits:
- Vexorian for his TimerUtils
- Bribe for his Item CleanUp
 

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As for gold/wood - are the tooltips when hovering over the top right displays not enough? I'll just add that to the tutorial then.
Ah sorry, I got overwhelmed if I used renew for too long and didn't realize my lumber dropping. What I didn't understand about gold (score/points) was if it was actually used for anything other than to keep track of it or not.

Luckily, I dont have any imports except libraries :p, anyway here's my updated WIP...

Progress 90%

What's inside?
- Difficulty settings
- Intro cinematic
- Custom camera option
- Unlimited boss fights
- Unlimited waves
- 4 spells (10 levels each)
- 1 ultimate (5 levels)
- Playable with AI
Wow, what a nice improvement over your last test map. There's a lot of competition in this contest now.
 
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You can't avoid negatives by locking the map, so we can always look through your triggers and scripts. However, leaving an open map for submission (for judges) and having few leaks is never as bad as an attempt of triggering and full of leaks. Plus it gives you bonus points, for having guts to leave it straight and clean. We're scavengers, and nothing can't pass by us :grin:

Positive effects of locking map > negative effects :)
 
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So i decided to join this contest , because i think i have a good idea, not telling it yet, but i m gonna show some wip...

BTW, good luck to everyone , i think that good maps will be made for this contest =D
 

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I can hardly wait to see and eat.. ekhhmm..judge ( ;P ) your cookies!
No eating our cookies :ogre_icwydt:

I'm dropping out.
What the ducking quack, quack? Tickles needs more pushing enemies into water. You could just drop a unit in that you have to defend for each level and have to push enemies away from it and into the water.
 
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