• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Mini-Game Mapping Contest #5 - Defense

Status
Not open for further replies.
Level 17
Joined
Nov 11, 2010
Messages
1,974
That's a map template.
TEMPLATES DON'T REQUIRE GAMEPLAY.

They are made so other people can make games out of them.
 
Level 37
Joined
Aug 14, 2006
Messages
7,614
~Map without custom trigger data isn't a good map.

What do you mean by that?

underestimated, I may say...
map is nothing 'without' a terrain...but map is there without gameplay...

Map can be "something" without terrain. There are maps like "Protect the girl" that doesn't have terrain it's just about protecting one unit. The map isn't boring even if it doesn't have terrain, because the whole idea is based on the gameplay.

Well of course it's good to have terrain I don't deny that.
 
Level 17
Joined
Nov 11, 2010
Messages
1,974
No duh of course it's a map, but it's not a playable map that's why your reasoning is invalid.
Why would you create a map for a contest if playing it would be incapable?

Seems like a complete waste of time if you ask me.
 
Map can be "something" without terrain. There are maps like "Protect the girl" that doesn't have terrain it's just about protecting one unit. The map isn't boring even if it doesn't have terrain, because the whole idea is based on the gameplay.

Well of course it's good to have terrain I don't deny that.
This.
Can you guys stop arguing now?
 
sorry kael, Im stopping now...

as for 'Protect the girl' map, look at the date 2008 and the rating/comments, now it's 2011, do you think it will win if he will submit that entry here with with SUPER awesome gameplay?...

this is my last reply for this issue, sorry if I offend somebody, but as for me, terrain is the biggest part of this contest, but dont missundersood coz I AM NOT A TERRAINER...
 
Level 7
Joined
Feb 27, 2010
Messages
184
i guess yes, theres not that much of what you can trigger on a defense map, it relies much more on terrain...

I guess most of the originality comes from the types of units you field, which range from Dragonfire Grenadiers to Crop-Dusters. The gameplay is fun, I assure you, and I plan for it to be as... lets say... surprisingly deep as can be.
yes -> so i think that maps, which wont be original just by the type of units they use, and have some original mechanisms should be awarded the most...
i can think of quite a lot of them, but i cant trigger them :D
 
Level 21
Joined
Aug 13, 2011
Messages
739
Still working on a way to improve the background terrain without looking too spammy and blending the silhouettes too much, but I think this was a bit of an improvement over my first WIP (even though it's starting to look like Limbo). I also added some skills and custom icons.
 

Attachments

  • darkvestige02.jpg
    darkvestige02.jpg
    572.4 KB · Views: 107
Level 21
Joined
Aug 13, 2011
Messages
739
That's definitely a good idea. I was planning on thinking about names once I worked on the mini intro cinematic (for locations too). Rheya was just a name from another map I was working on. Thankfully we still have two and a half weeks left for the contest, but it's going by so quickly.
 
Level 21
Joined
Aug 13, 2011
Messages
739
@Tickles the map looks awesome. Good luck in the contest!
Thanks :ogre_haosis:

Hey!

Here's some wips from my map. I'm now planning waves and I've chosen 30 waves but I will only create 10 first(later versions will have rest of the waves).
You, sir, must have a very good computer. That many moving units zoomed out that much would make my computer blow up.

Is your map style going to be like the one from the weekend contest, but on a much larger scale? It would be interesting to try taking out a boss with resistances to certain skills in a map like that.
 
Level 37
Joined
Aug 14, 2006
Messages
7,614
Well yeah, it's like the weekend map but everything will be better.

There will be a lot of tactical elements so that this is not just another "defense map":

  • Enemies have own custom made spells
  • Bosses have always something new
  • There are spells for player like walls that can block enemies making the game more strategic
  • And a system that some spells gives enemies some specific buffs and other spells will use those buffs making more damage or something special
  • And a lot of spells to be able to choose from
  • Also I will create at least two different kind of waves per level so that there are randomness and each game will be different
 
Level 30
Joined
Jan 31, 2010
Messages
3,552
@Aeroblyctos,
I saw the first three images and I was, like, wootness? But then I red:
"Each wave will have four unit types: "Melee", "Ranged", "Caster" and "Boss"."
and it seems as a good idea. Just tell me that the waves won't be visible to players, that the terrain will be changed and that you can do more creative waves?
Also, two questions: What tileset will you use and is this Custom Hero Survival?
 
Level 37
Joined
Aug 14, 2006
Messages
7,614
@Aeroblyctos,
I saw the first three images and I was, like, wootness? But then I red:
"Each wave will have four unit types: "Melee", "Ranged", "Caster" and "Boss"."
and it seems as a good idea. Just tell me that the waves won't be visible to players, that the terrain will be changed and that you can do more creative waves?
Also, two questions: What tileset will you use and is this Custom Hero Survival?

After I have completely decided how the waves goes of course I'll delete those units. Then I'll be able to create the terrain which will be pretty simple. Mountains to borders and flat ground to the middle. I might even do few terrains and player is able to choose.

This is a game where you must defend a Generator. You don't have a hero or towers to protect it, instead you only have some spells and the Generator protects itself. Totally you will get 8 spells from a wide selection. Also you can upgrade the spells you choose and the Generator. There will be a wide selection so that every game will be different and each spell and upgrde is custom made.

So that's about it. I haven't seen this kind of game before but I haven't played in the battle.net that often anymore.
 
Level 30
Joined
Jan 31, 2010
Messages
3,552
@DeathChef,
Few work in progress images or test maps would be nice, since I am a judge and I need to know have you created maps from scratch, or used old ones from your early work. Also, some minor explanation of your map would be nice to have in sight.

@Aeroblyctos,
I told that waves could be a little more original. I saw an Archmage with three water elementals, then many waves with four same units, just with different scale and tint. This might cost you a portion of maximum number of waves you can create, but wouldn't it be nice to see 4 waves of pure quality, rather than 10 similar, boring waves?

@scorpion182,
Glad to hear you are coming. Have fun, and, of course, aim high for victory.
 
Level 21
Joined
Aug 13, 2011
Messages
739
I think he meant that Warcraft uses a lot of the same models and attack styles for creeps, but just minor visual changes that don't make them unique enough. You could do something like:

- Wave 1: The orcs decided they wanted to harness the generators power.
Then obviously a group of different orc units would attack, but they would have skills that make them work strategically together.

- Wave 2: The ships carrying the orcs stirred up the tides. Creatures from the water are coming ashore and endangering the generator.
Then different water-based creeps would attack (like a turtle, a hydra, etc.).
 
Last edited:
Level 30
Joined
Jan 31, 2010
Messages
3,552
@Spinnaker,
If Fan's map wasn't worth for something over 48... He didn't even got 50%, which is qualified for "Lacking" quality :eekani:

@Aeroblyctos,
Exactly. However, my only and worst mistake when going on with a map is that I do everything, from the beginning to end, in extreme HQ. You don't know how much it slows down the entire process of mapmaking. So, try out your currently presented waves, and later, if you have some time to spare when everything else is done - go and remake them.
 
Level 7
Joined
Feb 27, 2010
Messages
184
this is just my idea of a map, which i wanted to create but got no time :(

its MP map, you pick a hero, after a while of shopping you go to some room, where in the middle is Gordarash, a high hp low dmg boss which doesnt move (something like the forgotten one), which you want to kill. you say its not within the theme? every minute he spawns slow spirits on random points on sides of the room, which try to reach him, and if they success, they heal the boss for BIG amount. players try to kill those elementals as quick as possible, so they wont heal him and they have more time to kill the boss (while taking care of him killing the heroes, which respawn after death after a minute or so). you can anytime get back to the first room and buy some items, but you must be quick, as i said before.
the point of the map would be to survive and kill the boss in the lowest time.

just wanted to share the idea, if it should be worth creating :)
 
Level 30
Joined
Jan 31, 2010
Messages
3,552
@Ahimtar,
Remember to always keep one thing in mind: every map idea is worth creating! With some polishing and hard work, even the ones that sound the dumbest can turn out into something extraordinary! I believe in you, and I want to see you going out in this competition with that idea!
 
Level 16
Joined
Feb 28, 2010
Messages
400
Defense:

1 the action of defending from or resisting attack.

■ military measures or resources for protecting a country.

■ (often defences) a means of protecting something from attack.

2 the case presented by or on behalf of the party being accused or sued in a lawsuit.

■ (the defence) [treated as sing. or pl.] the counsel for the defendant in a lawsuit.

3 attempted justification or vindication: he spoke in defence of a disciplined approach.

4 (in sport) the action or role of defending one's goal or wicket against the opposition.

■ (the defence) the players in a team who perform a defensive role.

That's my only reference... http://www.wordreference.com/definition/defense :S
 

sentrywiz

S

sentrywiz

I might try to blew up something in my wc3 to suit this...
Small maps ftw!

Btw that quote is quite good and quite true. Who needs pitiful defense when you can keep bashing on your enemy's door eh?
 
How much more evidence do you want considering that I have showed a playaround WIP from the weekend mapping contest and also some early screen shots.
I think I have shown enough evidence of some small idea of what I am doing.
Please tell me if you really need be to show anymore of my map as I have basicaly finished the map and am basically working on polishing it and would like to keep it more as a surprise till the end:).
 
Level 30
Joined
Jan 31, 2010
Messages
3,552
I am sorry to say, mckill2009, but why it looks kinda dull and empty for me? It would be nice if we could see something exciting, such as challenges, quests, random waves, unique bosses, mini games; in short, anything that will make your map be still fun and playable after five minutes of playing it. Still, it's a very good idea since I haven't saw such maps recently. You are on a good way - go ahead, and craft something that will make my day!
 
Level 6
Joined
Apr 18, 2011
Messages
47
Huh, I really don't know what's so "dull and empty" about his map. The screenshot looks similar to any other posted in this thread.

Anyway, interesting we've got the same theme, mckill. I've been thinking about unlimited waves too, but decided against it. :)
 
Status
Not open for further replies.
Top