- Joined
- Jun 23, 2009
- Messages
- 4,787
After a long time doing other things than mapping, i'm back, and stronger.
My last project, Battle Depths, was a success, until i suddenly lost all interest of modding it.
This, follows in it's footsteps by adapting many diffirent features from it, though, it is not a hero arena.
This map is a new kind of map, and i hope i can make it thrive.
I present to you,
The main concept of this map is to play as one of two factions, Goblins or Kobolds, and then get enough resources to win the game.
These resources, has to be gathered from diffirent places throughout a very mazy mine.
The players cannot attack each other, and therefore it is a game the mind and not of brute force.
But this is only a little part of the real game, and i can't have it all right here.
So please, read the rest of the post.
Gampeplay
As i've allready said, the main goal of the game is to gather minerals.
The first team with a specefic amount of minerals, win.
Minerals can be found mostly anywhere in the mine, by destroying rocks and other destructibles.
They are used both for winning the game, and for upgrading your hero and team to win the game faster.
What minerals you get from a rock or destructible is random, so luck is also a part of the game.
Though some "containers" will have better loot than others.
NEW:
I forgot to add that resources are represented by items.
The way you get them into currency form is by selling them at the Center Camp. (since people can't attack each other, goblins and kobolds share the same Center Camp.
I might though still add a invulnerability field to it, to make sure people don't kill each other with harmfull items such as dynamite.)
During the game, i plan to have players set up "mining camps" and have "caravans" travel throughout the mines, transporting minerals.
This might become essential to winning the game.
Since all rocks have a one minute respawn time, it is not that hard to find minerals.
It's the good spots and SPECIAL minerals that are important.
There will only be a few of theese, and not nearly enough for both teams (if i balance the game right), so it will be a battle of getting the good spots and sabotating caravans.
More information on minerals will be added later.
If you have questions or ideas, post them.
All players start with the same hero, even though they will look diffirent depending on if you're a kobold or a goblin.
The players cannot attack each other, only rocks and other things that you mine minerals from. So the only thing you use your Damage stat for is mining.
During the game, you will be able to upgrade your hero into various branches.
-Improved Mining
-Ally Boosting
-Tricks and Traps (annyoing and hindering the other team as much as possible)
and
-Running. (running minerals back to the base.)
These branches are not final in any way, but are the foundation for what will come.
The way you upgrade your hero is pretty much like getting yourself a cool item set in a Hero Arena:
You gather some items, you merge them, and voila, new hero. (You get a charged item that will transform your hero.)
The items that you will need to upgrade your hero will mostly be rare minerals, like a Diamond for example.
Most of which will require alot of mining and farming around the place.
(Trading with team members is encouraged.)
More Info on heroes will be added later. If you have any questions or ideas you are welcome to post them.
During the game you will also be able to controll other units than your hero.
These units can be things such as mobile Drop-Off points,
non-hero runners or just more miners to add to your team.
This will allow you to make much more complex setups and maneuvers than with just a hero.
These helpers will ofcourse get better and better throughout the game, as you get more and more minerals and therefore can buy more expensive things.
If you have any questions on the gamplay, post them. I'l be glad to write them down here.
Preveiws
No preveiws yet. Sozry, i'l get them to you when i've thought of some suitable ones.
Team
Currently, this is the team status:
-Jasser: I need somebody who can do jass, incase i can't make a trigger with GUI. (a pretty frequent thing.)
-Terrainer: Spot occupied by The World Is Flat
-Spellmaker: Somebody who can make cool effects and spells.
-Modeller: Somebody who can make minor modifications to models, and maybe animations.
-Testing/Feedback/Support: The more testers, feedbackers and supporters i have the better. All feedback, eventual testing and support is HIGHLY APPRECIATED.
Current T.F.S. Guys: erdniz
-Gui Secondary System Guy: Spot occupied by grygon
No beta yet, sorry. Will get one out soon
-Dragonson
My last project, Battle Depths, was a success, until i suddenly lost all interest of modding it.
This, follows in it's footsteps by adapting many diffirent features from it, though, it is not a hero arena.
This map is a new kind of map, and i hope i can make it thrive.
I present to you,
The main concept of this map is to play as one of two factions, Goblins or Kobolds, and then get enough resources to win the game.
These resources, has to be gathered from diffirent places throughout a very mazy mine.
The players cannot attack each other, and therefore it is a game the mind and not of brute force.
But this is only a little part of the real game, and i can't have it all right here.
So please, read the rest of the post.
Gampeplay
As i've allready said, the main goal of the game is to gather minerals.
The first team with a specefic amount of minerals, win.
Minerals can be found mostly anywhere in the mine, by destroying rocks and other destructibles.
They are used both for winning the game, and for upgrading your hero and team to win the game faster.
What minerals you get from a rock or destructible is random, so luck is also a part of the game.
Though some "containers" will have better loot than others.
NEW:
I forgot to add that resources are represented by items.
The way you get them into currency form is by selling them at the Center Camp. (since people can't attack each other, goblins and kobolds share the same Center Camp.
I might though still add a invulnerability field to it, to make sure people don't kill each other with harmfull items such as dynamite.)
During the game, i plan to have players set up "mining camps" and have "caravans" travel throughout the mines, transporting minerals.
This might become essential to winning the game.
Since all rocks have a one minute respawn time, it is not that hard to find minerals.
It's the good spots and SPECIAL minerals that are important.
There will only be a few of theese, and not nearly enough for both teams (if i balance the game right), so it will be a battle of getting the good spots and sabotating caravans.
More information on minerals will be added later.
If you have questions or ideas, post them.
All players start with the same hero, even though they will look diffirent depending on if you're a kobold or a goblin.
The players cannot attack each other, only rocks and other things that you mine minerals from. So the only thing you use your Damage stat for is mining.
During the game, you will be able to upgrade your hero into various branches.
-Improved Mining
-Ally Boosting
-Tricks and Traps (annyoing and hindering the other team as much as possible)
and
-Running. (running minerals back to the base.)
These branches are not final in any way, but are the foundation for what will come.
The way you upgrade your hero is pretty much like getting yourself a cool item set in a Hero Arena:
You gather some items, you merge them, and voila, new hero. (You get a charged item that will transform your hero.)
The items that you will need to upgrade your hero will mostly be rare minerals, like a Diamond for example.
Most of which will require alot of mining and farming around the place.
(Trading with team members is encouraged.)
More Info on heroes will be added later. If you have any questions or ideas you are welcome to post them.
During the game you will also be able to controll other units than your hero.
These units can be things such as mobile Drop-Off points,
non-hero runners or just more miners to add to your team.
This will allow you to make much more complex setups and maneuvers than with just a hero.
These helpers will ofcourse get better and better throughout the game, as you get more and more minerals and therefore can buy more expensive things.
If you have any questions on the gamplay, post them. I'l be glad to write them down here.
Preveiws
No preveiws yet. Sozry, i'l get them to you when i've thought of some suitable ones.
Team
-Jasser: I need somebody who can do jass, incase i can't make a trigger with GUI. (a pretty frequent thing.)
-Terrainer: Spot occupied by The World Is Flat
-Spellmaker: Somebody who can make cool effects and spells.
-Modeller: Somebody who can make minor modifications to models, and maybe animations.
-Testing/Feedback/Support: The more testers, feedbackers and supporters i have the better. All feedback, eventual testing and support is HIGHLY APPRECIATED.
Current T.F.S. Guys: erdniz
-Gui Secondary System Guy: Spot occupied by grygon
No beta yet, sorry. Will get one out soon
-Dragonson
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