Err...
As previously mentioned, the planet being bigger slowed the game down too much, so we limited the area. In all of our versions, you cannot possibly kill the planet. Even the Kyo Cannon can only get it down to 3/4 health, and only for a few milliseconds.
I don't really understand where you're coming from here. Most people I play with find the game very easy to learn, and very helpful. Furthermore, your comment regarding the loading screen does not apply to our game at all, since there is no info on the loading screen beyond the website link (for the reason you mentioned, no less!)Blackrockorc said:2/5
could be improved. should be more user friendly. compared to symbiote and other "who is" games like parasite. this is most beautiful; with that same comparason its the hardest to learn.
what it needs is one of those phrase clauses since 90% of ppl dont read loading screens. something like -help.
Slugglies (which evolve to Snoeglays) killing vendors on the planet is intentional. All creatures can open any door in the map, since they're automatic doors.deathreaven said:My only real issue is that on the planet, when those strange mammoth creatures (I forget the name. Something from a squiggle?) spawned, some spawned inside the radar station and that supply area father below it. It might have been intentional, but it's a little annoying that the 2 places get utterly destroyed by the creatures. Most creatures don't open doors. The planet could have been bigger though. It's as big as the Queen Niffy. The planet is also destroyable? I killed it with 2 raptors. The pirate ship is a good idea, but I never noticed a stations health ever go up after an attack.
As previously mentioned, the planet being bigger slowed the game down too much, so we limited the area. In all of our versions, you cannot possibly kill the planet. Even the Kyo Cannon can only get it down to 3/4 health, and only for a few milliseconds.