Ralle
Owner
- Joined
- Oct 6, 2004
- Messages
- 10,212
I am testing the user moderation system.
(56 ratings)
And if you are canceling a heal type spell to be used on yourself? Or are canceling a ship effect? Because a situation is unlikely, doesnt mean it shouldn't be ****ing fixed. When Microsoft finds a bug in a rarely used part of Windows that can be exploited for viruses and ****, they dont just leave it there, they fix it.If you're needing to cancel spells when you're evolving, the chances are that you're evolving in a bad location and shouldn't be there. The situation is unlikely.
Being attacked by a ship is easy to solve: run away, fight back, or dock somewhere. Also, try climbing on the waterfall in the top right of the planet.Camping in a ship is easy to solve, you can just kill the ship. As for part two, prove it.
Actually, it annoys me that the below 70 IQ fanbase of Metastasis is invading other forums (like COM forums, which I guess I care about) and pissing me off with their stupidity. Did I ever tell you about Snow-Shoe-Rabbit? He is a devoted Metastasis player who's 10 and thinks that Russia is a third world country and knows nothing about the world outside of the USA. He ADDED ME FOR SOME REASON and then annoyed me with his constant /f ms asking his braindead friends to play the cancer with them. I eventually got off his friend list by cussing him off, after all else failed. That gives you a nice idea about the Metastasis fanbase.All I can really respond here is that if you don't like the game, don't play it. Nothing stopping you.
Cash ID system was removed precisely because of TKing. Next time you complain, play the game first.
Theres nothing wrong with being unintelligent, as long as they dont share their unintelligence with others and annoy them with it. And I expect more from a 10 year old than adding me for bashing his favorite map, especially if he claims to have skipped 2 grades.to be honest oops_ur_dead there is nothing wrong with being unintelligent, and if they are ten then what do you expect?
There is a little used ability called "Move". It is very useful if used correctly, and is a great part of many strategies across many different maps.anyway about the ship being atack retaliating running and docking. Docking is no longer a real solution as ships can be attacked when they are docked.
What are you talking about?ofcourse this leaves the matter of when you retaliate: chances are more than one person will attack you if any as only noobs will attack you for no reason, in witch case they will be attacked themselves for an attempt at random tk.
Again, you should one day try using the ability "Move", I heard it may even work on units that aren't your soldier, such as spaceships!ofcource you could then board them and kill them 1v1 however if you do so it's hardly camping in your ship as you arn't in your ship anymore, your in someone elses and beside in a 1v1 you could easliy get killed yourself, or maybe 2 or 3 people are on that ship and will kill you.
You are stupid. I was using a comparison. Also, not fixing something because it is not likely to happen is stupid. If you live in a desert and you find a leak in the house that could flood the basement if there was any rain whatsoever, would you leave it there?the 'press esc to evolve' complaint, a game is totally unlike microsoft i mean why would the game cause a virus? and if you where going to heal yourselve/cast spell then why would you press esc? you would cast the spell and then press esc simple.
If players dont understand armour and attack types, they dont deserve to play ANY WC3 map, because almost all of them involve attack types of some sort. That being said, unless they are new to WC3 and not Metastasis (and in this case they should not be introduced to Metastasis, they might think that Bnet's quality is far lower than it actually is) they will already be familiar with attack types.the one armour and attack type complaint (yes i know you wherent the one you origionally made this complaint but you agreed with it so i count it as yours and bwshunters complaint), as catar said it means that it's not confusing to new players
That is a good thing. If a game has a very small learning curve, then it gets boring because you quickly learn everything there is to it.if there where lots of differant attack types then if would take them around 5x as long to lern how to play it well.
And how can a suit be at any kind of a disadvantage to another when they all deal the same damage to oneanother?if the opponants suit is good against your then you are at a statigical disadvantage.
You call having more of one item than the other person a strategy? No, a strategy is a combination of abilities and items that work well together. In Metastasis these hardly exist. And the grenade doesn't count, it is a lazy implementation of a "strategy" item. In Metastasis most people dont even wear suits, they just fill up on grenades and nanobots and run from everything they see. Thats not strategy. Its lazy.Item setup: you might have medical nanobots, possibly more than opponant however fewer grenades as an example, this will mean you will last longer in the fight but you will need to aim well with the grenades you have.
*sigh* the last 7 games I've tried to play of this TKers have proceeded to kill at least 5 people at the beginning, causing a lot of the remainders to leave the game. I'm tired of waiting an hour for a game to have it end in 5 minutes because the makers are too lazy to do anything to try and fix the tking problem.
Anyways good luck with the game, I hope you take steps to fix the major issues soon instead of just adding new content.
I can't even play it because the Player Slots won't show up and when i start it kept on coming back like HECK.
WHY DID I WASTE MY TIME DOWNLOADING THIS?!!?!?!
Maybe you should visit the Metastasis forum before declaring the creator lazy.
You try to come up with a balanced anti-TK system, mate.
I suggested many. They didn't paid heed for none of them. I will state the best idea I had, again: add a Policeman role that can arrest (Soul Steal, last chapter from wc3 roc orc campaign) anyone that is a tker. (Through a trigger, maybe adding to the food or gold, something like that, so that he cannot arrest everyone. Aside from his skill, the item he uses to arrest also gives more armor and regen to stand up against criminals who refuse to be arrested. Also make it so that they can be arrested after they're out of half their life, including Aliens and such.)
Then, he takes him to a cage that is present on all stations (there are 2 on each station). After some time passes, (60 seconds divided by number of kills, since you have more urgency to transport a serial killer than a minor criminal) they are transported through a cargo ship to a Prison Station.
There, they stay caged for 10 minutes x people they killed. They can be freed by killing the cage from outside, or by using the policeman skill. Anyone that attack in there will be attacked by sentry guns near each cage and each switch. You can also free everyone by shutting the power of the station off, but that place is more fortified than the others, of course. There should be a switch like that in each station :O (the power goes offline for one minute, and then he is recharged with emergency energy for two minutes. If no one activate the power again, the power goes out of energy again, etc.)
Or implement a virus in the controller of the Prison Station. The energy is shut down, all the cages are opened, and the sentry guns do not work. (The event virus should be activated by a player implementing a virus on a station. He could like do the virus if he was a Doctor, Engineer, or something like that. He could also buy it or get it somewhere... hmm.)
There. Now ask Catar if FelFox will implement that? NOOOOOOOOOOOOO, he won't. Why he won't?
1: I'm Lazy.
2: Team Killing is fun.
3: Meh, too complicated.
4: Did I say I'm lazy?
5: I don't need to answer that question.
And they will say no again, and everyone will forget it, and be happily ever after. (By happily ever after, I mean only the creators and the tkers.)
By the way, Catar and Felfox should read all the 12 pages of post, cause there are some REALLY neat and interesting suggestions there. For example, a skill named fist to the normal peasant so that he can stun someone that is trying to do early tk.
But the objective is to kill the alien, mutant, etc, not kill friendlies that help you with your objective. Ah yes, another good idea for tking: add +100 eps to alien, android, and mutant each time some one tks. It looks really fair to me![]()
Now, already it sounds rigged. There is a randomly given policeman role that can disable the game for anyone at a whim (provided he can sneak it presuming you have a delay between casting and actually removing their unit. Nothing was mentioned but I assume it exists or this would never, ever happen). Griefers would abuse this to no end, causing something far worse than TKing. Or this would be limited only to confirmed TKers, in which case it provides a new method of identifying people based on whether or not they racked up a TK because they weren't alien/mutant.Add a Policeman role that can arrest (Soul Steal, last chapter from wc3 roc orc campaign) anyone that is a tker. (Through a trigger, maybe adding to the food or gold, something like that, so that he cannot arrest everyone. Aside from his skill, the item he uses to arrest also gives more armor and regen to stand up against criminals who refuse to be arrested. Also make it so that they can be arrested after they're out of half their life, including Aliens and such.)
Another station is a bad idea in my opinion. There is plenty of gameplay area at the moment, although if it was small I suppose I could live with it. The cargo ship part is a nice touch, but terrible for practical purposes. Other TKers would slaughter the ship, or it would be too tough and people would abuse it for protection.Then, he takes him to a cage that is present on all stations (there are 2 on each station). After some time passes, (60 seconds divided by number of kills, since you have more urgency to transport a serial killer than a minor criminal) they are transported through a cargo ship to a Prison Station.
Given average game length of about 35 minutes, ten minutes alone is a ridiculous length.There, they stay caged for 10 minutes x people they killed. They can be freed by killing the cage from outside, or by using the policeman skill. Anyone that attack in there will be attacked by sentry guns near each cage and each switch. You can also free everyone by shutting the power of the station off, but that place is more fortified than the others, of course. There should be a switch like that in each station :O (the power goes offline for one minute, and then he is recharged with emergency energy for two minutes. If no one activate the power again, the power goes out of energy again, etc.)
Ehh... this is reasonable solution, but again requires a specific class, giving that class power. I suppose it could work though.Or implement a virus in the controller of the Prison Station. The energy is shut down, all the cages are opened, and the sentry guns do not work. (The event virus should be activated by a player implementing a virus on a station. He could like do the virus if he was a Doctor, Engineer, or something like that. He could also buy it or get it somewhere... hmm.)
This map really deserves to be a standalone game. Here's my little thing: