- Joined
- Jul 29, 2008
- Messages
- 10,239
Solid work as always. Gooshy brain matter. Love the teleport anims.
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(4 ratings)
Approvedbecause it doesn't matter, it's covered by the material visibility, i have sat there and waited for 88 seconds for decays and model did not become visible for mesome of the geoset animations lack 0 alpha for start/end of 'decay alternate'
My review is about data correctness not if it works in another way or not.because it doesn't matter, it's covered by the material visibility, i have sat there and waited for 88 seconds for decays and model did not become visible for me
geoset animation visibility is binary, visible or not, so material visibility have to be used for gutz or in this case the "beaming up" thing, model still gets removed from the game after the animation is over
it's the same exact thing as default blizzard models
what another way? it's visible when it should be and invisible when it shouldn't, it worksMy review is about data correctness not if it works in another way or not.
there's not "technically" about it, it worksTechnically it works because the material visibility masks it
because they don't need to be complete if the model works as intendedbut the geoset animations are is still incomplete.
they did define it and it's 1 because of material visibilityGeoset animations should define their own intended visibility instead of relying on another visibility component to hide them.
it's not even proper sanity test, it's this new "/validate-model" thing that makes wild assumptionsWe're discussing two different things. You're arguing that the model works correctly in-game, and I don't disagree with that. My review is based on the site's standards for model data. Whoever wrote sanity test is setting a standard how models should behave. The Sanity Test reports six geoset animations that do not disappear during Decay Alternate, so I mentioned it in my review.
I think the model is totally fine for approval. It follows every test in sanity check (which both versions are kinda flawed and don't know what is 'fully' correct) and it works well in-game.[...] If you want a second opnion there are other reviewers.![]()
What's this, the onset of new AI minded bureaucrats?My review is about data correctness not if it works in another way or not.
Technically it works because the material visibility masks it, but the geoset animations are is still incomplete. Geoset animations should define their own intended visibility instead of relying on another visibility component to hide them.
It should probably be discussed (elsewhere) how much we should depend/rely on the various "sanity checkers" for reviews (I.e. can a model be approved if it has any "failures"), because tillinghast & stan are both correct here, in different ways.
look it's two people that reply to every thread because they're pillars of communityWhat's this, the onset of new AI minded bureaucrats?

what are you gonna do, commission models at them?and whoever make problems to models of my contestants or commissions will face my wrath.
A true strategist never reveal his plans and tactics.what are you gonna do, commission models at them?
or are you gonna post
user
name
xd
on their profile?
another pillar of community
I find it very curious that you've returned again and the models uploaded to the models section are being hidden again. My question is, according to your logic, why are the various models that work in the game hidden?I think the model is totally fine for approval. It follows every test in sanity check (which both versions are kinda flawed and don't know what is 'fully' correct) and it works well in-game.
I test all things in-game as every model reviewer should. That should be your testing barometer and not jut sanity checker.
The only real problem I have with this model is that the body move too quickly downward during the regular Decay Flesh animation. But that's a quick fix.
Maybe your display settings are incorrect.I find it very curious that you've returned again and the models uploaded to the models section are being hidden again. My question is, according to your logic, why are the various models that work in the game hidden?
It's somewhat advantageous, though a bit dishonest, to see the resources that the owners of those files decided to remove for various reasons. But that's not my question: I'm interested in knowing why some models are hidden or restricted if they function correctly in the game. Who hid them if not the model's owner?Maybe your display settings are incorrect.
Also, I am not the only one reviewing resources. @stan0033 and @Villagerino are also doing that.
I can see all resources that are not restricted or delete with these settings:
View attachment 597016
I have no idea, sorry.It's somewhat advantageous, though a bit dishonest, to see the resources that the owners of those files decided to remove for various reasons. But that's not my question: I'm interested in knowing why some models are hidden or restricted if they function correctly in the game. Who hid them if not the model's owner?
I'll assume you didn't set them to hidden or restricted either. That leads me to assume it was one of the two remaining people. Thanks.I have no idea, sorry.
You have to ask the owners not me. I never deleted any resources of someone else in my stay here.
Don't assume stuff out off the blue, just because you are either angry or you don't see things.I'll assume you didn't set them to hidden or restricted either. That leads me to assume it was one of the two remaining people. Thanks.
No ideaI'll assume you didn't set them to hidden or restricted either. That leads me to assume it was one of the two remaining people. Thanks.
I'm not sure what models you're referring to but as far as I'm aware no models have been restricted or deleted (which would hide them). Some have been set to awaiting update or Lacking I think but those can still be seen if you set the proper tags as Frank showed.I'm interested in knowing why some models are hidden or restricted if they function correctly in the game. Who hid them if not the model's owner?
Have a much quieter community?look it's two people that reply to every thread because they're pillars of community
they're pillars of community because they reply to every thread
what would we do without them?
No, I'm not drawing conclusions, I'm making conjectures, and they're not based on anger, they're based on logic.Don't assume stuff out off the blue, just because you are either angry or you don't see things.
Maybe you made the mistake. No fault there.
Good.No idea![]()
I never said they were removed, I said verbatim that they are hidden, restricted from search, and are models that meet the basic requirements; they work in the game. Well, you are the experts, you must see things that I don't see, even if they are minimal or small.I'm not sure what models you're referring to but as far as I'm aware no models have been restricted or deleted (which would hide them). Some have been set to awaiting update or Lacking I think but those can still be seen if you set the proper tags as Frank showed.
Probably because there are many applying the reviewer role, and recent massive piloting reviews result in many old pending models being marked awaiting update, which is hidden to users by default (which I honestly don’t know why, to me personally AU is by all means better than lacking or restricted). The phenomenon is quite tricky since lots of old pending models were shared by users who might be less active these days, we might never see the day they actually update their works, it will be a shame that these works, though flawed, yet still functional in game, are hidden to people who don’t know there are search preferences. This might lead to another ultimate topic: whether reviewers are in the position to “qualify” or “disqualify” models, since there is a large middle ground in between.No, I'm not drawing conclusions, I'm making conjectures, and they're not based on anger, they're based on logic.
Good.
I never said they were removed, I said verbatim that they are hidden, restricted from search, and are models that meet the basic requirements; they work in the game. Well, you are the experts, you must see things that I don't see, even if they are minimal or small.
I believe the easiest way to avoid such misunderstanding is to set “awaiting update” tag visible to users by default, leaving buffer space for reviewer feedback and model exposure. This way users can both see the model and issues identified by reviewers. I know people can set their search preferences, but surprisingly, many of my friends even modelers don’t know this feature, no more to say new users.I'm not sure what models you're referring to but as far as I'm aware no models have been restricted or deleted (which would hide them). Some have been set to awaiting update or Lacking I think but those can still be seen if you set the proper tags as Frank showed.



