- Joined
- Jul 29, 2008
- Messages
- 10,237
Solid work as always. Gooshy brain matter. Love the teleport anims.
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(4 ratings)
Awaiting updatebecause it doesn't matter, it's covered by the material visibility, i have sat there and waited for 88 seconds for decays and model did not become visible for mesome of the geoset animations lack 0 alpha for start/end of 'decay alternate'
My review is about data correctness not if it works in another way or not.because it doesn't matter, it's covered by the material visibility, i have sat there and waited for 88 seconds for decays and model did not become visible for me
geoset animation visibility is binary, visible or not, so material visibility have to be used for gutz or in this case the "beaming up" thing, model still gets removed from the game after the animation is over
it's the same exact thing as default blizzard models
what another way? it's visible when it should be and invisible when it shouldn't, it worksMy review is about data correctness not if it works in another way or not.
there's not "technically" about it, it worksTechnically it works because the material visibility masks it
because they don't need to be complete if the model works as intendedbut the geoset animations are is still incomplete.
they did define it and it's 1 because of material visibilityGeoset animations should define their own intended visibility instead of relying on another visibility component to hide them.
it's not even proper sanity test, it's this new "/validate-model" thing that makes wild assumptionsWe're discussing two different things. You're arguing that the model works correctly in-game, and I don't disagree with that. My review is based on the site's standards for model data. Whoever wrote sanity test is setting a standard how models should behave. The Sanity Test reports six geoset animations that do not disappear during Decay Alternate, so I mentioned it in my review.



