Yes, I understand where you come from regarding the Scourge and Undead Nerubians being in a very good position. First off, I have worked on making Northrend full of valuable assets for the Lich King/Undead Nerubians, but also difficult to get. Guarded by creeps, towers, etc. So it is not like the place is easy to capture. As a matter of fact, it is the most difficult. As of now, some of the most powerful creeps are located in Northrend.
They could go to Lordaeron. But also remember, the Silver Hand & Forsaken are able to ally. It is not forbidden. So it is not like they are pitted to fight each other.
What do you mean by there should be a scheme to all factions with a limit of 2 two zone? And thanks for the compliment
And yeah, I understand the situation with the Illidari/Burning Legion. This is why I made it so that the BL has to fight for it. The BL is also in a very good position, seeing as they are the only faction that is by themselves with access to several regions.
Yet, in order to balance this, they start off with no capital. That puts an immediate dent in income generated. Secondly, they have to fight for their capital, which is guarded by the Illidari (Black Citadel). Also, creeps/neutral hostile factions litter Outland.
Hopefully that clears some things up?
Ah, nevertheless, I have some comments.
Even if the Northrend creeps are very powerful, after they are creeped (or even before) the joint Scourge can simply wash through their opponents. In the meantime, the Forsaken and Silver Hand have likely fought each other and killed off a decent amount of each other's units (resources that disappear) whereas the Scourge will be in full strength and initially outnumber 2 to 1 whoever they choose to invade.
By options I mean like allow there to be 3 factions per zone with a limit of two selectable:
Northrend
Lordaeron
Azeroth
Outland
Northern Kalim
Southern Kalim
This means that out of the three factions in each zone, each player will be able to choose to play one of them. After two factions have been chosen in any one zone, the third faction is no longer available for selection.
Moreover, I feel that rather than having all players start out allied, they could start out unallied and have minor events wherein they either ally (Nerubians are either Undead or Free-willed) or unally (the Tauren are disgruntled with the war-obsessed culture of the Orcs and abandons the Horde).
Maybe allying can only be possible via events which create small changes. An example would be the Grimtotem-Forsaken alliance (the Forsaken lose some Lordaeron thing (Sylvanas) and the Tauren lose the Trolls). Another one would be Anub allying the Scourge (Nerubians lose Nerubian Queens while the Scourge loses something else). Basically, allying would be discouraged in how one would lose certain facets.
I doubt this will be implemented since it would be too much work, but with the composition of factions you've got here there's not much else I can come up with as of now. A penalty for allying would be good imo to discourage massing. Maybe the penalty should only apply if the allies start in the same zone?
The factions I would recommend would be:
Northrend: The Scourge, the Nerubians, the Titanic Watchers
Lordaeron: The Silver Hand, the Forsaken, the Amani Trolls (or the Wretched (Quel'Thalas is currently empty in the make-up of the game and should have a faction based in it))
North Kalim: The NE, the Satyrs, the Orcs
South kalim: The Tauren, Theramore, the Silithid
Azeroth: IF, SW, Black Dragons + Dark Irons (Rag + Deathwing as in Cata lore)
Outland: The Illidari (BE, Naga, Fel Orcs, and Draeni somehow split into two factions), the Legion
TLDR:
The world should be split into six zones of which there are three possible factions per zone and a maximum of two players in any given zone at any time. This will allow a million and a half of possible events, but that might be too much work as of now so this should be left blank until this game becomes popular and you want to include more. Discourage allying (massing) which is a problem with Diplo maps by taking away things from the parties that ally.