- Joined
- Dec 13, 2008
- Messages
- 1,049
Well first off, they are not located in the same exact region. I have Ragnaros in Blackrock Mountain while Deathwing is in Grim Batol. So they are not in the same region.
Well the Titanic Watchers were corrupted over time. So rather then having the faction be named after them, it should be the Iron Empire/Nerubians (in which the Titanic Watchers could be featured as an event). And units/heroes wouldn't be left out. Yogg-Saron, an Iron hero, and a Nerubian hero, are all that would technically be required for the Iron Empire/Nerubians. So there is not much of a problem there.
Also, Theramore is an extension of Stormwind. And it is not the biggest human city in the world. It is large, but not nearly the biggest. I am thinking it could be featured as a really cool event for Stormwind.
And I would rather not include Nozdormu/Infinite Dragons as a BL event because it is all speculation and I see them being much cooler as an independant faction.
I'd rather not leave out Gilneas because I think the player base would enjoy to play them very much. They're are cool heroes, units, and nonetheless, who doesn't like a kick ass Worgen? And even though they have been closed off, does not mean they cannot fend for themselves.
I figured one player for Outland because there are lots of creeps out in Outland. Also, I am going to feature a portal in Netherstorm. So there are more than enough fights for the BL or Illidari (2) in Outland. And they will not automatically go to southern EK because there are 2 portals.
I understand the reasons why the Naga or Kvaldir would be ovepowered. That is why I will not take their design lightly and will be sure to work them as best as I can. I have some ideas already that should work well with keeping them not OP.
Well I said I would like atleast one more faction choice in northern Kali. That would result in a factional breakdown like this
Northern Kali (4), Southern Kali (4), Northern EK (4), Southern EK (5), Outland (3), Northrend (3), and Oceans (2).
And honestly, Northrend and Outland are both smaller than the EK and Kali. For this reason, there should be less faction choices or players (in the case of Outland). Yet, it still stands that 2 players will be featured in every zone, so the addition of more faction choices does not make anything imbalanced (especially considering the minimal variations)
All in all though, I want SoA to be unique. I do not want the exact same faction choices that are seen in DAoW or Azeroth Wars. That is why there will possibly by 24 faction choices! I want games to be unpredictable and new each time. That way even a veteran will have fun trying the same race 10 times in a row because a different gamestyle is presented everytime.
And I greatly appreciate your help, don't get me wrong. The reason we are discussing this is because I am taking your advice of having each player choose from various factions, as opposed to 9 pre-set factions
Well the Titanic Watchers were corrupted over time. So rather then having the faction be named after them, it should be the Iron Empire/Nerubians (in which the Titanic Watchers could be featured as an event). And units/heroes wouldn't be left out. Yogg-Saron, an Iron hero, and a Nerubian hero, are all that would technically be required for the Iron Empire/Nerubians. So there is not much of a problem there.
Also, Theramore is an extension of Stormwind. And it is not the biggest human city in the world. It is large, but not nearly the biggest. I am thinking it could be featured as a really cool event for Stormwind.
And I would rather not include Nozdormu/Infinite Dragons as a BL event because it is all speculation and I see them being much cooler as an independant faction.
I'd rather not leave out Gilneas because I think the player base would enjoy to play them very much. They're are cool heroes, units, and nonetheless, who doesn't like a kick ass Worgen? And even though they have been closed off, does not mean they cannot fend for themselves.
I figured one player for Outland because there are lots of creeps out in Outland. Also, I am going to feature a portal in Netherstorm. So there are more than enough fights for the BL or Illidari (2) in Outland. And they will not automatically go to southern EK because there are 2 portals.
I understand the reasons why the Naga or Kvaldir would be ovepowered. That is why I will not take their design lightly and will be sure to work them as best as I can. I have some ideas already that should work well with keeping them not OP.
Well I said I would like atleast one more faction choice in northern Kali. That would result in a factional breakdown like this
Northern Kali (4), Southern Kali (4), Northern EK (4), Southern EK (5), Outland (3), Northrend (3), and Oceans (2).
And honestly, Northrend and Outland are both smaller than the EK and Kali. For this reason, there should be less faction choices or players (in the case of Outland). Yet, it still stands that 2 players will be featured in every zone, so the addition of more faction choices does not make anything imbalanced (especially considering the minimal variations)
All in all though, I want SoA to be unique. I do not want the exact same faction choices that are seen in DAoW or Azeroth Wars. That is why there will possibly by 24 faction choices! I want games to be unpredictable and new each time. That way even a veteran will have fun trying the same race 10 times in a row because a different gamestyle is presented everytime.
And I greatly appreciate your help, don't get me wrong. The reason we are discussing this is because I am taking your advice of having each player choose from various factions, as opposed to 9 pre-set factions