Nice.
Is it just me or are we going to see a demon couple, Turnro?^^
I haven't played WC3 for years and I downloaded your campaigns some days ago. Absolutely brilliant gameplay and storyline. I'm highly impatient for your next maps and your story's end !! Great work ! Thanks for proving WC3 is not dead. I wish you the best, Turnro![]()
Turnro,thanks for making such a fantastic campaign! looking forward to it. i wonder will Illidan still paly a part in the later chapter? He is awesome and l really like to see him in action with Malfurion.
At the top:Thread tools>Subscribe to this threadWow, the new logo is more arcaney and fits the Mage-Druid story. The old logo is more focused on the Druid one, I like that you change it actually, it's appealing to my eyes![]()
I accidentally removed my subscription here, how can I get it back?
Pretty goodi assume the Dreadlords are the next:Orange-Varimathras
Green-Detheroc
Purple-Balnazzar
Blue-Mepristroth
And the red one it's Anetheron Am i correct?![]()
Looks cool,good jobHey guys!
The interlude "Council of the Legion" is finally finished! Here is another screenshot taken from the map:
![]()
With another map completed, I will now spend the next couple of weeks updating my previous maps. When done, I will immediately proceed with making Chapter 5 of the Sentinel storyline.
Great Turnro . I suppose this is Magtheridon , right ?Hey guys!
The interlude "Council of the Legion" is finally finished! Here is another screenshot taken from the map:
![]()
With another map completed, I will now spend the next couple of weeks updating my previous maps. When done, I will immediately proceed with making Chapter 5 of the Sentinel storyline.
Hey guys!
Many of you will know that I am currently updating the already existing maps of Malfurion's Quest. The reason why I am doing this is because I will be updating the demo to include all the maps I have made so far (along with some general improvements).
Here's some of the changes you will see in the next update:
5 New Maps
New Custom Music
Improved Difficulty Setup
The difficulty levels have been rebalanced and renamed to the following:
Easy -> Normal (No cheats disabled)
Normal -> Hard (Only "whosyourdaddy" is disabled)
Hard -> Insane (All cheats are disabled)
New Items
This includes some items being randomized. This means that the item sets you find will be different every time you play Malfurion's Quest.
Improved Hotkey Setup
Based around the QWER key composition.
Bug Fixes, and much more!
I will announce the release date of this update within the next week or so.
BTW for chaptor 5 (Sentinel) you planned a bonus map, will there be a bonus map for Highborne too?
I think you can use both types of bases during the campaign. At the first few chapters, the highborne's buildings are still human-buildings like as the base in the middle of the map. But later as highborne grows more powerful, their evil magic taints the ancient trees and corrupts them and then the highborne buildings are becoming more night elves like just like the base you have at the southeast corner of the map. That's just my suggestion. Hope that will help.
Final word:
Lore wise, logic wise - I'd chose the first base. Because I feel as if the highborne need to be fairly distinctive from the night elves, considering night elves come after the conclusion of the war itself. Therefore the focus on arcane is a nice touch. But the problem is, currently these buildings don't fit together at all. The citadel is extremely different from the rest(It has blue crystals, while the Mana Forge has purple ones), the Arcane Shrine doesn't belong with the rest of the buildings, the Aviary totally feels misplaced, etc. In my opinion lose the drenai buildings completely.
I really like the idea, though currently the execution is very poor. Perhaps if you could find certain buildings of the same theme, or even ask someone to make a few for you that'd be great.
On the other hand, the bottom base, feels rather cozy, though not grasping the idea of what highborne represent. It feels rather satyric and demonic in nature, while highborne are not far from that, it really doesn't look charming at all.
I think you can use both types of bases during the campaign. At the first few chapters, the highborne's buildings are still human-buildings like as the base in the middle of the map. But later as highborne grows more powerful, their evil magic taints the ancient trees and corrupts them and then the highborne buildings are becoming more night elves like just like the base you have at the southeast corner of the map. That's just my suggestion. Hope that will help.
Why you don't use HO's highbornes buildings ?
Anyways I love your campaign![]()
Perhas he could modify them if you ask him ?
If was to modify some building pack, it would be better the "Arcane"; it seems more magical, and with a gray-ish skin, it would be awesome for the highborn.