Introduction:(tl;dr version on bottom)
Hi, I'm currently using NewGen WE from Jass New Gen Pack 5d with jass helper 0.A.2.B and when I was switching my PC to a new one I thought it will make WE faster/less laggy, but it didn't. WE is almost the same on both PC's
first pc was: AMD Athlon 1x2,6GHz, 1GB RAM, radeon HD4850 and current PC is: AMD FX 8350 (8x4,0GHz), 8GB RAM(2x4gb Kingston HyperX Predator 1866mhz), radeon r9 270 (2GB). I'm wondering, is there any way to push WE to it's limits with such powerful(for warcraft) PC, or I've already reached the limits of WE and it's just laggy.
I'm aware that map is big, uses A LOT of triggers, doodads, cameras, regions, weather effects and the list goes on, but I hoped that new pc will be able handle it well, so I guess the problem is on the WE side, not on the PC side.
When does it lag?
- Placing units (little lag)
- Moving units (medium/heavy lag)
- Moving/pasting massive amounts of units(huge lag)
- Changing terrain height(huge lag)
- Some random situations(little/medium lag)
- When something is selected(and ready to place)
What Have I already done to reduce the lags?
- Changed WE process priority to High
- Turned off Brush List(if you haven't done it yet, JUST DO IT)
- Tried using ctrl+t, ctrl+d, ctrl+u, but it doesn't reduce the lag at all.
- Making one core dedicated only for WE(doesn't change anything)
- "You can disable the minimap. This removes the periodic 1-2 second lag on large maps (the one that happens even when you don't do anything)."
I've looked for the solution, and every tutorial says "Turn off Brush list, set priority", that's why I'm asking here, does anyone know any other tricks to reduce WE lags, or do you know any tools that perform better than JNGP?
TL;DR version:
My editor lags, do you know any way to improve it's performance(brush list already turned off).
Thanks in advance.
Hi, I'm currently using NewGen WE from Jass New Gen Pack 5d with jass helper 0.A.2.B and when I was switching my PC to a new one I thought it will make WE faster/less laggy, but it didn't. WE is almost the same on both PC's
first pc was: AMD Athlon 1x2,6GHz, 1GB RAM, radeon HD4850 and current PC is: AMD FX 8350 (8x4,0GHz), 8GB RAM(2x4gb Kingston HyperX Predator 1866mhz), radeon r9 270 (2GB). I'm wondering, is there any way to push WE to it's limits with such powerful(for warcraft) PC, or I've already reached the limits of WE and it's just laggy.
I'm aware that map is big, uses A LOT of triggers, doodads, cameras, regions, weather effects and the list goes on, but I hoped that new pc will be able handle it well, so I guess the problem is on the WE side, not on the PC side.
When does it lag?
- Placing units (little lag)
- Moving units (medium/heavy lag)
- Moving/pasting massive amounts of units(huge lag)
- Changing terrain height(huge lag)
- Some random situations(little/medium lag)
- When something is selected(and ready to place)
What Have I already done to reduce the lags?
- Changed WE process priority to High
- Turned off Brush List(if you haven't done it yet, JUST DO IT)
- Tried using ctrl+t, ctrl+d, ctrl+u, but it doesn't reduce the lag at all.
- Making one core dedicated only for WE(doesn't change anything)
- "You can disable the minimap. This removes the periodic 1-2 second lag on large maps (the one that happens even when you don't do anything)."
I've looked for the solution, and every tutorial says "Turn off Brush list, set priority", that's why I'm asking here, does anyone know any other tricks to reduce WE lags, or do you know any tools that perform better than JNGP?
TL;DR version:
My editor lags, do you know any way to improve it's performance(brush list already turned off).
Thanks in advance.
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