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Make 2 or more passives into one ability

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Level 13
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May 11, 2008
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I know you could do something like this with spellbook, but as far as I know while doing this you can click on the spellbook ability and it pulls up a menu of your passives...I'd rather it appear as a true passive and clicking on it would do nothing.

So, for example, combine the evasion ability with the endurance aura ability.
Or, perhaps, combine the trueshot aura and vampiric aura abilities, something like that. Should I just trigger Evasion or Endurance Aura Manually? If so it might be a bit complicated. Suggestions?

I figure it must be easier to try to trigger the evasion but I'm not sure how to do that.

i think what i would do is curse units that come within range of the unit...but the endurance aura is just supposed to work for the hero only, it's not gonna be an aura, really. i don't want the speed ability which combines endurance and evasion to be aoe. i want it for the hero only. if i curse units then they'll miss on other targets too.

shouldn't i just make a spellbook unusable and yet let passives in it work? and level it up when i level up a dummy ability? and the dummy ability would be displayed instead of the spellbook...if that's possible i can probably figure it out but i'm not sure...just thought i'd check before i try it.

edit: i just realized that my heroes are only going to have 5 abilities each so it won't matter if one ability every once in a while takes up another slot in the command buttons...so if no one can figure it out, i guess i might not need it, at least for this hero, anyway. which reminds me...how do you make an attribute bonus ability that doesn't show the icon like the shadow fiend from dota? that could be useful for if i need two extra slots instead of one.
 
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Level 6
Joined
Aug 19, 2006
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im not sure but you could try to use item abilities as the basic spell. even if you convert them to unit abilities most of them don't show up as icons on the unit.

and then you could just take another passiv unit ability set everything of it to 0 and write in the text field what you like to
 
Level 13
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May 11, 2008
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EpicBelongToMe, that sounds like a good idea, I'll try it.
edit: well i guess evasion and endurance aura do show the icon. oh well. this will probably work for the stat bonus ability i guess...cool.

am i supposed to use something like a modified circlet of nobility ability for that?
 
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Level 3
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Mar 25, 2009
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i think u can also use action Player - Disable Ability. For example unit learn evade, add abiliy life steal and then set action Player - disable life steal so it dun show up icon.
 
Level 6
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Apr 16, 2007
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It is just the way you said:

"shouldn't i just make a spellbook unusable and yet let passives in it work? and level it up when i level up a dummy ability? and the dummy ability would be displayed instead of the spellbook...if that's possible i can probably figure it out but i'm not sure...just thought i'd check before i try it."

Do that. I did the same in my Bs Arc with the MotW skill that decreases sail speed of enemies and increases that of allies.

Just trigger the leveling:
I think it was something like this:
Code:
Event:
- Hero learns skill

Condition:
- skill == DUMMY SKILL

Actions:
- If level == 1: 
  - Add spellbook skill
  - Disable spellbook for player // you could also do that in a map init trigger
- set Level of Evasion for triggering unit to level
- set Level of OTHER SKILL for triggering unit to level

I did in JASS, if you want to have that one I can post it here. You'll have to wait for tomorrow evening though when I'm back at my PC.
 
Level 3
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Mar 25, 2009
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Oh sry forgot tell to ya to use spell book. Yes disable the spell book won't effect passive skill in the book.
 
Level 11
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Nov 15, 2007
Messages
800
Keep in mind this won't just disable the spell book, it'll remove the icon from the hero, so you'll have to create a dummy icon ability (like a 0% critical strike or an aura with no targets) with a tooltip for the two abilities.
 
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