- Joined
- Sep 19, 2012
- Messages
- 204
Hey guys...
me again, stuck with a triggered ability ^^
im currently trying to make a passive that can be activated to change its effect.
I made 2 dummy abilities and 2 passives. Everytime you activate the dummy the dummys and passives get switched...at least i thought it would be so easy...doesnt work at all XD
any ideas how to improve this?
me again, stuck with a triggered ability ^^
im currently trying to make a passive that can be activated to change its effect.
I made 2 dummy abilities and 2 passives. Everytime you activate the dummy the dummys and passives get switched...at least i thought it would be so easy...doesnt work at all XD
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Crit evasion swap
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Events
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Unit - A unit Begins casting an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Critical Strike [W]
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Then - Actions
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Player - Disable Critical Strike [W] for (Owner of (Casting unit))
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Unit - Add Evasion [W] to (Casting unit)
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Unit - Set level of Evasion [W] for (Casting unit) to (Level of Critical Strike [W] for (Casting unit))
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Unit - Remove Critical Strike (effect) from (Casting unit)
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Unit - Add Evasion (effect) to (Casting unit)
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Unit - Set level of Evasion (effect) for (Casting unit) to (Level of Critical Strike [W] for (Casting unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Evasion [W]
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Then - Actions
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Player - Enable Critical Strike [W] for (Owner of (Casting unit))
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Unit - Remove Evasion [W] from (Casting unit)
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Unit - Add Critical Strike (effect) to (Casting unit)
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Unit - Set level of Critical Strike (effect) for (Casting unit) to (Level of Critical Strike [W] for (Casting unit))
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Unit - Remove Evasion (effect) from (Casting unit)
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Else - Actions
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any ideas how to improve this?