- Joined
- Dec 20, 2009
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- 1,907

"Impressionism means taking inspiration directly from nature, trusting your senses rather than what you think you know."
(Michael McClure)
Welcome to the thread where I do present you my terrains. Take a look around and feel free to leave a comment. Every comment is appreciated and I would like to improve by your feedback and see what you like and dislike about the terrains.
Just to leave a few words to my newest terrains. I started to work a lot on lightning lately. Especially on how to get more intense light effects, reflection and so on. To artistically underline the whole terrain I nearly overdo the highlights a bit to express what the atmosphere is like more intensly. This technique is inspired by the Impressionism a lot.
Anyways, enjoy looking through the thread. Every new piece has a little explanation to go along with it, which you can find right under the corresponding image. If you want more information about a specific terrain, feel free to contact me.
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This is the very early WiP for a terrain challenge against Dr. House. Fog and waterfall model are only placeholders. --- Decided to still finish it, even though the challenge is over for a long time
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This terrain is a tribute to FarCry 1, a game that was really stunning in otpcial but also gameplay terms back in its times. I can remember who often I gazed at the beautiful islands of the FarCry universe in amazment. However this terrain was not only done to recreate FarCry, but also to add my own atmosphere and transfer a very intense lightling atmosphere into a Warcraft3 Terrain.

While this was meant to be another tribute to the CryEngine. It turned out to become way more for me. I figured out a lot about reflection and lightning and about how far this can be improved to impress something with a terrain. I realized that there are quite unused possibilities in it and this terrain is meant to be a first try on how to work this out. However it is far from what I am looking for someday.

While my previous terrains dealt with the effects of the sun this terrain now was influenced by a dark atmosphere with many different lightsources coming out of the crystals. I focused on creating a diffuse look onto a lost city, that somehow seemed to be linked to the mysterious diamonds.

This terrain was created as a representation of the place where I do live back in 1930. I tried to express the beauty of industry within nature, but also the contrast between industry and untouched nature, that fascinated so many artists and photgraphs already. Also this terrain is a continuation of improving my light and reflection placement.

This terrain was another hard piece of work. I am not satisfied with the outcome, but I learned a lot, while doing it. Basically I tried a few things. First off, I wanted to create lighteffects (reflections) without showing the sky. Normally the sky is one thing that gives a lot of atmosphere to a terrain, doing a terrain without a sky is a hard task, especially with a camera angle from above. This is why I thought of this concept. On a second note I tried a totally new composition, dividing the terrain into two parts by colour, reflection and atmosphere, but taking a bit of the smaller one into the bigger one, which should be focused on (the forgotten one).

U - 571 is my first terrain were I really created an underwater terrain, my main aim was to try lightning and lightningreflection techniques underwater and get a nice composition working, in this case I tried to aim for the u boat to come out of the deep blue of the water into the foreground, which underlines the u boats function and it's appearance in war and water. Credits to Illidan(Evil)X for the u boat. Enjoy.

I had in mind to draw something like this for a long time, but then the idea popped into my mind to terrain it as a sillhouette terrain, in fact my first one. I am not so happy with the overall outcome off this, but I loved some of the things, especially the composition and the expression behind the whole work, so I decided to upload it for you to take a look.

Yggdrasil, the worldtree of the norse mythology always fascinated me. So I decided to make a terrain about it. What I tried to do is showing the base of this epic sized terrain, the part that is placed in the underworld and therefore is the connection between world and dead.

Doing this terrain I aimed for a more artistic touch to my terraining, something that does not any longer aim for a realistic looking landscape or only an impressionism version of a landscape, but something more abstract, artistic and meaningful terrain. I am pretty happy with the outcome, but I am sure that there is lot of space to improve here. However I will stick to this idea for sure so comments are really appreciated.

This terrain was made for the terraining challenge against Dr. House. Theme was Forrest/Nature

This one is a totally new technique I tried, working a custom sky into a terrain piece and trying to get a fluid and fitting look to it, to increase realism of terrains, the foreground will be updated though, if I should ever find the time to terrain again.

Contests, Contests, Contests, for the Horror Contest, mainly some fiddling with oGre's stuff, retinting mostly, also tried a pyramidhe@d with black glow models. Will see, if I ever come back to this technique.





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