- Joined
- May 11, 2005
- Messages
- 89
I totally agree with these points. Having a function to auto-deposit any money you gain from killing enemies would be very helpful. As would the ability to have your own bank so that you can hotkey him.
The colour scheme might need some rethinking. The items are just invisible in their brown bags on the brown floor. And the brown coloured message that tells us which direction the waves are coming from is also quite invisible because of this. Also, the enemies are also invisible on the minimap unless you activate allied colours (which then they turn red).
Another really frustrating thing is the slippery slope from dying. When someone dies, 1) Hero takes time to revive while creep waves continue to spawn 2) Lumber is reduced 3) Nearby creeps get stronger 4) Creeps surround the spawning area 5) Achievement bonus is lost 6) Heroes respawn with little mana. That's just too many penalties from dying, making it really frustrating when someone dies.
The fog of war for some of the areas sometimes tend to cover the demonic buildings, and if you miss the minimap ping or forget where the location is then we don't know which of two lanes it is on, which is again annoying. And if we forget about them entirely... can be more player-friendly by revealing those areas which the buildings can spawn.
And not sure if you had saw my earlier post - I mentioned the Golem's Imbaness and the level 9 phoenixes which instagib heroes. But that's on 0.21 of course.
Auto-bank is going to be added next version.
I'll make creeps red, so they can be seen on the mini map.
In the next version the difference between difficulty modes will modify death penalties from easy (less severe than it is now), normal (how it is now) and hard (more sever than it is now).
I'll add a periodic ping on altars every 20 seconds, so you know where they are.
Golem has been nerfed alot since he was added, so I'll leave him for now since I should be more concerned with heroes that need a dramatic increase in power level (for example, the Dreanei Stalker).
Thanks for the feedback (even if its a bit dated), its still very helpful.