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Lizardman Assasin

Submitted by Gluma
This bundle is marked as approved. It works and satisfies the submission rules.
A stealthy/agile lizardman unit for my pack. He can also throw spears.


Please use this as you will and as much as you can, but if you also send me a note when you do, you'll make me happy (and probably get me to play your map). Especially if you modify it or reupload it to another site, because its its er for me to track these myself.


Update 27.09.2018 I alredy made a replacement for this model but it was really different, and I thought the old model deserved more love too.

Update 07.09.2019 hero form, new stand 3 animation, new dissipate animations, a couple minor animation edits, texture update, removed unused stuff

Keywords:
lizard, lizardman, humanoid, dinosaur, reptile, sword, assasin, ninja, blade, spear
Previews
Contents

Lizardman Assasin (Model)

HD assasin (Model)

defaultasasin (Icon)

HD assasin hero (Model)

Reviews
Moderator
20:25, 17th Nov 2014 Misha: Hmm.. this one has a bit more to be worked on, like the 'weapon' attachemnt that should be following the sword, and, (like your lizard-witch) he should be resized to be bigger with animations otherwise, it's a very cool...
  1. 20:25, 17th Nov 2014
    Misha: Hmm.. this one has a bit more to be worked on, like the 'weapon' attachemnt that should be following the sword, and, (like your lizard-witch) he should be resized to be bigger with animations
    otherwise, it's a very cool and great-working model :)


    Yup, approved
     
  2. Hayate

    Hayate

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    Playing With BBcode and Trying to Act Pro =p
    Lizard ninja
    the animation is Breathtaking, This is Extremely Awesome and Useful. The Fact That you had Made a Pack, make this even more useful since people can Create a whole race.

    just i suggest more curve on the sword and a better texture handle xd (Blademaster's sword's handle looks not nice)
    Mesh : |||||
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    Overall, I Rate This ||||| [5/5]
     
  3. Minder

    Minder

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    This is the most original of'em. Kep improving!
     
  4. sonofjay

    sonofjay

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    You're getting better and better. Keep it up.
     
  5. Kyrbi0

    Kyrbi0

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    Definitely all of the above. Better & better, with Blizz-like animations, good sense of proportions, and a nifty little mix of textures. In-game textures would take this TO DA TOP, but in the meantime, keep it up.
     
  6. HappyCockroach

    HappyCockroach

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    as always, a nice model and fantastic animations..

    give it a 'defend' stance, making it crawl and kinda walk in stealth mode, that would be pretty cool. :)
     
  7. Gluma

    Gluma

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    HappyCockroach, maybe 'alternate' stance and walk?
     
  8. HappyCockroach

    HappyCockroach

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    could be as well. I think defend is a good one cos it doesn't need an alternate unit to work nor triggers, since it has a preset ability, still allowing triggers and alternate forms to be used if you add the suffix..
     
  9. Gluma

    Gluma

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    Can't you just add an 'alternate' animation tag to a windwalk with decreased move speed?
     
  10. HappyCockroach

    HappyCockroach

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    yes, that would be a very simple way to implement it, but the object editor doesn't allow animation tags to windwalk. it can be done via triggers though.
     
  11. Mythic

    Mythic

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    Awesome model once again. Good job!
     
  12. Gluma

    Gluma

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    Updated the model, now it has a correct weapon attachment point and also a dissipate animation.
     
  13. Misha

    Misha

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    if he uses that anim, shouldn't he have a hero glow as well? oO
     
  14. Gluma

    Gluma

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    I made it just in case anyone wants to use him as a hero so that his corpse dissipates rather than disappears lying on the ground.
     
  15. Hayate

    Hayate

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    We can just add team Glow with Trigger
     
  16. Splub

    Splub

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    Cool hes like a Ninja!
     
  17. Kyrbi0

    Kyrbi0

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    What did you change?
     
  18. Misha

    Misha

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    he did the fixing.. i just didn't happen to approve the model until now .u.
     
  19. Gluma

    Gluma

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    Actually, I forgot what exactly did I change last time. This still needs a couple of updates.