I had some plans for a second attack animation, and an attack slam animation but ran out of time. As for the walk animation, Blender introduced some stutter I didn't have time to fix when I baked my IK-animations to FK.
and I agree I should have sped it up more.
I worked in 2048*2048 and used human references and that in combination with blenders lighting made me a bit blind to the lack of shading. When I realized it I had too little time to fix it, and I feel like the shading I had done looked too soft and undefined when I increased the intensity:
View attachment 414409
I might do some revisions when the contest is over