Ok here is an update with a few screenies.
First of all, you saw the bed system that allows you to pass time more quickly, but there is also a system for resting on a bench or chair that allows you to regain all of your lost health and mana. Again it is very simple, but can prove to be very useful.
Next the chest system (which uses the same basic mechanic of the bed and bench system) I just made custom abilities that can be used by adding a shop sharing ability to the chests.
Each chest has different options for opening it. Some chests are simply unlocked and therefore just need to opened
Other chests have multiple options like breaking them open, picking the lock, or using a key. These chests require certain things to open. If you have enough Might (Strength) you can break open some chests (especially Rusty Chests). If you have enough Skill (Agility) you can pick the lock. And obviously if you have the correct key you can open a chest that way.
Some chests have set rewards others are randomly chosen items.
You can also search shelves for things like keys, potions, small items, gold, etc
The last thing I want to show are some of the Unique Items I've been working on. I have added hundreds of items so far, but these are just a few I happened to get screenshots of.
These items are unique and therefore will only ever drop once throughout the campaign (They are usually rewards from Golden Chests which only occur once per map)
Other item classes include common, rare, elite, epic, and legendary. The Legendary items are basically the highest form of unique items. Other items like the rare, elite, and epic items may drop more than once, but become increasingly uncommon.
I have also modified some stats. For example Strength, Agility, and Intelligence have become Might, Skill, and Spirit. Hit Point Bonuses come in the form of 5 points per "Courage" and Mana Bonuses (Energy) come in the form of 5 points per "Wisdom"
There are some other item abilities like Enlightenment that has a chance to replenish half of your heroes Energy when using an ability. Another example would be Crushing Blows which are basically just Crits.