Lich King

Status
Not open for further replies.
This is an early WIP. More things still to come!

illgy1.png
 
looking real good, now if only alll of the wc3 models were this good :D Whats the polycount so far? Also are you going to plan on adding frostmourne to him or just use attachment points? well good job and good luck +rep
 
Stand animation:

r7m52f.gif


It's a tad slower in reality.

[Edit] I just noticed that I made a massive mistake; I attached both the upper arms and the pauldrons to the same bones, and I pretty much kicked myself full speed in the groin when it comes to arm animations. It's relatively easy to fix, but I'll have to re-do the arms' motion.

[Edit 2] All fixed - the motion actually became more natural after the bone fix :D
 
Last edited:
Stand animation:

r7m52f.gif


It's a tad slower in reality.

[Edit] I just noticed that I made a massive mistake; I attached both the upper arms and the pauldrons to the same bones, and I pretty much kicked myself full speed in the groin when it comes to arm animations. It's relatively easy to fix, but I'll have to re-do the arms' motion.

[Edit 2] All fixed - the motion actually became more natural after the bone fix :D

my gawd, did you do all this from placing verteces or primitives?
 
Status
Not open for further replies.
Back
Top