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Lich King

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This is an early WIP. More things still to come!

illgy1.png
 
Level 8
Joined
Feb 15, 2006
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436
looking real good, now if only alll of the wc3 models were this good :D Whats the polycount so far? Also are you going to plan on adding frostmourne to him or just use attachment points? well good job and good luck +rep
 
Stand animation:

r7m52f.gif


It's a tad slower in reality.

[Edit] I just noticed that I made a massive mistake; I attached both the upper arms and the pauldrons to the same bones, and I pretty much kicked myself full speed in the groin when it comes to arm animations. It's relatively easy to fix, but I'll have to re-do the arms' motion.

[Edit 2] All fixed - the motion actually became more natural after the bone fix :D
 
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Level 15
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Mar 31, 2009
Messages
1,574
Stand animation:

r7m52f.gif


It's a tad slower in reality.

[Edit] I just noticed that I made a massive mistake; I attached both the upper arms and the pauldrons to the same bones, and I pretty much kicked myself full speed in the groin when it comes to arm animations. It's relatively easy to fix, but I'll have to re-do the arms' motion.

[Edit 2] All fixed - the motion actually became more natural after the bone fix :D

my gawd, did you do all this from placing verteces or primitives?
 
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