(18 ratings)
I used texture animation,it look like particle effect but it not.Man yours is on another level compared to mine. What kind of particle effects did you use?
I think head and neck is covered by the helm so it will good if I make the face black,it will create an effect like shadow.I tried a normal version but it look not as good as the black version.Face color is black..
Thanks you.Congratulations friend. It was very good!
I added Lich King with horse as your request,download the portrait file and change name you will have a portrait for Lich King with horseI love it very much, but could you put a horse to the lich king?
I added Lich King with horse as your request,download the portrait file and change name you will have a portrait for Lich King with horse
I selected vertex of Head and Neck then split its to another geoset and use geoset animation to add color.Amazing, how did make the black part in his helmet?
What are the permissions regarding texturing this model? I thought it might look good with the textures from @Symphoneum from this link:
The Lich King
If I get Symphoneum's approval, @Z1003 are you OK with people using this model combined with the Symphoneum textures?
Of course,it will a perfect combination.
Thank you,I like your icon but I sugget that you should add color in the background.I don't know if you would be interested but if you want I don't mind if you use the icon I have on my LK, too. It's edited from Hearthstone artwork. I can also make a version with gilt armor to match your version if you would like.
is awesome..
can someone explain me how to rename the names of the animations? for example "cinematic kneel start" into "spell slam"?
Hello, are you also going to put wow animation on the unmounted arthas model?The way I do is use Retera model studio and save the model in mdl format then open it in notepad,rename and save it then convert to mdx
Check it https://www.hiveworkshop.com/threads/reforged-arthas-unmounted.324985/Hello, are you also going to put wow animation on the unmounted arthas model?
The new RMS editor from Sept/2020 already contains support for most of the material edits and even the updated tools new tab for renaming and editing animations.The way I do is use Retera model studio and save the model in mdl format then open it in notepad,rename and save it then convert to mdx
You import wrong path for custom texture, if you use local file, you should put 3 custom textures in "warcraft III" folder not " Warcraft III\retail\units\undead\evilarthas"Got the model into the game by naming the model file undeadarthas.mpx and saving it in the Warcraft III\retail\units\undead\evilarthas folder. This makes the model replace the normal death knight model, but when i summon him in game something glitches out with the particle effect. Anyone know where i misstepped
the pathing of the textures is just to locate the right texture files right? because the model looks fine when i open it in retera's model studio. changing the location of the textures and pathing didnt change the way the model looks in game... i might be missundarstanding u though :S im new to thisYou import wrong path for custom texture, if you use local file, you should put 3 custom textures in "warcraft III" folder not " Warcraft III\retail\units\undead\evilarthas"
the path I set for custom textures is "LKArthasParticle1.blp,LKArthasParticle2.blp and LichKingArthasEyeGlow.blp" ,if you use local files(put model in "retail_" folder ) the path of 3 custom textures will be "units\undead\evilarthas\LKArthasParticle1.blp,bla bla" so if you put outside retail folder the path will be right.Maybe you don't understand because my english isn't good.the pathing of the textures is just to locate the right texture files right? because the model looks fine when i open it in retera's model studio. changing the location of the textures and pathing didnt change the way the model looks in game... i might be missundarstanding u though :S im new to this
aaaaah i get it now. Worked like a charm! thank u for the help!the path I set for custom textures is "LKArthasParticle1.blp,LKArthasParticle2.blp and LichKingArthasEyeGlow.blp" ,if you use local files(put model in "retail_" folder ) the path of 3 custom textures will be "units\undead\evilarthas\LKArthasParticle1.blp,bla bla" so if you put outside retail folder the path will be right.Maybe you don't understand because my english isn't good.
super model you can question how do you like the idea model of good arthas with a sword of dagren or nekolos buzen
very cool looks superLike this?
View attachment 391012
I believe that it is just the shadows from the helmet darkening his face.You should make his face black underneath the helmet not brown. That adds tremendously to badass factor.
It is true to some extent, It's the shadow darkening his face but It's also shadow energy from the Helmet of Domination and it's an aesthetic choice on top of everything. If Lich King didn't have that darkened face he wouldn't be as cool as he is that's why I gave a suggestion to just make it black. I mean just google Lich King and compare pictures with shadow and without shadow, difference is huge.I believe that it is just the shadows from the helmet darkening his face.