Lich King Reforged

This bundle is marked as approved. It works and satisfies the submission rules.
The model edited by ReteraModelStudio.
Thanks Retera for making this magical tool.
I use the Arthas Unmounted model made by Holyravioli then added Lich King helm,eye glow and frost effect to Frostmourne.

How to import this model:Just import all 5 files to your map(LichKingReforged.mdx,LichKingReforged_portrait.mdx,LichKingArthasEyeGlow.blp,LichKingArthasParticle1.blp and LichKingArthasParticle2.blp) and remove "war3mapImported\" of LKArthasParticle1.blp,LKArthasParticle2.blp and LichKingArthasEyeGlow.blp,the model will work.
Hope you enjoy this model.

UPDATE:Fix the bug of Dissipate animation.

24/9/2020:Fix the sword issue,sword's particle more fit to the sword,back hair no cover the helmet
Add Lich King with Symphoneum 's texture.
Add Lich King's icon with normal version and Symphoneum's texture
version.

04/10/2020:Add Lich King Reforged With Wow Animation and Lich King Reforged With Wow Animation combine with Symphoneum 's texture
The model have lip sync too.

13/2/2021:Reduce file size all model by removing LOD geoset
24/11/2021: Finally,I can update hands of Lich King Wow Animation,I highly recommend if you are using Lich King WoW animation,download updated version for better visual.
1/12/2021: Update hair for not clipping in Lich King with WoW animation, Add V2 version with different angle of head+position and adding some Cinematic animation


If you use Lich King with Symphoneum 's texture,give credit to him too.
Contents

Lich King Icon normal version (Icon)

Lich King Icon Symphoneum's texture version (Icon)

Lich King Reforged (Model)

Lich King Reforged With Horse (Model)

Lich King Reforged With Horse Portrait (Model)

Lich King Reforged With Symphoneum 's texture (Model)

Lich King Reforged with WoW Animation (Model)

Lich King Wow Animation + SymphoneumTexture (Model)

LichKingReforgedWithWoWAnimation-V2 (Model)

Reviews
Mr Ogre man
Out of every Arthas model, this one looks and works the best. As Retera summarized in this image: Props to @Retera , @Malmgrev , @Symphoneum and @HolyRavioli ravioli for making your own renditions of this iconic character. The rest of the models...
Face color is black..
I think head and neck is covered by the helm so it will good if I make the face black,it will create an effect like shadow.I tried a normal version but it look not as good as the black version.

Congratulations friend. It was very good!
Thanks you.
 
Last edited by a moderator:
Level 1
Joined
Apr 30, 2020
Messages
5
awesome! can anyone add to this model the animation that the lich king does when he puts the sword into the ground?
 
What are the permissions regarding texturing this model? I thought it might look good with the textures from @Symphoneum from this link:
The Lich King

If I get Symphoneum's approval, @Z1003 are you OK with people using this model combined with the Symphoneum textures?
 
What are the permissions regarding texturing this model? I thought it might look good with the textures from @Symphoneum from this link:
The Lich King

If I get Symphoneum's approval, @Z1003 are you OK with people using this model combined with the Symphoneum textures?

Of course,it will a perfect combination.:peasant-thumbs-up:
 
View attachment 365397
I don't know if you would be interested but if you want I don't mind if you use the icon I have on my LK, too. It's edited from Hearthstone artwork. I can also make a version with gilt armor to match your version if you would like.
Thank you,I like your icon:peasant-grin: but I sugget that you should add color in the background.
 
Level 1
Joined
Apr 30, 2020
Messages
5
is awesome..
can someone explain me how to rename the names of the animations? for example "cinematic kneel start" into "spell slam"?
 
Out of every Arthas model, this one looks and works the best. As Retera summarized in this image:
upload_2020-9-18_23-23-42-png.364377


Props to @Retera , @Malmgrev , @Symphoneum and @HolyRavioli ravioli for making your own renditions of this iconic character. The rest of the models will be moved to substandard to prevent clogging the model section (I love that you're repurposing Symphoneum's texture).
 
Level 1
Joined
Mar 17, 2021
Messages
4
Got the model into the game by naming the model file undeadarthas.mpx and saving it in the Warcraft III\retail\units\undead\evilarthas folder. This makes the model replace the normal death knight model, but when i summon him in game something glitches out with the particle effect. Anyone know where i misstepped
 

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Got the model into the game by naming the model file undeadarthas.mpx and saving it in the Warcraft III\retail\units\undead\evilarthas folder. This makes the model replace the normal death knight model, but when i summon him in game something glitches out with the particle effect. Anyone know where i misstepped
You import wrong path for custom texture, if you use local file, you should put 3 custom textures in "warcraft III" folder not " Warcraft III\retail\units\undead\evilarthas"
 
Level 1
Joined
Mar 17, 2021
Messages
4
You import wrong path for custom texture, if you use local file, you should put 3 custom textures in "warcraft III" folder not " Warcraft III\retail\units\undead\evilarthas"
the pathing of the textures is just to locate the right texture files right? because the model looks fine when i open it in retera's model studio. changing the location of the textures and pathing didnt change the way the model looks in game... i might be missundarstanding u though :S im new to this
 
the pathing of the textures is just to locate the right texture files right? because the model looks fine when i open it in retera's model studio. changing the location of the textures and pathing didnt change the way the model looks in game... i might be missundarstanding u though :S im new to this
the path I set for custom textures is "LKArthasParticle1.blp,LKArthasParticle2.blp and LichKingArthasEyeGlow.blp" ,if you use local files(put model in "retail_" folder ) the path of 3 custom textures will be "units\undead\evilarthas\LKArthasParticle1.blp,bla bla" so if you put outside retail folder the path will be right.Maybe you don't understand because my english isn't good.
 
Level 1
Joined
Mar 17, 2021
Messages
4
the path I set for custom textures is "LKArthasParticle1.blp,LKArthasParticle2.blp and LichKingArthasEyeGlow.blp" ,if you use local files(put model in "retail_" folder ) the path of 3 custom textures will be "units\undead\evilarthas\LKArthasParticle1.blp,bla bla" so if you put outside retail folder the path will be right.Maybe you don't understand because my english isn't good.
aaaaah i get it now. Worked like a charm! :D thank u for the help!
 
Level 1
Joined
Jul 13, 2021
Messages
3
I would like this model without a helmet ...
I tried to remove it, but there is damaged hair on the head and is different from the head of the original Arthas
 
Level 2
Joined
May 10, 2021
Messages
8
super model you can question how do you like the idea model of good arthas with a sword of dagren or nekolos buzen
 
Level 1
Joined
Mar 29, 2022
Messages
4
You should make his face black underneath the helmet not brown. That adds tremendously to badass factor.
 
Level 1
Joined
Mar 29, 2022
Messages
4
I believe that it is just the shadows from the helmet darkening his face.
It is true to some extent, It's the shadow darkening his face but It's also shadow energy from the Helmet of Domination and it's an aesthetic choice on top of everything. If Lich King didn't have that darkened face he wouldn't be as cool as he is that's why I gave a suggestion to just make it black. I mean just google Lich King and compare pictures with shadow and without shadow, difference is huge.
 
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