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![]() Mol'Kaul, Ogre Battledrummer - STR(Tank/Support)[r] Abilities: ![]() Sound of Warning - No Target For x seconds, Mol'Kaul does a the Song of Defense, warning all nearby units of a coming threat. The nearby units get armor bonus. Mol'Kaul cannot attack while using this ability. Has an x second interval before casting again. (Make the interval big, like 40 - 75 seconds.) ![]() Sound of Greater Strike - Passive Mol'Kaul continuously plays a beat of Greater Strike. If Mol'Kaul is hit with an attack which deals x percent or more of his maximum hp, he switches his attention to that unit and does a strike stronger than that, which deals x percent bonus of the damage taken. Activating the effect would cost x mana, and can only be activated when Mol'Kaul has sufficient mana. Has an x second interval before activation. (Make it somewhere around 30 - 55 seconds.) ![]() Sound of Battleswitch - Unit Target A wave of sound is sent by Mol'Kaul to the friendly target unit, which increases their attack damage by up to x percent. But, the target unit gets decreased armor. Lasts x seconds. Has an x seconds interval before casting again. (Around 80 - 120 seconds.) NOTE: May target self. Ultimate: ![]() Beat Techniques - Passive Mol'Kauls sounds would give x percent higher bonus and wouldn't require intervals. Also, when casting Sound of Battleswitch to self or Sound of Greater Strike, Mol'Kauls skin changes to dark brown, making his attacks stronger. If he casts Sound of Warning, his skin changes to blue, making his defenses doubled. |
![]() Popo, Kobold Shoveler - STR(Support)[r] Abilities: ![]() Bottom Rush - Point Target (Special) Can only be casted when underground. Popo propels himself to the target point then bursts out on impact. His burst knocks nearby units back and deals minimal damage. It also spreads some mud on them, which gives them Mud Buffs. ![]() Mud Hurl - Point Target Hurls numerous amounts of mud in the target point by digging and throwing these dirt. The mud slows all units by x percent when hit. If a unit is hit by a mud, then is hit again, the duration and movement and attack speed reduction are increased. Lasts x seconds. Units affected are given Mud Buffs. NOTE: Just recolor this icon to make it look like mud. ![]() Dig - No Target Popo digs underground to prevent sight attacks and spells. Popo becomes Magic Immune underground and gets the ability Bottom Rush. During Dig, he cant have hp regeneration or even mana regeneration. He may not move, but only cast Bottom Rush. ![]() Muddy Shovel - Passive Popo's shovel is filled with mud, giving all unit Mud Buff. A single Mud Buffs decrease units movement speed and attack speed by x percent. Mud Buffs also lower units armor by x percent for a single Mud Buff. Mud Buffs last x seconds. NOTE: Just change the borders to a Passive border. Ultimate: ![]() Mud Army - Channel Popo channels nearby ground and creates Mud Figures. Mud Figures run to the nearest enemy units and explode upon impact. These Mud Figures have 1 hp, but have 400 movement speed. Once they hit enemy units, their speed is heavily reduced by x percent. Enemies may only be hit once. The spell stops after x seconds or if Popo is dealt an attack which would be x percent or more of hit total hp. Lasts x seconds. Units hit are also given Mud Buffs. |
![]() Tul'Narak, Nerubian Guardsman - STR(Tank)[r] Abilities: ![]() Shell Defense - On/Off Target When activated, Tul'Narak hardens his outer covering, which increases his armor by x percent, but lowers his movement speed by x percent. Tul'Narak is also unaffected by spells during Shell Defense mode. ![]() Armor Break - Unit Target Tul'Narak uses his hard shell to his advantage. He smashes it to the target units armor. This disregards the armor of the target unit and makes it 0 for x seconds. It also deals minimal damage to the unit and small armor reduction to Tul'Narak. ![]() Defensive Offense - Passive Tul'Narak uses his hard shell to his advantage. This increases his attack damage by up to x percent every attack. If he deals an attack with full damage bonus, the target unit is stunned for x second/s. The bonus of this ability affects Tul'Naraks spell damage. Ultimate: ![]() Guardsman's Pride - No Target First Cast Effect: Tul'Narak severely hardens his shell, making him take very little damage from attacks. He takes only x percent of all incoming attacks. His attacks also same as the increase he gets from the armor. Lasts x seconds. Spells also deal lesser damage to him. Second Cast Effect: All nearby units within a radius of x are forced to attack Tul'Narak and may not cast any spell. Lasts x seconds. |
![]() Project Z, Living Automation - STR(Bruiser)[r] Abilities: ![]() Oil Spray - Area Target Sprays oil on the target area, which gives all units inside reduced accuracy and Oil Buffs. Lasts x seconds. If units with Oil Buffs or areas with Oil Spray gets in contact with flame, it burns the whole area/unit and scatters to all nearby areas/units with Oil Buffs/Oil. Deals x damage per second to units inside for x seconds. ![]() Roller Ram - Point Target Project Z rushes to the target location with immense speed. He flattens all units in his way, dealing x damage and making their armor 0 for a short amount of time. EDIT: Great for escape. ![]() Engine Boost - No Target The Engine of Project Z is made to be one of the finest engines, with self repairing capabilities. Active Effect: After casting, Project Z gets x percent bonus on his movement speed, attack speed, armor and attack damage for x seconds. After the spell wares off, he is stunned for x seconds. Passive Effect: Project Z's hp is healed over time by x hp per second while not in motion. Ultimate: ![]() Automaton Death Switch - No Target Project Z activates its "Death Switch". Project Z suddenly reverts his form and turns into a walking machine. The machine has increased stats, armor, attack damage and spell immunity. It also would have reduced attack speed and movement speed. Effects increase/decrease by x percent. When he is in this form, Project Z gets "Cluster Rockets". Lasts x seconds. |
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Hero Arena
Map Kind: Anything
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: make agi killer, make str tanker, make int caster. please add background story. and if its ok can u guys also make some of the spells? ty
Bruiser is hero that has AoE spell damage, a bit like pusher, and it still can handle lot of attack.
This ldea unit factory is nice :O I might ask some unit idea if I was super lazy and have a map project![]()
its just a simple hero arena..Specify Map Kind.
I wouldn't want to put a Mario Hero, Pokemon Hero and Spongebob Hero.
okWE WILL NOT MAKE SPELLS.
It is very obvious that this is not named "Ultimate Unit Ideas Factory which will make our ideas you spells because you are too lazy to request it at a Spell Workshop".
It says it an Arena. But what theme?its just a simple hero arena..
Glad you understood.
anything.. just make it simple and fun to play..It says it an Arena. But what theme?
I dont want to put a Mario, a Jedi and a Nazgul Rider on your map.
@BloodElf
Update your boss request with the Phases value.
Phases are the times where bosses "switch" their attitude and become stronger.
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Hero Arena
Map Kind: Warcraft (you can use imported models)
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: make agi killer, make str tanker, make int caster. please add background story. and if its ok can u guys also make some of the spells? ty
Chin, the carrier of dead (killer)- AGImodel:http://www.hiveworkshop.com/forums/models-530/herowarden-52742/ Backround story:-Chin, was,is and will be...-anonymus-Originaly human,Chin had beleive like no one in god. But one day, while praying, he died. When he arriven too heaven, the angels didn´t let him enter. Mad, Chin made a pact whit the dead, and returned as a darksoul, too torture inocent people, as revenge against god. Abilities: ![]() deadly silence Target will get deadly silence buff. Each time target DOESN´T cast a spell, it will get X damage.Buff ends after X sec. ![]() Throw knives Hero throws knives over a point, units in the line between caster and point get X damage. When knives arrive target, they will split an hit a X size area dealing Y/Z damage. ![]() Blind Passive whit cooldown. Each time hero gets damage, he will blind all units in his sight range, so units will miss all atacks until X sec.This can only be done every X sec. ![]() Ultimate: deadly strike Hero atacks himself, leaving his life in 1%, them, it enrages, and teleports too nearest enemy hero that he can see, it strikes that hero dealing X+(Y*Z) where Y is life lost, Z is max damage, and X is AGI, after atacking, if enemy is alive,hero will deal infinite damage and kills himself, if enemy is not alive, and hero life is under X% he will die. |
Furtheras, Aethereal warrior - STR[r] model:http://www.hiveworkshop.com/forums/models-530/archangel_incarnationofredemption-50740/ Backround story:-I, come from heaven, believe it or not-Furtheras-Originaly a powerfull warrior, he died one day in a battle, as a reward, he was sent by god whit new powers too stop the darksouls. Abilities: ![]() http://www.hiveworkshop.com/forums/icons-541/btnlight-144518/ Light reinforcement Hero, gets X defense, also gets damage reduction buff, this keeps until X sec. ![]() http://www.hiveworkshop.com/forums/icons-541/btnsunburst3-149654/ Sun beams Hero launches X beams too a Y size area.Beams makes X damage, and heals Y life too hero. They also leave a buff that gives hero extra defense until he dies, this buff is stackable. ![]() http://www.hiveworkshop.com/forums/icons-541/btnanaholyenergy-110823/ Light absorption Autocast.Each time hero gets damage form a spell, he will get X defense, and will by healed by Y, this spell has Z sec cooldown. ![]() http://www.hiveworkshop.com/forums/icons-541/btnspell_holy_searinglight-54648/ Ultimate: Change energy Changes energies whit the targeted unit (this means, they change life for life and mana for mana), after this is done, hero gets X defense, but will aslo move Y% slower, he will also regenerate life faster. This efects keeps until hero life is equal too X%. |
Kiaelthas, Darksoul - INT[r] ![]() http://www.hiveworkshop.com/forums/icons-541/btndarkkael-84279/ Model: http://www.hiveworkshop.com/forums/models-530/hero-dark-kael-50732/ Lore:-from the 3 darksouls in this world, he is the most powerfull-Furtheras-Whit no now of his origins, this hero was and is the first of the 3 darksouls, most people think he once were an elven, because off his factions, but one thing is sure, he has no piety. Battle Stats: atack: 29-42 Armor:1,5 AGI:11+1.15 INT:22+2.45 STR:15+2 Speed: atack:medium-slow movement:medium-fast Abilities: ![]() http://www.hiveworkshop.com/forums/icons-541/btncrdarkarts-206667/ Dark cast Hero creates a dark area around him, Area start too get bigger, until it arrives an X size, enemies in area Get X damage every sec. After X sec, area will start returning too hero, but hero will also be able too move.If a enemy stays X sec in efect off area, he will get dark cast buff, which reduces afected unit movement speed in X%, and makes Y damage every Z sec, this buff ends X sec. after spell end. ![]() http://www.hiveworkshop.com/forums/icons-541/btndarksphere-94258/ Dark prison Targeting unit will be sealed in a dark prison. Unit won´t be able too move, and will get X damage on time, however, that unit can´t be afected by spell while in the dark prison. Hero can cast it over himself. ![]() http://www.hiveworkshop.com/forums/icons-541/btndarkswordstrike-94263/ Darksoul abilityes Passive.Every time hero gets damage by a spell, that damage will be drained too mana, And when heros mana is at max, and life not, mana regen will be added too life regen. Ultimate: ![]() http://www.hiveworkshop.com/forums/icons-541/btndarkness-112113/ Infinite darkness Changes time automatically too midnight, hero adds X too each stat, Y too damage and Z mana, after X sec, time of day return too normal and buff ends. Technical difficulties: - This hero is really weak at start, because most powers need much mana too be done. - Third power can annoy himself. Advantages/Specialties: - Can mix second power whit third power, and be a maximun troll (problem?, if you add something too teleport them its mega troll) - Spite he is a caster, he has good life and atack, making he more a caster/killer. |
i love ur spells.. btw can u remake the 3rd skill(eye of assasin) cuz my map is a hero arena and the players have full sight of the map.@Dj okay i take FlamingGlacier23 request.
@FlamingGlacier23: i take it
Chin, the carrier of dead (killer)- AGI[r]
Abilities:
http://www.hiveworkshop.com/forums/icons-541/btncwdeathaura-182121/?prev=search%3Ddead%26d%3Dlist%26r%3D20![]()
deadly silence
Target will get deadly silence buff. Each time target DOESN´T cast a spell, it will get X damage.Buff ends after X sec.
http://www.hiveworkshop.com/forums/icons-541/btnthrowknives-148356/?prev=search%3Dassasin%26d%3Dlist%26r%3D20![]()
Throw knives
Hero throws knives over a point, units in the line between caster and point get X damage. When knives arrive target, they will split an hit a X size area dealing Y/Z damage.
http://www.hiveworkshop.com/forums/icons-541/btnfocus2onv2-123907/![]()
Eye of assasin
Passive. Each time hero atacks another hero (only heros) and atacked hero life goes under X%, hero will see the same than atacked hero sees, until atacked hero life goes over X% or it dies.
http://www.hiveworkshop.com/forums/icons-541/btnhellfurynew-155960/![]()
Ultimate:
deadly strike
Hero atacks himself, leaving his life in 1%, them, it enrages, and teleports too nearest enemy hero that he can see, it strikes that hero dealing X+(Y*Z) where Y is life lost, Z is max damage, and X is AGI, after atacking, if enemy is alive,hero will deal infinite damage and kills himself, if enemy is not alive, and hero life is under X% he will die.
that´s it for now.
@ Hexcellion
Broken image links. Please fix it.