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[Legacy] Modders Idea Factory

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Level 19
Joined
Apr 10, 2010
Messages
2,789
@khamarr
Well my depiction of power is mana :))

@errortrigger
New ones! Finished your request :))


This unit gives boosts to nearby allies while having high hp and attack and some nasty paybacks! The "best" support.



BTNOgre.png

Mol'Kaul, Ogre Battledrummer - STR(Tank/Support)[r]
Abilities:


Sound of Warning - No Target
For x seconds, Mol'Kaul does a the Song of Defense, warning all nearby units of a coming threat. The nearby units get armor bonus. Mol'Kaul cannot attack while using this ability.

Has an x second interval before casting again. (Make the interval big, like 40 - 75 seconds.)


Sound of Greater Strike - Passive
Mol'Kaul continuously plays a beat of Greater Strike. If Mol'Kaul is hit with an attack which deals x percent or more of his maximum hp, he switches his attention to that unit and does a strike stronger than that, which deals x percent bonus of the damage taken. Activating the effect would cost x mana, and can only be activated when Mol'Kaul has sufficient mana.

Has an x second interval before activation. (Make it somewhere around 30 - 55 seconds.)


Sound of Battleswitch - Unit Target
A wave of sound is sent by Mol'Kaul to the friendly target unit, which increases their attack damage by up to x percent. But, the target unit gets decreased armor. Lasts x seconds.

Has an x seconds interval before casting again. (Around 80 - 120 seconds.)

NOTE: May target self.

Ultimate:

Beat Techniques - Passive
Mol'Kauls sounds would give x percent higher bonus and wouldn't require intervals. Also, when casting Sound of Battleswitch to self or Sound of Greater Strike, Mol'Kauls skin changes to dark brown, making his attacks stronger. If he casts Sound of Warning, his skin changes to blue, making his defenses doubled.



This hero's main role is to lower enemy units speed. May be attack speed or movement speed. Good support when killing those hit and run heroes. Not so puny, has decent hp and attack. Bad on one on one.



BTNKoboldGeomancer.png

Popo, Kobold Shoveler - STR(Support)[r]
Abilities:


Bottom Rush - Point Target (Special)
Can only be casted when underground. Popo propels himself to the target point then bursts out on impact. His burst knocks nearby units back and deals minimal damage. It also spreads some mud on them, which gives them Mud Buffs.


Mud Hurl - Point Target
Hurls numerous amounts of mud in the target point by digging and throwing these dirt. The mud slows all units by x percent when hit. If a unit is hit by a mud, then is hit again, the duration and movement and attack speed reduction are increased. Lasts x seconds.

Units affected are given Mud Buffs.

NOTE: Just recolor this icon to make it look like mud.


Dig - No Target
Popo digs underground to prevent sight attacks and spells. Popo becomes Magic Immune underground and gets the ability Bottom Rush. During Dig, he cant have hp regeneration or even mana regeneration. He may not move, but only cast Bottom Rush.


Muddy Shovel - Passive
Popo's shovel is filled with mud, giving all unit Mud Buff. A single Mud Buffs decrease units movement speed and attack speed by x percent. Mud Buffs also lower units armor by x percent for a single Mud Buff. Mud Buffs last x seconds.

NOTE: Just change the borders to a Passive border.

Ultimate:

Mud Army - Channel
Popo channels nearby ground and creates Mud Figures. Mud Figures run to the nearest enemy units and explode upon impact. These Mud Figures have 1 hp, but have 400 movement speed. Once they hit enemy units, their speed is heavily reduced by x percent. Enemies may only be hit once. The spell stops after x seconds or if Popo is dealt an attack which would be x percent or more of hit total hp. Lasts x seconds. Units hit are also given Mud Buffs.



An armor increase/decrease hero. High hp and armor. Low attack damage and speed.



BTNHeroCryptLord.png

Tul'Narak, Nerubian Guardsman - STR(Tank)[r]
Abilities:

BTNLightningShield.png

Shell Defense - On/Off Target
When activated, Tul'Narak hardens his outer covering, which increases his armor by x percent, but lowers his movement speed by x percent. Tul'Narak is also unaffected by spells during Shell Defense mode.


Armor Break - Unit Target
Tul'Narak uses his hard shell to his advantage. He smashes it to the target units armor. This disregards the armor of the target unit and makes it 0 for x seconds. It also deals minimal damage to the unit and small armor reduction to Tul'Narak.


Defensive Offense - Passive
Tul'Narak uses his hard shell to his advantage. This increases his attack damage by up to x percent every attack. If he deals an attack with full damage bonus, the target unit is stunned for x second/s.

The bonus of this ability affects Tul'Naraks spell damage.

Ultimate:

Guardsman's Pride - No Target
First Cast Effect: Tul'Narak severely hardens his shell, making him take very little damage from attacks. He takes only x percent of all incoming attacks. His attacks also same as the increase he gets from the armor. Lasts x seconds. Spells also deal lesser damage to him.

Second Cast Effect: All nearby units within a radius of x are forced to attack Tul'Narak and may not cast any spell. Lasts x seconds.



This unit is a KILLING machine. Literally.
Good on mass killing and getting away with it.
NOTE: His missiles are fire missiles.



BTNInfernalCannon.png

Project Z, Living Automation - STR(Bruiser)[r]
Abilities:


Oil Spray - Area Target
Sprays oil on the target area, which gives all units inside reduced accuracy and Oil Buffs. Lasts x seconds.

If units with Oil Buffs or areas with Oil Spray gets in contact with flame, it burns the whole area/unit and scatters to all nearby areas/units with Oil Buffs/Oil. Deals x damage per second to units inside for x seconds.


Roller Ram - Point Target
Project Z rushes to the target location with immense speed. He flattens all units in his way, dealing x damage and making their armor 0 for a short amount of time.

EDIT: Great for escape.


Engine Boost - No Target
The Engine of Project Z is made to be one of the finest engines, with self repairing capabilities.

Active Effect: After casting, Project Z gets x percent bonus on his movement speed, attack speed, armor and attack damage for x seconds.
After the spell wares off, he is stunned for x seconds.

Passive Effect: Project Z's hp is healed over time by x hp per second while not in motion.

Ultimate:

Automaton Death Switch - No Target
Project Z activates its "Death Switch". Project Z suddenly reverts his form and turns into a walking machine. The machine has increased stats, armor, attack damage and spell immunity. It also would have reduced attack speed and movement speed. Effects increase/decrease by x percent. When he is in this form, Project Z gets "Cluster Rockets". Lasts x seconds.




I was lazy on the last 2 heroes, so dont expect much.
 
Level 3
Joined
Sep 30, 2011
Messages
60
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Hero Arena
Map Kind: Anything
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: make agi killer, make str tanker, make int caster. please add background story. and if its ok can u guys also make some of the spells? ty
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Hero Arena
Map Kind: Anything
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: make agi killer, make str tanker, make int caster. please add background story. and if its ok can u guys also make some of the spells? ty

WE WILL NOT MAKE SPELLS.
It is very obvious that this is not named "Ultimate Unit Ideas Factory which will make our ideas you spells because you are too lazy to request it at a Spell Workshop".

Bruiser is hero that has AoE spell damage, a bit like pusher, and it still can handle lot of attack.
This ldea unit factory is nice :O I might ask some unit idea if I was super lazy and have a map project :p

Thank you for the comment :)
Also, I thought bruisers are the heroes who deal big damage to a unit.
Well, guess i'm wrong :D
 
Level 11
Joined
Aug 23, 2010
Messages
663
Look like song of greater strike is a bit OP. I've test it and it can kill a creep with 1 hit kill, while it can kill carry heroes easily with 5 hit. Maybe I am going to edit it to make him deal attack damage + strength, excluding bonuses. The battledrummer is almost done, I only need to create his ulti :D but the other heroes are still in progress.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
If its too imbalanced, lower its chances. I use variables to make you fill in the blanks.
Maybe, make if he is hit by a move 60% stronger or less.

Also, urgent guys:

ANNOUNCEMENT:


Check the main thread for its new look :D Its cleaner and more appealing.
Members of the Workshop, please link to me your "icons" for the main post.
Also, we now have what we call "The Hero Files"! Anybody can create hero ideas for anyone, as long as you dont answer a request!
We also have a pending list. Check if your request is done by our constant update of this Pending list.
If you're request is done and not yet removed from the list, please notify us.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
@Vladadamm

Tint Blademaster in a black tint.
A chase n kill hero. Heavily relies on speed and detection. Relatively low hp and armor, but high attack. Use Into the Shadows to create diversions for battles. Mindtrick to follow units or Shadowsteps. Then, finish enemies off when caught with Blade of Shadows. You dont really need to click and click his abilities, since this hero is all about timing.



BTNHeroBlademaster.png

Yozhura, Permanent Shadow - AGI(Ganker/Carry/Chaser[r]
Abilities:


Mindtrick - No Target
Active Effect: Yozhura takes the form of a shadow, preventing enemies from detecting him and attacking him. Yozhura also can pass through any objects, ignoring their pathing. Lasts x seconds.
Passive Effect: Yozhura can plant tricks on the enemies minds, making them confused. The confusion makes the Yozhura only to that unit and stop attacking them. Lasts x seconds.


Into the Shadows - Point Target
Yozhura cloaks his blade with horrific energies then jumps to the target point. Enemies within a radius of x are dealt minimal damage. But, it he uses a shadow for the attack. His shadow lasts x seconds. Yozhura is still really where he casted the spell.


Shadowsteps - Point Target
Active Effect: Yozhuras feet suddenly become light as the shadows, making his movement speed increase by x percent. Lasts x seconds.
Passive Effect: Yozhura would be faster depending on the number of enemies nearby. If there are more enemies, he would grow slower. But he would be faster if there are fewer enemies. Yozhura's speed would be increased/decreased by x percent per unit.

Ultimate:

Blade of Shadows - No Target
After activation, the next x attacks of Yozhura would be embedded with horrific energies, making it relatively stronger. Each attack would reduce the armor when landed and create a Shadow Coil. Shadow Coil drains the units mana or hp, depending on which is larger. Effects lasts x seconds.

Note: No mana cost, high cd.

 
I wanted a more traditionnal blademaster, but anyway, i just needed some spell ideas. The shadowsteps active is nice and corresponds to what i want as spell. The Into the Shadows was nice too and gave me some ideas.

So, finally, i'll do that :

Whirlwind : you'll rush to the targeted point while turning and dealing damages to nearbe enemies.
Shadowsteps (with another name) : only the active. It will also increase Whirlwind's speed.
Some Passive as 3rd spell.
Ulti : Into the Shadow (with another name) : the spell with some modifications, and you'll be able to use Whirlwind (with no target this time) while the spell to deal more damages.
 
Level 3
Joined
Sep 30, 2011
Messages
60
where's mine?
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Hero Arena
Map Kind: Warcraft (you can use imported models)
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: make agi killer, make str tanker, make int caster. please add background story. and if its ok can u guys also make some of the spells? ty
 

A

A

Level 4
Joined
Apr 8, 2004
Messages
29
Hey, can i make a hero for the hero file?

Mandalora, the Fortune Witch - INT (Support)
Suggested Model(s): http://www.hiveworkshop.com/forums/...-50022/?prev=search=female&r=20&d=list&page=3
Description: A hero that use chances and lucks to disrupting enemies or supporting allies. She's weak if she don't have other heroes on the same line.

Battle Stats: Attack : 22-35
Armor : 1
Agility : 14 + 1.75
Inteligence : 24 + 2
Strength : 13 + 1.15
Speed: Attack Speed : Medium
Movement Speed : Medium

icons_15190_btn.jpg
Fortune Future - Unit Target
Move a target unit into Future Dimension for x seconds. Upon coming back, it will get a random negative buff ( if it was enemy ) or random positive buff ( if it was ally) . buff last for x second.
Negative buffs :
1. Hex ( 10 % chance. Chance increase by 2% for each of this skill level )
Turn the unit into random critter.
2. Curse ( 15 % chance. Chance decrease by 2% for each of this skill level )
Have x % chance that the unit miss on attack. Also decrease armor by x.
3. Time Bang ( 5 % chance. Chance Increase by 5% for each of this skill level )
Deal x damage to the unit and decrease movement and attack speed by x.
4. Minor head-ache ( 15% chance. Chance decrease by 3% for each of this skill level )
Decrease unit movement and attack speed by x%. Also has a x% chance that the unit miss on attack.
Positive buffs :
1. Encouragement (12% chance. Chance increase by 3% for each of this skill level )
The unit has x% chance to do x time damage than the original attack. Also increase attack speed by x%
2. Twin ( 17% chance. Chance decrease by 3% for each of this skill level )
Create the exact copy of the unit. The unit then has Solidarity buff, which increase health regen by x,armor by x and spell reduction by x. If the copy die, the solidarity buff is changed into anger, which increase attack speed by x and movement speed by x, but take x % more damage then the original.
3. Feeling Lucky (4% chance. Chance increase by 4% for each of this skill level )
Have a big chance to evade an attack, greatly decrease magic damage and medium chance to deal x times normal damage.
4. Angel Protection ( 5% chance. Chance increase by 3% for each of this skill level )
the unit is protected by an angel, which make the unit invulnerable by x. the angel can do area healing. It heal x to all nearby allies unit.
icons_5363_btn.jpg
Fireball of confusion - No Target
When activated, Mandalora throw fireballs to nearby enemy unit that deal x damage and has x % chance that the enemy unit attack it own ally.

icons_13660_btn.jpg
Element Surprise - No target
When activated, Mandalora has a x% chance to make Mandalora attack do random element effect.
A.) Dark : the attacked unit has a dark buff. This buff will not be removef until the unit is killed. If the unit is killed, a random abyss creature will spawn and follow the Fortune Witch. Abyss creature is immobile and can't be targeted as an attack target. It last x second.
1. Abyss Screamer : this unit has scream of nightmare ability, which terrifies nearby enemy units and decrease their damage and armor. Has an attack type of magic.
2. Abyss Elemental : this unit has Multi attack, mean that it can attack 4 unit in the same time. Has an attack type of chaos.
3. Abyss Shrouder : this unit has shrouding darkness, which make nearby allies and Mandalora to become invisible when they near Abyss Shrouder. They become visible if attacking or casting spell, but become invisible again if they stop attacking or casting spell. this unit has an attack type of normal.
B.) Light : heal nearby allies by x %.
C.) Wind :make the attacked unit caught in a whirlwind for x second.
D.) Earth : make the attacked unit stun nearby of its allies and himself and deal x damage to it allies.
E.) Fire : Make the unit caught in ignite buff. A unit die while still has ignite buff will explode and deal x damage to nearby of it allies unit and deal x damage per second to them.
F.) Water : knocbak the attacked unit by x range.
icons_5688_btn.jpg
Link of Attributes - Unit Target
Create a chain of attribute with target ally hero. She get armor and damage bonus equal to how much damage and armor her linked ally has, And Vice Versa. If the target hero is 900 range far from her, the chain will broken.

Technical difficulties:
- Too much random effect that make the most good one rarely to come out.
- She need a lot of mana and other hero so she can survive better.

Advantages/Specialties:
- Disrupts enemy "heavily"
- Her ulti could help her and her ally to kill hard heroes.
 
Last edited:

A

A

Level 4
Joined
Apr 8, 2004
Messages
29
Hey Drunken_Jackal, could you please put "If the target hero is 900 range far from her, the chain will broken." On the ultimate ability description in the hero file? I forgot to add that>_<
 
Level 12
Joined
Dec 20, 2011
Messages
884
I just looked at the edited first post here, and was surprised to see my name in there, lol. I thought you forgot the VM I sent you, so here's something for you:


oh-stop-it-you.png



Suggestion on The Hero Files: If someone used it, they should post in here saying that they used the hero in their map, so that it doesn't get used in other maps as well. This is to avoid same heroes/units in maps. Add something like (Hero Taken by: Username)

I'll start adding hero ideas later.
 
For Hero files:


Phalaxus, The Felrunner - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/hero-felrunner-124319/?prev=%26r%3D20%26page%3D61
Description: A hero that uses dark and light power both. He's powerful when he has full MP.
Battle Stats: Attack : 25-35
Armor : 3
Agility : 10 + 1.25
Inteligence : 18 + 1.85
Strength : 23 + 2.70
Speed: Attack Speed : Medium
Movement Speed : Normal


Medalion of Darkness - Passive
The Felrunner uses his medalion to drain power, restoring x HP and MP per sec when is midnight.


Exorxcism - Unit Target
Dispels all negative buffs of a target friendly unit or deals x damage and dispels all positive buffs of a target undead\demon unit.


Heaven Call - Unit Target
Calls an Angel that heals the Hero for x HP and MP until the spell ends. Lasts x second.


Dark Portal - No target
Opens a magic entrance to the world of darkness. The portal will drain neabry enemies' HP and MP by x per sec, and their movement and attack speed will be reduced by x% until the spell ends. The portal lasts x seconds.

Technical difficulties:
- His spells costs a lot of mana.

Advantages/Specialties:
- Phalaxus can affect evil and good units, because he uses dark and light power.
- He can make his enemies weaker with his spells and him stronger.

Senom, The Fallen Priestess - INT
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/demoness-blp-206581/?prev=r=20&page=2
Description: A hero that has low HP and strenght, but big MP and inteligence. She's very powerful when she has full mana and very weak when she has low mana.
Battle Stats: Attack : 23-29
Armor : 1
Agility : 15 + 1.65
Inteligence : 21 + 3.00
Strength : 12 + 2.15
Speed: Attack Speed : Medium
Movement Speed : Normal


Death Kiss - Unit Target
Sends a kiss to a target enemy. Target's accuracy will be reduced by x%, attack speed by x% and damage by x% over x seconds.


Meteor - Area Target
Calls down a huge meteor that explodes on the ground, dealing x damage to neabry enemies and crushing the earth. Damaged units will get stunned for x seconds and they will get the ''burn'' buff, losing x damage per sec over x seconds.


Deadly Slam - Unit Target
Raises a target enemy into air, and then heavily slam it down, dealing x damage and stunning it for x seconds.


Endless Curse - Unit target, no hero
Curses a target enemy. Target will lose x HP and MP per sec, movement\attac speed and accuracy will be reduced by x% and armor will descreased by x until the target dies. Cannot casted on Heroes or units above level x.

Technical difficulties:
- She has very low life.
- She can easily killed by a strong Hero\unit.

Advantages/Specialties:
- Senom has very big amount of mana.
- Her spells are powerful and dangerous.
 
Last edited:
Level 12
Joined
Dec 20, 2011
Messages
884
Horus, the Mauler - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/behemot-rider-callahan-121928/?prev=r=20&page=8
Description: Horus is a behemoth riding mauler who uses his tomahawks to demolish his enemies. He is able to use his tomahawk well, being able to swing it at ease. He also uses his behemoth to wreck havoc upon those whom he charges through. Using these at battle makes him a fearsome one, he is feared by the good and the bad for he doesn't take sides, making him a true barbaric mauler.

Battle Stats:
Attack: 47 - 53
Armor: 1
Strength - 28 + 2.40
Agility - 13 + 1.45
Intelligence - 9 + 1.15
Speed:
Attack Speed - Average
Movement Speed - Average


Rising Tomahawk - Unit Target
Horus knocks the targeted unit with so much strength, that it gets tossed into the air. After the unit lands on the ground, it gets damaged by x, and gets stunned for x seconds.


Behemoth Rush - No Target
Horus' behemoth goes wild, causing carnage whereever it is. Deals x damage per hit, and knocks units he runs into.


Savageness - No Target
Horus' natural fighting skills and expertise in war makes him stronger. Gives +x attack speed, +x movement speed. Every time he is hit, this buff gets stronger. Stacks up to x times.


Whirling Tomahawk - Area Target, AoE
Horus throws his tomahawk in an area, then it circles around the area, for x seconds, dealing x damage second you're inside the circle.

Technical difficulties:
- No chasing/escape mechanism
- If he gets ff'ed, he would die immediately.

Advantages/Specialties:
- Good for setting up clashes and ganks.
- Good for killing
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
@Dj okay i take FlamingGlacier23 request.
@FlamingGlacier23: i take it


Chin, the carrier of dead (killer)- AGImodel:http://www.hiveworkshop.com/forums/models-530/herowarden-52742/
Backround story:-Chin, was,is and will be...-anonymus-Originaly human,Chin had beleive like no one in god. But one day, while praying, he died. When he arriven too heaven, the angels didn´t let him enter. Mad, Chin made a pact whit the dead, and returned as a darksoul, too torture inocent people, as revenge against god.
Abilities:
icons_12618_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btncwdeathaura-182121/?prev=search%3Ddead%26d%3Dlist%26r%3D20
deadly silence
Target will get deadly silence buff. Each time target DOESN´T cast a spell, it will get X damage.Buff ends after X sec.
icons_9505_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btnthrowknives-148356/?prev=search%3Dassasin%26d%3Dlist%26r%3D20
Throw knives
Hero throws knives over a point, units in the line between caster and point get X damage. When knives arrive target, they will split an hit a X size area dealing Y/Z damage.
icons_7268_pas.jpg
http://www.hiveworkshop.com/forums/icons-541/btnfocus2onv2-123907/
Blind
Passive whit cooldown. Each time hero gets damage, he will blind all units in his sight range, so units will miss all atacks until X sec.This can only be done every X sec.
icons_10422_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btnhellfurynew-155960/
Ultimate:
deadly strike
Hero atacks himself, leaving his life in 1%, them, it enrages, and teleports too nearest enemy hero that he can see, it strikes that hero dealing X+(Y*Z) where Y is life lost, Z is max damage, and X is AGI, after atacking, if enemy is alive,hero will deal infinite damage and kills himself, if enemy is not alive, and hero life is under X% he will die.


Furtheras, Aethereal warrior - STR[r]
model:http://www.hiveworkshop.com/forums/models-530/archangel_incarnationofredemption-50740/
Backround story:-I, come from heaven, believe it or not-Furtheras-Originaly a powerfull warrior, he died one day in a battle, as a reward, he was sent by god whit new powers too stop the darksouls.
Abilities:
icons_9019_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btnlight-144518/
Light reinforcement
Hero, gets X defense, also gets damage reduction buff, this keeps until X sec.
icons_9702_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btnsunburst3-149654/
Sun beams
Hero launches X beams too a Y size area.Beams makes X damage, and heals Y life too hero. They also leave a buff that gives hero extra defense until he dies, this buff is stackable.
icons_6298_atc.jpg

http://www.hiveworkshop.com/forums/icons-541/btnanaholyenergy-110823/
Light absorption
Autocast.Each time hero gets damage form a spell, he will get X defense, and will by healed by Y, this spell has Z sec cooldown.
icons_622_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btnspell_holy_searinglight-54648/
Ultimate:
Change energy
Changes energies whit the targeted unit (this means, they change life for life and mana for mana), after this is done, hero gets X defense, but will aslo move Y% slower, he will also regenerate life faster. This efects keeps until hero life is equal too X%.


Kiaelthas, Darksoul - INT[r]
icons_5165_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btndarkkael-84279/
Model: http://www.hiveworkshop.com/forums/models-530/hero-dark-kael-50732/
Lore:-from the 3 darksouls in this world, he is the most powerfull-Furtheras-Whit no now of his origins, this hero was and is the first of the 3 darksouls, most people think he once were an elven, because off his factions, but one thing is sure, he has no piety.

Battle Stats: atack: 29-42
Armor:1,5
AGI:11+1.15
INT:22+2.45
STR:15+2
Speed: atack:medium-slow
movement:medium-fast

Abilities:
icons_14560_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btncrdarkarts-206667/
Dark cast
Hero creates a dark area around him, Area start too get bigger, until it arrives an X size, enemies in area Get X damage every sec. After X sec, area will start returning too hero, but hero will also be able too move.If a enemy stays X sec in efect off area, he will get dark cast buff, which reduces afected unit movement speed in X%, and makes Y damage every Z sec, this buff ends X sec. after spell end.
icons_5583_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btndarksphere-94258/
Dark prison
Targeting unit will be sealed in a dark prison. Unit won´t be able too move, and will get X damage on time, however, that unit can´t be afected by spell while in the dark prison. Hero can cast it over himself.
icons_5587_pas.jpg

http://www.hiveworkshop.com/forums/icons-541/btndarkswordstrike-94263/
Darksoul abilityes
Passive.Every time hero gets damage by a spell, that damage will be drained too mana, And when heros mana is at max, and life not, mana regen will be added too life regen.

Ultimate:
icons_6385_btn.jpg

http://www.hiveworkshop.com/forums/icons-541/btndarkness-112113/
Infinite darkness
Changes time automatically too midnight, hero adds X too each stat, Y too damage and Z mana, after X sec, time of day return too normal and buff ends.
Technical difficulties:
- This hero is really weak at start, because most powers need much mana too be done.
- Third power can annoy himself.

Advantages/Specialties:
- Can mix second power whit third power, and be a maximun troll (problem?, if you add something too teleport them its mega troll)
- Spite he is a caster, he has good life and atack, making he more a caster/killer.

that´s it for now.Edit:1.foggot hero arena sorry :p 2.Of course i will give you model and icons
Edit: Finish, for other hero makers, as you saw, i mixed normal format whit the hero file format, and this was the result.
 
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Level 3
Joined
Sep 30, 2011
Messages
60
@Dj okay i take FlamingGlacier23 request.
@FlamingGlacier23: i take it


Chin, the carrier of dead (killer)- AGI[r]
Abilities:
icons_12618_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btncwdeathaura-182121/?prev=search%3Ddead%26d%3Dlist%26r%3D20
deadly silence
Target will get deadly silence buff. Each time target DOESN´T cast a spell, it will get X damage.Buff ends after X sec.
icons_9505_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btnthrowknives-148356/?prev=search%3Dassasin%26d%3Dlist%26r%3D20
Throw knives
Hero throws knives over a point, units in the line between caster and point get X damage. When knives arrive target, they will split an hit a X size area dealing Y/Z damage.
icons_7268_pas.jpg
http://www.hiveworkshop.com/forums/icons-541/btnfocus2onv2-123907/
Eye of assasin
Passive. Each time hero atacks another hero (only heros) and atacked hero life goes under X%, hero will see the same than atacked hero sees, until atacked hero life goes over X% or it dies.
icons_10422_btn.jpg
http://www.hiveworkshop.com/forums/icons-541/btnhellfurynew-155960/
Ultimate:
deadly strike
Hero atacks himself, leaving his life in 1%, them, it enrages, and teleports too nearest enemy hero that he can see, it strikes that hero dealing X+(Y*Z) where Y is life lost, Z is max damage, and X is AGI, after atacking, if enemy is alive,hero will deal infinite damage and kills himself, if enemy is not alive, and hero life is under X% he will die.

that´s it for now.
i love ur spells.. btw can u remake the 3rd skill(eye of assasin) cuz my map is a hero arena and the players have full sight of the map.
and can u add background story and add a model and icon? hehehe thanks :thumbs_up:
 
Level 12
Joined
Dec 20, 2011
Messages
884
Doust, the Puppeteer - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=r=20&page=15
Description: Doust the Puppeteer was someone who liked using puppets while he was still alive. The voodooist he met named Arach cursed his puppets because of his selfish attitude, but little did he know that this cursed puppets would turn alive, killing him. A necromancer however, resurrected him from the dead. Now, along with his puppets, he torments everyone who opposes him, making them feel pain and the fear of his puppets.

Battle Stats:
Attack: 37 - 43
Armor: 0
Strength - 18 + 1.80
Agility - 10 + 0.80
Intelligence - 22 + 2.40
Speed:
Attack Speed: Slow
Movement Speed: Average


Sword Throw - Ground Target
Doust throws his sword into a straight line, dealing x damage to those who get hit by it. When it reaches x distance, it bursts, dealing x damage to an area, and with puppets attacking every unit in the area except allies.


Puppet Mastery - No Target
Doust's expertise on using his puppets, give him x% chance to create a puppet every single attack, except on using spells. It also gives him x% mana regeneration.


Voodooist's Curse - Unit Target
Doust curses the enemy, dealing x damage per second which lasts up to x seconds. If the enemy dies from this curse, the curse spreads into x aoe, inflicting those near him with the Puppet Curse, but they only get 1/2 of the damage per second of this spell.


Puppet Swarm - No Target
Doust summons x cursed puppets who circle around him, following whereever he goes, which damages everyone near him by x damage. Lasts for x seconds.

Technical difficulties:
- He's an int hero, so if he gets ff'ed, he dies.
- He isn't a good attacker, if his spells aren't enough to kill heroes, then he won't be able to kill unless he has some companion with him.

Advantages/Specialties:
- Good for ganking, clashes, and pushing.
- Has good spells that create distractions, thus creating chances on a successful gank, clash or a push.
 
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A

A

Level 4
Joined
Apr 8, 2004
Messages
29
Here's the another one :D

Elzcriak, The Nightmare Lord - AGI (Pusher)
Suggested Model(s): http://www.hiveworkshop.com/forums/...are-125061/?prev=search=nightmare&d=list&r=20
Description:
He was once a man who try to protect peoples with his magic. He was once known to defend his allies with his light coil. But now, everything turn upside down. He got an eternal nightmare and he can't even wake up. He slays all the nightmare imps there, until they give up and ask him to become a nightmare lord. Controlled by evil and lust for power, he accept it, and become the nightmare lord. He then coming out from his dream, and crawling through the darkness of the night.

A hero that use nightmare buff to cast his ulti effect. He can steal Intelligence and mana for himself. His attacking is different from the other, so he might be hard to play.

Battle Stats: Attack : -
Armor : 3
Agility : 23 + 1.55
Inteligence : 18 + 1.25
Strength : 17 + 1
Speed: Attack Speed : -
Movement Speed : Medium
icons_10952_btn.jpg
explosion of spoiled dreams - Point Target (Innate Ability)
Throw a ball of spoiled dreams that explode on impact, dealing x damage and creating 3 more smaller spoiled dreams that deal minor damage. The large spoiled dreams ball will has it damage increase for each level. Cost 50+10 per level mana.
icons_13692_btn.jpg
Rotting strike - Unit Target
Deal x time agility damage to target enemy, stealing it inteligence by x for x seconds.
icons_15197_btn.jpg
Sap Coil - No Target
Deal x damage to nearby enemy unit and give nightmare buff. Nightmare buff is stack able.
Note : Make it has a short cooldown, but deal not too medium damage.
icons_13285_btn.jpg
fatalmorgana - No Target
When activated, Elzcriak shoot a nighflame missile to nearby enemy building, dealing x damage and x damage per second. When a building is struck with a nightflame, it can't be hit by more nightflame until the flame is gone. Nightflame last x second. Also spawn 2 corrupt feeders that feeds on enemy mana and hitpoint. When it return, the nightmare lord get x % of the stealed mana and hitpoint. Also when the feeder return, Nightflames will stop spreading out from Elzcriak.
icons_13973_btn.jpg
Calling of the Agony - No Target

Units near Elzcriak that has nightmare buff will have random effect caused by how much nightmare buff they have.
Unit with 1 nightmare buff : deal x damage. The unit will has sap brain buff, which decrease their mana by x per second. Last x second.
Unit with 2 nightmare buff : deal x damage.
The unit will has brain damage, which make it has a x% chance to attack it own ally. Also decrease their mana by x per second. Last x second.
Note : make the percent of the unit attacking it ally small and make the damage deal more damage than sap brain.
Unit with 3-5 nightmare buff : turn the unit into lurker of the dreams ( if it was not a hero) lurker of the dreams can use brain sabotage, which mean they can disrupt enemy mana regen, but it sacrifice their life. They deal 10-15 chaos damage and has light armor. If the unit is a hero, they will turn into a worm for x second and deal x damage per second.
Unit with 6-8 nightmare buff : explode all non hero unit, dealing 30% of their HP to all of the exploded unit nearby allies. If it was a hero, all their mana is spreading out to nightmare lord. Also make the hero armor 0 for x second.
Unit with 9-10 nightmare buff : Controls all
Unit with 9-10 nightmare buff for x second.
Note : if the controlled unit is a hero, you can only control it for 4 second.
Technical difficulties:
- Orb effect, or any kind of damage increaser items does not improve the spoiled of magic damage .
- Hard for player who can't cast spell properly.

Advantages/Specialties:
- Use sap coil to push a lane.
- Can steal enemy mana, which bother some of heroes who really rely on mana.
 
Level 11
Joined
Jul 9, 2009
Messages
926
wow, this factory has been active lately. Any work that needs to be done ?? And nice work on the 1st post. :DDDD I shall learn how to use variables. :p +rep :DD
 
For hero files:

Endo'ras, The Arcanist - INT
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/highbornemage_bycakedog345-blp-203691/?prev=r=20&page=2
Description: A hero adept to destroy mages. He has balanced MP\HP to survive.
Battle Stats: Attack : 25-29
Armor : 3
Agility : 16 + 1.40
Inteligence : 20 + 2.90
Strength : 17 + 2.55
Speed: Attack Speed : Medium
Movement Speed : Normal


Blinding Light - No Target
Creates a bolt of blinding light over Arcanist's head. Neabry enemies' accuracy will be reduced by x% for x seconds.


Arcane Field - Area Target
Creates a field of magical energy at a target area. Friendly units in that area will restore x MP per sec and enemy units in the area will lose x MP per sec until the spell ends. Lasts x seconds.


Arcanic Madness - Unit Target, no hero
Makes a target enemy that has more MP than x to get mad. The mad unit will attack his allies. Arcanic Madness lasts x seconds. Cannot casted on Heroes or units above level x.


Arcane Mastery - Passive
Endo'ras is master in using arcane magic.
Now:
-The amount of MP restored\reduced by arcane field is increased by x%
-Accuracy reduced by Blinding Light is increased by x%
-Arcanic Madness lasts x seconds and can casted on units above level x

Technical difficulties:
- He can't affect units with spell immunity.
- Some of his spells(ex. Mind Crush) costs a big amount of MP

Advantages/Specialties:
- Endo'ras can slow and destroy mages with his spells.
- The Arcanist has balanced MP\HP to survive in a battle.
 
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