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[Legacy] Modders Idea Factory

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Level 19
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@:kanadaj: hey you now what is shit english clases? ´cos i now...


Memic, shaddy myrmidon - AGI[r]
Abilities:

Shaddy-walk
Hero gets an aura that adds him X AGI and X% chance too make a critical(only one hit), but wile active, all near enemies will get a buff that will make them able too see your hero now matter he is invisible, or out of sight range.

Strike/Shaddy strike
Depens on first power. If it isn´t active, the hero will run too targeted point dealing X damage too any unit in that line, and when it arrives there, he will get an X% chance too make a critical(only one hit). Whit shaddy walk, it will do the same thing, but when you arrive the targeted point the hero will do the same too the point were the near enemy hero is, after that, he will losee X speed and get an critical hit for the next hero he hits.

Critical mastery
Passive.Not much too say. Level increased chance in X, it stacs whit first and second power(exept shaddy strike).

Ultimate:
Dancing sword
The hero starts a real rare dance, were the main point is too hit as many times as possibles whit the sword(this is not like sword storm) after X sec the sword will keep dancing but the hero will be too hit enemies, the sword will deal an circle atack of an X perimeter dealing X damage and desapear, or, if there is an enemy hero near, the sword wil, hit it and deal a heavy damage and stun it.

I have read that it is a RPG so you can use an item too make his stats better or something like that i don´t now.Hope you like too.
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
ty but i asked for 8,but this is pretty good(could you explain how shady walk works????)i'll use it!!also didn't see the unit model...anyways pretty nice,i'll start searching for ability icons and the unit model!
EDIT:here's the unit model http://www.hiveworkshop.com/forums/...63312/?prev=search=demon%20hunter&d=list&r=20
still searching for ability icons.
EDIT: just realized,the interface can only have 7 abilities,my bad make only 7 now!!!very nicely done Pailen but....is it Mimic,Shady myrmidon?correct me if i'm wrong.
i also found the ability icons:
shady walk(i think)
http://www.hiveworkshop.com/forums/...1/?prev=search=shadow%20walk&d=list&r=20&t=14
strike
http://www.hiveworkshop.com/forums/...rev=search=bleeding%20strike&d=list&r=20&t=14
critical mastery
http://www.hiveworkshop.com/forums/...-94266/?prev=search=critical&d=list&r=20&t=14
Dancing sword
http://www.hiveworkshop.com/forums/...2/?prev=search=Blade%20dance&d=list&r=20&t=14
 
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Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
Got a request!
Primary Attribute: Agility
Map Theme: Medieval
Map Kind: RPG
Number of Spells: 10
Number of Normal Spells 9
Number of Ultimates: 1

Please don't adwise following clases, because I already have them: Hunter/Archer, Rogue, Blademaster, Demon Hunter, Shadow Shaman, Crypt Lord, Enchancement Shaman
 
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Level 15
Joined
Oct 18, 2008
Messages
1,591
Here it is, hope you like it ^^


Khragzar, Conjurer of Dark Flames - Intelligence[r]
Abilities:

Black Flames - [Innate Passive (dont have to have an icon)]
Most of Khragzar's abilities cause the target to burn with unholy flames, dealing X damage over 3 seconds. Some of his abilities have bonus effects while the target is affected by this ability.

Demonic Word: Burn - [Unit Target]
Khragzar deals X damage to the target and ignites him. If the target was already burning, the spell causes an explosion, dealing the same damage to every enemy within X range and ignite them as well. This explosion can spread further with more enemies burning, but can only damage a target once.

Flame of Anger - [Area Target]
Khragzar had always a bad temper, and he uses this to empower his flames. For every hit he takes he gains 1 rage. He can have up to 100 rage, and he can release this rage at any time, dealing (rage^2 / 20) damage to every unit in the target area and igniting them. If a unit is already burning, it'll be stunned for X second(s) and for every of them stunned this way Khragzar gains X% attack speed for X seconds.
Damage formula can be changed, just wanted to show that it should be exponencial

Unholy Ritual - [Unit Target]
After 2 seconds chanelling, the target enemy takes X damage and is ignited. If he dies within 10 seconds of the ritual and is burning with black flames, a demon erupts from his body, serving Khragzar for X seconds. The demon gains new abilities with each level of this ability.
  • Level 1: nothing
  • Level 2: Demon's Fury [Passive] - The demon gains X% attack speed depending on his remaining life.
  • Level 3: Black Flames [Passive] - The demon damages enemies close to him.
  • Level 4: Unholy Army [Passive] - When the demon dies, a group of a skeleton mage, a skeleton archer, a zombie knight and some skeletons will be spawned.

Suppressing Flames - [No Target]
Khragzar uses the dark light of the surrounding black flames to suppress light. This means that for every enemy within X range burning with black flames he deals X damage and ignites every enemy within 2X range.

Ultimate:
Demonic Word: Power - [Unit Target]
Khragzar uses his powers to empower the target demon, causing him to lose X mana every second but the demon's power is multiplied during the time. When the demon would take damage, Khragzar will lose X% of the damage as mana instead. Ends when Khragzar is out of mana or for X seconds.

Ultimate:
Demonic Word: Death - [No Target]
Khragzar engulfs himself in a hurricane fire for X seconds, dealing X fire damage to units within 500 range and igniting them. For every second in the fire, units take additional X damage (or 1.2x damage for every second). When the effect ends, Khragzar is healed for X% of the damage dealt but he is ignited.

Ultimate:
Dark Pact - [No Target]
Khragzar sacrifices some of his soul, turning into an undead for X seconds. While in this form, he can't die and his spells and attacks deal an additional X damage. Enemy units within X range of him are ignited and he regenerates a lot faster. When the effect wears off, he loses X max life PERMANENTLY.
LONG COOLDOWN
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
ty but i asked for 8,but this is pretty good(could you explain how shady walk works????)i'll use it!!also didn't see the unit model...anyways pretty nice,i'll start searching for ability icons and the unit model!
EDIT:here's the unit model http://www.hiveworkshop.com/forums/...63312/?prev=search=demon%20hunter&d=list&r=20
still searching for ability icons.
EDIT: just realized,the interface can only have 7 abilities,my bad make only 7 now!!!very nicely done Pailen but....is it Mimic,Shady myrmidon?correct me if i'm wrong.
i also found the ability icons:
shady walk(i think)
http://www.hiveworkshop.com/forums/...1/?prev=search=shadow%20walk&d=list&r=20&t=14
strike
http://www.hiveworkshop.com/forums/...rev=search=bleeding%20strike&d=list&r=20&t=14
critical mastery
http://www.hiveworkshop.com/forums/...-94266/?prev=search=critical&d=list&r=20&t=14
Dancing sword
http://www.hiveworkshop.com/forums/...2/?prev=search=Blade%20dance&d=list&r=20&t=14
sorry... but i was i little bussy when i had do that, if you want, ican make 2 more spells, but i dont now how too add icons D:, and i didn´t saw were you had put that you need a model ._.
EDIT:You can use the name you want and in my opinion Memic sucks as name, use Rutdiger,Joshua or whatever.
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
ok,i didn't really get the name memic anyways...
also i decided i needs a few more heroes
a slow hero with average health and good damage,his abilities are focused around charging into the battle and making up for his heavyness.
Primary Attribute: strength
Map Theme: fantasy or dreamlike
Map Kind: Rpg campaign
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2

Primary Attribute: intelligence
Map Theme: fantasy or dreamlike
Map Kind: Rpg campaign
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2
Slowing enemies and summoning backup,he's a alright replacement for a tank hero when you don't have one.

Primary Attribute: strength
Map Theme: fantasy or dreamlike
Map Kind: Rpg campaign
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2
a hero with average speed,he has high health and has holy and healing abilities to go with his tanking.
i may be considering adding a different set of abilities for each hero,i dunno yet.
 
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Level 19
Joined
Jan 22, 2011
Messages
3,980
@clockwork2: ok them we will give you inspiration xD


Gilliam, living armor - STR[r]
Abilities:

Slash-forward
The hero walks too the targeted point, dealing damage too any unit on that line, X damage done, the hero takes many time too reach point.

Slash-ground
The hero hits the ground whit his lance, soo any unit in an X range will be knocked back and stuned for X seconds, also take X damage.

Total defense
When active, the hero can´t atack, but he gets his atack as an defense bonus, if he gets and atack that breacks his defense, thought, he will hit that unit dealing normal damage+X damage too it.

Slowpoke
Passive.It transforms AGI/X too STR so hero gets more damage,defense and life, but less speed.

Armor breacker
Passive.Has an X chance too breack enemies defense, so the next atack it gets during X seconds, will ignore defense.

Ultimate:
Slashlance
When you active it, hero gets X more STR and gives and X chance too make a knockback when he hits an enemy.Unit will get stuned for X seconds, and still stay confused for X seconds (confuse: will atack any moving thing)

Unbreakable
DOESN´T MAKES HERO INVULNERABLE!.When active, hero gets X defense until damage reduction is 100%, for every 10 defense points, he will lose 1 AGI point.Also chaos damage will make 50% lesser damage

really a good tank xD
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Level 19
Joined
Jan 22, 2011
Messages
3,980
@clockwork2:will now do the other STR hero


Gerik, holywarden - STR[r]
Abilities:

sworddra
Channel.After X sec, the hero slash a random point of his sight range, units there will get X damage and and will be stuned for X sec.

Holy sacrifice
ACTIVE AT OWN RISK!.When active, atacks will heal, instead of damage, and you will able too hit yourself for X sec, but afet the power had finished, you will get all that damage without reduction.

Excasus
No mana cost. when active, there is and X chance too stun,knockback,or kill atacked unit (each chance is lesser) or too stun,silence and frezee your hero for X seconds.

Pinacle of light
Creates a pinacle in any point of the map, the pinacle, has good sight range at night and day, it is permanent, and has the ability too summon the hero, however you can only crete X pinacles, and they begin too desapear if you create more.

Internal light
Passive.Randomly chages STR too AGI or AGI too STR, each change holds X time, and can´t be repeated in X sec, as a bonus, you will keep old efects of stats divided by X.

Ultimate:
Holy jump
Hero jums too a point in an X range, hiting the ground whit his sword dealing X damage, stuning and knockbacking.Also gets a damage bonus if life goes under X. last efect can´t be casted after X seconds.

Holyness
cleanses negative efects on hero, ands a buff that makes him unable too get more for X seconds, heals the hero, and makes your life regeneration soo hight so the damage taken is ignored, but when power ends, you will get all the things you had cleanse and all the damage if you get hited before X sec after power end.

use this model Arch Angel - Elenai. i bit complycated thought
don´t now how too add icons :/
 
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Level 19
Joined
Apr 10, 2010
Messages
2,789
@clockwork2:will now do the other STR hero


Gerik, holywarden - STR[r]
Abilities:

sworddra
Channel.After X sec, the hero slash a random point of his sight range, units there will get X damage and and will be stuned for X sec.

Holy sacrifice
ACTIVE AT OWN RISK!.When active, atacks will heal, instead of damage, and you will able too hit yourself for X sec, but afet the power had finished, you will get all that damage without reduction.

Excasus
No mana cost. when active, there is and X chance too stun,knockback,or kill atacked unit (each chance is lesser) or too stun,silence and frezee your hero for X seconds.

Pinacle of light
Creates a pinacle in any point of the map, the pinacle, has good sight range at night and day, it is permanent, and has the ability too summon the hero, however you can only crete X pinacles, and they begin too desapear if you create more.

Internal light
Passive.Randomly chages STR too AGI or AGI too STR, each change holds X time, and can´t be repeated in X sec, as a bonus, you will keep old efects of stats divided by X.

Ultimate:
Holy jump
Hero jums too a point in an X range, hiting the ground whit his sword dealing X damage, stuning and knockbacking.Also gets a damage bonus if life goes under X. last efect can´t be casted after X seconds.

Holyness
cleanses negative efects on hero, ands a buff that makes him unable too get more for X seconds, heals the hero, and makes your life regeneration soo hight so the damage taken is ignored, but when power ends, you will get all the things you had cleanse and all the damage if you get hited before X sec after power end.

use this model Arch Angel - Elenai. i bit complycated thought
don´t now how too add icons :/

For icons use the tag.
Also dont forget Vunjos request! My exams are here, so I cant do much.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@clockwork2:I don´t ike INT heros personally so... I leave it too kanadaj
@Vunjo: WTF?! 10 spells per hero?! how the **** should i do that?!... ok when too exited... lets try...


Usha classes:Axewielder,Axebrute and Axemaniac - AGI[r]
Abilities:

Axe taughtness 1-2-3
Passive.Afected by items.As long the hero wears an axe, depending on class, his damage will be multiplicated per 3 (1st class) 6 (2nd class) 9 (3rd class) but his chance too miss will increase too.

Wild slash/Brute slash/Maniac slash
Depends on class.Wild slash makes normal damage+X damage to target,brute slash makes normal damage per 2+X and Maniac slash does MAX damage x 3+X. Each level has more channel and fail chance.
Armor breacker 1-2-3
Requires first and second power.targeted unit defense gets reduced too 0 for some seconds, and them it starts increase very slowly.After X min, the unit has his normal defense again.At each class increase rate will reduce.

Wild power/Brute power/Maniac power
requires at least 4 points in skill tree.Each class make this power powerfuller.increases STR AND damage by the same number.That number is equal too heros level divided by class. 1st class 9, 2nd class 6 and last class 3.

Rurthless 1-2-3
Requires fourth power.Passive.When your life goes under X, your hero´s damage will increase by the same amount x3,x6 or x9 depending on class.
Axenjo 2-3
The hero jumps, an them he hits the ground dealing X damage+all other damage boost if it stacks or not.

Speed breack 2-3
Passive.hited unit speed will reduce X/by class of hero.Each better lvl the increase of speed will be lesser on afected unit.

Clarion slash 2-3
Hero takes axe an throws his axe too random point in sight range. Unit there will receive X damage + level of hero divided by 6 or 3 depending on class.

Ultraxe 2-3
Requires all the other 2nd class powers.Passive.Elevates all chance and X number too x3 or x6 depending on class.However, fail chance will be much more.

Bruda 3
Creates a clon of hero that does the same you do.His damage is equal too your level divided by 3, and he takes more damage than you.
(this is like second power of swordmaster, but the clon does THE SAME that hero does, wich means if you don´t move, he too and etc.)

Ultimate:
Axeparty 3
Summons X uncontrolable flying axes.Axes can´t be hitted and they fly around you dealing X damage too any unit in your way, including flying units.After X sec, all axe will return too hero, and them they will be shooted at any direction.They won´t stop unit they hit something.If it is a unit, it gets knockbacked and stuned for X sec, and takes X+Xdamage.
finished ._.
 
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Number of Creeps: About 4 or 5spots different
Number of Creeps per Spot : Between 1 and 3. The don't need to be different, but they can.
Creeps' Stats: Any, Not Hero.
Creeps spots difficulty : 1easy, 2/3normal and 1hard.
Map Theme: Warcraft-like (Ex.: Space, Warcraft, etc.)
Map Kind: AoS (for the woods) (Ex.: RPG, AoS)
Number of Spells Per Creep: Between 0 and 3 (depend of the difficulty)
Restrictions : Creeps mustn't use custom models. Creeps can easily have a Bad and a Good version (with shadowed model for bad or ressembling model. For example, i have Treants and Corompt Treants (the purple ones)). The hard one dont need to have a possibly Bad/Good version, only 1version.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Primary Attribute: Int
Map Theme: Septim (Evil gods in the map, he's the strongest hero in the map)
Map Kind: Roleplay
Number of Spells: 1
Number of Normal Spells: 0
Number of Ultimates: 1
Information:

Current spells are:

1. Mana Shield, which blocks all damage and deflects it back at the source.
2. Spell Deflection, which returns all spells which target this hero, all ground and instant cast spells back at the caster.
3. Destroy Mana, which damages for 200 and then burns up to 250 mana
4. Global Teleportation, global blink
5 (non hero spell). Dispersion: sends all further damage deflected by Mana Shield to the target unit.

The missing spell is supposed to be his ultimate spell. The theme should present him as the God of Darkness.
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
if the map is ORPG
Darkness - [No Target]
For X seconds, darkness covers the world, reducing Line of Sight ultimately. (The heroes can barely see each other in melee range). During the effect *boss* is completely invisible and can attack the players at will. If he kills a hero during this effect, the darkness absorbs his soul for all eternity. (rare usage)

If it's SRPG
Darkness - [No Target]
For X seconds, *boss* takes on his real form, gaining X% life steal and X% chance to dodge. If one of the surrounding torches are lighted and he's lured to it, he takes X damage every second. He also moves X faster. deals X bonus damage on every hit, and summons 2 shadow fiends every X seconds.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
if the map is ORPG
Darkness - [No Target]
For X seconds, darkness covers the world, reducing Line of Sight ultimately. (The heroes can barely see each other in melee range). During the effect *boss* is completely invisible and can attack the players at will. If he kills a hero during this effect, the darkness absorbs his soul for all eternity. (rare usage)

If it's SRPG
Darkness - [No Target]
For X seconds, *boss* takes on his real form, gaining X% life steal and X% chance to dodge. If one of the surrounding torches are lighted and he's lured to it, he takes X damage every second. He also moves X faster. deals X bonus damage on every hit, and summons 2 shadow fiends every X seconds.

In the map players have a whole race, and the spell should be more of a destructive way I believe.
 
Level 5
Joined
Sep 30, 2011
Messages
178
Hello, sorry to bother you again, I have some request (same map, only one hero now)


Primary Attribute: STR
Map Theme: The Same, Warcraft
Map Kind: The Same, RPG
Number of Spells: 3
Number of Normal Spells: 2
Number of Ultimates: 1 (If he begin casting this, 1 more ability pop-up)
Name : Don't know that yet
Model : Mountain King

Please suggest a name to for him, he is a military-type hero, and ally to my hero Xavier (you remember him, don't you)
P.S : I bother you much enough, do this if all your request is complete. BTW this map has a lot hero, so sorry if I ask you guy's again....
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@aldo2000:you don´t bother me, but kanadaj i don´t now xD.
Yes i remember Xavier (was one of my best works out there :D)
so... go too busness.


Giratos, militar seargent - STR[r]
Abilities:

Tactics
Passive.Adds X damage too units in X range, it also adds X chance too make an coperated hit ( 3 next hero will atack one random enemy, dealing their damages x3)

Terrain knowledge
Passive.Adds X or -X damage depending on terrain, it means, if you´re in a good terrain ( whit many plants, or other kind) you get good bonus if not, them you get bad bonus.

Ultimate:
Summon reinforces
Long coldowm.Summons random units from ally races, number of unit is equal too all alied heros level/X. were X is number of heros.
hope it is usefull
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
can somebody do this for me please??

Primary Attribute: intelligence
Map Theme: fantasy or dreamlike
Map Kind: Rpg campaign
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2
Slowing enemies and summoning backup,he's a alright replacement for a tank hero when you don't have one.

also, Pailen and Kanadaj i am getting to work on map terrain, am also working on the heroes. if you guys have spell making experience, let me know and i'll ask for advice if i hit a snag on the triggering
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@clockwork2:As i said, i dont like too make INT heros, but i will do my best.


Kagen,sumonra - INT[r]
Abilities:

Slowdown
Double cast.1st time: unit gets a X speed reduction for X amunt of time, and you get a buff that makes you able too relaunch this spell for X sec.2nd time:When you cast it whit buff, unit will get knockbacked too an X range, and it will get hutr by X damage and be slowed for X+Xsec.

Slowlife
Targeted units life regeneration slows down by X for X sec, if it is an alied unit, his lost regeneration will be for the hero for X sec.After that, hero will receive X damage.

Summon-minor
Summons a random creep of level 4 or less.Summon will stay alive X seconds, and have his normal abylities.

Summon-mayor
Summons a creep of level 4-9. However, there is a X chance, that you lose the control over it.

Summon Mastery
Makes you able too summon more than one creep, were number of unit you can summon is equal too hero level, this means, when you use the power again, an other summon will apaer, and not all at once.

Ultimate:
Ultraslow explotion
Long channel.Long coldown.When it is charged, any unit in a big area ( i suggest a little lesser than 1/4 of map) will get X damage divide by distance (many will get 0) and they will lose X speed for X min.The hero is´nt afected, and wwhile the power is on, he will be able too teleport everywere, because units will leave a slowmark in they way.
Summon Summonking
Channel.Summons 1 of the 3 summon kings.This summon are:fire,darkness and corruption.Summons apear, do a really powefull atack, and them they leave.(Use your own ideas too make that summons powers).When they disapear, they will leave a buff in a great area.
Mayby too much channel, hope you enjoy.
EDIT:If you need nice triggering, them go to the trigger factory ^^
 
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Level 11
Joined
Jul 9, 2009
Messages
927
Complete Heroes I already made

Ability_racial_avatar.png

Scartos Goldbeard - War General[r]
Abilities:
icons_14554_btn.jpg

War General's Command - Point Target
Scartos targets a point causing him to drag all his allies to the targeted area. Once he reaches there, all opponents within XXX Area are then slowed for XX% Movement Speed. (Scartos and dragged allies are unavailable to be commanded while being dragged, they also gain maximum movement speed while rushing to the targeted point)
icons_1438_btn.jpg

Confidence Boost - No Target
Scartos was know for being the most respected general of the allied forces. Once he releases his cue to his army, all of there confidence rises up resulting for there damage to increase by XX for XX Seconds.
Ultimate:
icons_12015_btn.jpg

Scartos Hammer Smash - Unit Target
Scartos charges while infusing his strength into his hammer for X Seconds. He then releases it to a unit damaging it by XX and stunning it for X Seconds. The Unit will then receive a Scartos Mark Buff.

Extra Abilty (The one that pops up):
icons_11543_btn.jpg

Mark of the Alliance - No Target
The War General releases the mark he left on the unit he striked with his hammer stunning them for an additional X Seconds and taunting all of its enemies to attack him. (Skill will be removed after releasing the mark)

icons_10001_btn.jpg

Anthrim - Darklord[r]
Abilities:
icons_14202_btn.jpg

Charge of Evil - Unit Target
Anthrim charges toward his target causing them to get knockbacked and stunned for X Seconds. Anthrim's attackspeed increases for X Seconds after charging the opponent.
icons_12494_btn.jpg

Terrifying Roar - No Target
Anthrim roar's out loud terrifying all the opponents around him and causing them to get slowed for X Seconds. If Anthrim attacks while the opponent is terrified, they get a chance to get stunned for X seconds.
icons_11544_pas.jpg

Deadly Luck - Passive
Anthrim is a creature which has been a nightmare for almost everyone he fought. Every swing he does makes his opponents feel fear within them. Gives Anthrim XX% Chance to terrify/stun the target and gain bonus attackspeed.
Ultimate:
icons_659_btn.jpg

Demonic Shift - No Target
Anthrim shifts his spiritual body into the full avatar of the Darklord. He gains bonus damage for a certain amount of time and causing all opponents within XXX AoE around him to get there movement speed slowed by XX%.


icons_6453_btn.jpg

Roxane Heavenstorm - Warrior Princess[r]
Abilities:
icons_13110_btn.jpg

Ruthless Sprint - Point Target
Roxane concentrates all her strength into her foot and then sprints uncotrollably onto the target point. All units that Roxane has passed will be inflicted with XXX Damage and gets stunned for X Seconds. Roxane will then bounce off into a random direction after reaching the target point.
icons_11987_btn.jpg

Blade Rush - Unit Target
Roxane jumps into the air and then points her sword while crashing down to the target. Deals XXX Damage to the target and making it unable to move for X Seconds. Roxane also damages herself by XXX because of the crash. (Enemy unit can cast while immobile)
icons_13112_btn.jpg

Deadly Stab - Unit Target
Roxane stabs her opponent with her big blade causing it to receive XX Damage per second (Wound Buff). The sword then get's stuck with the body of the unit making you able to drag it with you for X Seconds.
icons_13113_btn.jpg

Sword Chant - No Target
Roxane chants her blade with deadly magic. Roxane has the ability to damage the unit by XX per second for every strike. If ability is activated after doing Deadly Stab, The enemy unit will take XXX Damage and be immobilized for X Seconds.
Ultimate:
icons_12276_btn.jpg

Endless Pain - Unit Target
Anthrim hurts her opponents brutally with no mercy. She hits the opponent with the other side of the blade just to weaken it. The unit will then get slowed as long as she is near the target. The enemy unit will also be inflicted with XXX Damage. (Unit that was hit by this skill will be unable to cast any spell)

icons_6882_btn.jpg

Blood Mark - Unit Target (Innate Spell)
Roxane slashes her opponent to get blood from it. Deals XX Damage and Roxane gains vision over that unit while the buff is present.



Anub'Reka - Nerubian Elder (Intelligence)[r]
Abilities:


Nerubian Eyes - Unit Target
Anub'Reka uses her eyes to charm it's target and forcefully make it attack her for X Seconds. Anub'Reka gets one charge for every attack that the target made.


Nerubian's Curse - Unit Target
Anub'Reka releases all the pain she received onto a target. The target will receive damage equivalent to ?.??x number of charges that was collected under Nerubian Eyes per second. While the unit is under Nerubian's Curse, it has slowed movement speed and reduced armor.


Nerubian's Shell - Passive
Anub'Reka uses her shell as a protection against incoming attacks. The first X physical attacks that Anub'Reka will receive will be reduced by 50% and reflecting the other 50%. Once the shell is destroyed, all enemy units around Anub'Reka will receive XXX damage and get stunned for X seconds. Anub'Reka will then be vulnerable to attacks for X Seconds until the Nerubian Shell is regenerated.
Ultimate:


Web Vodoo - No Target
Anub'Reka randomly generate's web around her to slow the opponent's making them unable to escape. All units will get slowed by ??% movement speed and get there armor reduced by ? for everytime they get hit by a web. If an enemy unit get's hit by a web for at least 5 time's, it will be webbed to the ground and will be unable to move for ? Seconds.




Grendel Axewielder - Stone Sentinel (Strength)[r]
Abilities:


Mighty Swing - No Target
Grendel swings his axe full of strength causing all opponents in front of him to get pushed back and receive XXX damage. Unit's that get pushed back has a ??% chance to receive Dizzy Buff.


Ground Smash - No Target
Grendel smashes the ground with his large axe causing all units around him to get slowed for ? Seconds and receive XXX damage. If unit is Dizzy, It will get stunned instead.


Strength Concentration - No Target
Grendel stays put while charging his strength. He receives X Strength for every second that passes. The first opponent that Grendel hits will receive damage equivalent to ?.??x Grendel's Strength. If the unit that was hit was dizzy, it will get stunned for X seconds. The strength that was gained will be removed after hitting the unit.
Ultimate:


Sentinel's Charge - Point Target
Grendel charges toward a point and dragging the first X opponents that he collides with. Once he gets to the target point, he continues running forward (Stone Sentinel and the units that was dragged will be unable to be controlled while charging) and when he collides with an enemy unit, it will receive XXX damage and get stunned for X Seconds while getting pushed back. The units dragged will also receive XXX damage and get scattered around the collision point. If Grendel does not collide with a unit after X Seconds the dragged units will just get pushed back and receive XXX damage.




Slartose - Naga Stealthviper[r]
Abilities:


Naga Poison - No Target
Slartose spits venom in front of him causing enemy units there to receive damage by X for ? seconds. Everytime the unit get's hit by it the damage will stack. Maximum of ? Charges.


Venom Release - No Target
Slartose releases the poison that he implanted into the enemy target and making it receive ?? damage every second and get slowed for X Seconds. While the opponent is under Venom Release, Slartose will gain vision to this unit. (Will receive Deadly Poison Buff)


Sticky Fluid - Passive
Everytime Slartose hits an opponent, it will get slowed by ?%. Slartose also gains ?% attackspeed for every hit he makes. If unit that is getting hit is poisoned by any skill of Slartose, It will also get damage by ? per second.
Ultimate:


Venom Track - Unit Target
Slartose targets an opponent (This unit must have Deadly Poison Buff) and then he slashes it ?? Times dealing damage equivalent to the charges naga poison made multiplied to ?.??x Slartos Agility per slash. If the health of the targeted unit is below 20%, It will receive ?? damage per second for ? Seconds.




Nawarr - Ancient Warrior (Strength)[r]
Abilities:


Fearful Stomp - No Target
Nawarr stomps the ground fiercefully. All units within XXX range will be unable to attack for X Seconds.


Nature's Axe - No Target
Nawarr enchants his weapon with the power of Nature which will grant him the ability to pushback incoming opponents on his first attack. Once the first attack has been dealt, Nature's Axe buff will be removed.


Chase Down - Point Target
Nawarr rushes to the targeted point bringing all the opponents he collided with. If unit that was Chased Down has Fearful Stomp Buff, They will be pushed back at the target point.


Nature's Essence - Passive
Whenever Nawarr is near the builder, they will regain hitpoints equivalent to the number of buildings present on the map area per second.
Ultimate:


Nature's Protection - No Target
Nawarr calls Nature for help and protection. All buildings of the builder will gain +?? Armor while the Builder becomes invulnerable for ?? Seconds. Once Nature's Protection Buff has expired, all buildings will regain XX health points for every building present on the map.




Lyra Nightpierce - Moonguard (Agility)[r]
Abilities:


Timeline Extraction - No Target
Lyra messes up the timeline with the help of the moon making all enemy units around the map to be slowed by ??% for ? Seconds.


Moonlight Hold - Area Target
Lyra uses the light of the moon to hold the opponents in the targeted area. All units within the targeted area will be unable to move for ? Seconds.


Allied Creatures - No Target
Lyra brings out a red aura from herself and then spreading slowly all around the map after some duration. Any unit that gets hit by the spreading light will get damaged by ? for every 0.?? Seconds.


Elven Strength - Passive
Lyra's Staff was an ancient destructive weapon from the past. Whenever it is Night time, she has the chance to release a moonbeam from the sky dealing ?? damage to the opponent.
Ultimate:


Blinding Nightlight - No Target
Lyra calls the moon using it's power blinding enemy opponents all around the map, all enemy unit's will only have 10% chance to hit their target. Lyra will then gain ? damage for every opponent that is present on the map and will have maximum movement speed throughout the duration.




Merish the Protective - Conjurer (Intelligence)[r]
Abilities:


Magic Barrier - Unit Target
Merish creates a barrier on a friendly unit, Any unit that attempts to attack the unit with the barrier will be push backed and receive ?? damage. For everytime a unit attempts to attack, Merish will consume ?? points of his mana. Merish can deactivate the barrier anytime he wants. Only one barrier can be present.


Mana Surge - No Target
Merish transforms his mana into a different form and later starts to be surrounded by butterflies. While Merish is on Mana Surge, His mana is being drained by ? per second. For every 5 second that Mana Surge is present there is a ??% chance that his mana will regain ??? Mana. Merish can deactivate Mana Surge anytime.


Hawk of Protection - No Target
Merish summons a hawk molded directly from his mana. The hawk is uncontrollable. When a unit attacks Merish, there is a ??% chance that the hawk will attack the attacking unit. When the hawk attacks, it stores ?? Mana within itself. Once Merish recalls the hawk, Merish regains the mana that the hawk has stored.


Allied Bond - Passive
The builder becomes invulnerable as long as it is affected by the Allied Bond Aura. All buildings near Merish will receive ? Armor.
Ultimate:


Conjurer's Punishment - No Target
The conjurer channels his magic for ? seconds, once he reaches maximum charge a magical blue shell surrounds the whole map then later on explodes. All enemy units will then receive ??? Damage and will be unable to move for ? seconds. The conjurer uses up ??% of his mana. After the explosion, The conjurer will also be unable to move for ? seconds due to exhaustion.




Reygol Lightningfists - Tauren Shaman (Intelligence)[r]
Abilities:


Lightning Diversion - Point Target
Reygol uses a percent of his health to strike out lightning straight from his fists directly to the target point. Units that was hit will be pushed back to the right, and the other one's to the left dealing ??? damage.


Paralyzing Strike - Unit Target
Reygol punches his opponent with his lightning fist causing the opponent to feel dizzy and be paralyzed for ? Seconds. Unit will get Paralyzed Buff.


Lightning Fists - Passive
Whenever Reygol hits an opponent, he gains ?% attackspeed for every hit. If unit that is being hit has a Paralyzed Buff, the opponent's movement speed get slowed by ?% for each hit. If unit with Paralyzed Buff gets hit 5 times, Reygol regains ??? Health points.
Ultimate:


Heavy Charge - No Target
Reygol smashes the ground with his fist and then exerting heavy electrical force causing all the opponent's to get damaged by ???. Reygol will then gain ?? damage for every unit that is within ??? Range. If unit that was hit by Paralyzed Buff also gets affected, it will get stunned for X Seconds. Reygol also gets damaged by a percentage of his health due to the Heavy Charge.




Ryan Alexander Blake - Divine Crusader (Strength)[r]
Abilities:


Blinding Light - No Target
Ryan calls forth a holy light to aid him in battle. Any unit that was near Ryan when he casted the spell will miss ??% on their attacks.


Divine Cloud - No Target
Ryan chants a spell and a Divine Cloud appears from top of his head to accompany him in battle. Whenever Ryan is Attacked, the Divine Cloud releases a burst of heavenly energy which can either deal ?? damage to the attacker or heal Ryan for ?? Health Points.


Blade of Repent - No Target
Ryan infuses his weapon with holy energy which makes his weapon emit a strange light. Any unit that get's hit while Ryan has the Blade of Repent Buff will receive a Repent Buff. A unit with Repent Buff will be surrounded by Holy Light while receiving ?? damage per second. If unit with Repent Buff gets a Blinding Light Buff, It will then be slowed by ??% of it's movement speed for ? seconds.


Angel's Presence - Passive
Angel's Presence will only take Effect if Divine Cloud is present. Any allied unit near Ryan while Divine Cloud and Angel's Presence is under effect will receive ? Armor and has a ??% chance to get healed by the Divine Cloud.
Ultimate:


Angelic Blessing - No Target
Ryan receives a holy surge as a Blessing from the heaven's. He then transforms into an Angel for ?? Seconds. While Ryan is in Angelic Form the Effect of Blade of Repent gets doubled and the Healing Effect of Divine Cloud also increases and the Area of Effect of Angel's Presence Increases. Ryan deals pure holy damage and will ignore Armor Damage Reduction's while in Angelic Form.



Divine Explosion - Passive
If Ryan's Health fall below ??% while in Angelic Form, a Holy Light then emerges from his body and then will explode after ? seconds. Ryan then regains ?? Health Points for every unit that was hit by the explosion.
 
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Level 11
Joined
Jul 9, 2009
Messages
927
Primary Attribute: STR
Map Theme: The Same, Warcraft
Map Kind: The Same, RPG
Number of Spells: 3
Number of Normal Spells: 2
Number of Ultimates: 1 (If he begin casting this, 1 more ability pop-up)
Name : Don't know that yet
Model : Mountain King
I'll try to do this one


Ability_racial_avatar.png

Scartos Goldbeard - War General[r]
Abilities:
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War General's Command - Point Target
Scartos targets a point causing him to drag all his allies to the targeted area. Once he reaches there, all opponents within XXX Area are then slowed for XX% Movement Speed. (Scartos and dragged allies are unavailable to be commanded while being dragged, they also gain maximum movement speed while rushing to the targeted point)
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Confidence Boost - No Target
Scartos was know for being the most respected general of the allied forces. Once he releases his cue to his army, all of there confidence rises up resulting for there damage to increase by XX for XX Seconds.
Ultimate:
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Scartos Hammer Smash - Unit Target
Scartos charges while infusing his strength into his hammer for X Seconds. He then releases it to a unit damaging it by XX and stunning it for X Seconds. The Unit will then receive a Scartos Mark Buff.

Extra Abilty (The one that pops up):
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Mark of the Alliance - No Target
The War General releases the mark he left on the unit he striked with his hammer stunning them for an additional X Seconds and taunting all of its enemies to attack him. (Skill will be removed after releasing the mark)

Icon Links:
War General's Command
Confidence Boost
Scartos Hammer Smash
Mark of the Alliance
 
Level 5
Joined
Sep 30, 2011
Messages
178
Whew, you do that? That Actually good, but I don't know about Paillan idea..... Maybe I should do 2 Commander... Hehehe DJ, I want to be in this workshop too, but if I use my own request that cheating...
If you have a request, plz give it to me, I want to try do that
 
Level 11
Joined
Jul 9, 2009
Messages
927
Thank you for letting me join the team, I shall follow your suggestion. I will be available to do requests now :)
 
Just a bump.
Number of Creeps: About 4 or 5spots different
Number of Creeps per Spot : Between 1 and 3. The don't need to be different, but they can.
Creeps' Stats: Any, Not Hero.
Creeps spots difficulty : 1easy, 2/3normal and 1hard.
Map Theme: Warcraft-like (Ex.: Space, Warcraft, etc.)
Map Kind: AoS (for the woods) (Ex.: RPG, AoS)
Number of Spells Per Creep: Between 0 and 3 (depend of the difficulty)
Restrictions : Creeps mustn't use custom models. Creeps can easily have a Bad and a Good version (with shadowed model for bad or ressembling model. For example, i have Treants and Corompt Treants (the purple ones)). The hard one dont need to have a possibly Bad/Good version, only 1version.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Vladadamm: don´t cry xD i save you.

Woods defenders,treants - Easy,mele

Woods corompers,corompt treants - Easy,mele

Soldier,Soldier - Normal,mele

Defend
Not much too say,just normal defend spell, use SPELLBREACKER defend spell thought,
because it is configurable.
Bandit,Bandit - Normal,mele

Defend
the same than in soldier
Priest,priest - Normal,range

Heal
autocast.Heals X.
Dodge
Passive.has X chance too dodge an atack.
Fallen priest,Fallend priest - Normal,range

Damage
Autocast.Damages the same than Heal heals.
Absorb
Passive.Has an X chance too absorb damage and make it mana. After he cast a spell, he will lose the same mana.
light´s bear,White bear - Hard,mele

Bite
Bites the ass of the units that don´t protect it (XD).Makes X damage.
Hard claw
Stuns targeted unit for X sec, also it does X damage.
Darkness bear,Brown bear - Hard,mele

Bite
Dark claw
Knockbacks the unit too an X range, dealing same damage than hard claw.

this is it
@UUF:(Ultimate Unit Factory?) as you can see, i had maked a format for units, its so:
Unit name, unit model - Unit difficulty, unit type of atack or type of damage
Ability Name
description
enjoy the format ^^
 
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