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[Legacy] Modders Idea Factory

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Level 19
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Jan 22, 2011
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3,980
ok kanadaj you read tired so i will take the half of Xavier if you like or not (sorry), you must rest a bit.note: i will make 2 normals and 1 ulti.



Xavier, hight elf priest - INT[r]
Abilities:

Earion´s light
Xavier has learned this power from Earion´s spellbook, an forgotten god. Makes X damage to targeting unit and heals an X percent of the caster from that damage.
Also, it will mark the unit whit divine light, so you will able too follow its movements for an X amount of time, this actives when unit leaves maximun sight range.

Infinite light
Passive. every X seconds, the hero releases a nova of light whit no mana cost. The nova will left light samples that will had a hight sight range so you can use them good at night.
If an undead enemy is touched by the nova, it will automatically burn over whit X damage. Allies instead,will get an X life heal.

Ultimate:
Great light
Xavier uses the light of Earion over an unit, stuning it inmidiatly, and making it X damage.
Them, he will use the light of Luce, the wife of Earion. This light will catch the same target, and move it to the hero, damaging any unit ins his way. When it finally had reached the unit, Xavier will push the unit far away, making damage to any unit in the way of the pushed unit, after the unit reaches max range, a light will explode from it, damaging near allies of that unit, but not the unit.
yes, thats it, a half of the work. hope I don´t get in problems ._.
 
Level 15
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Oct 18, 2008
Messages
1,591
Well my PC is already off and in in bed so I won't be able to make it today, only tomorrow afternoon. Paillan you can finish it at will. Also, you should download a Microsoft.or Open Office to check your spelling like : whit->with ins->in and immediately (I can't even type it your way :D) There is also that problem of using the wrong prepositions like over instad of on, but its still understandable so its not that big problem, but please, use spelling checker.

Sent from my Windows Phone (Yes, my spelling is good even this way :p)
 
Level 5
Joined
Sep 30, 2011
Messages
178
yes, kanadaj I think you do a lot of my request, BTW the Xavier is a high elf that his village destroyed by Dragon King, he should have a lot of healing ability, his way of think is a lot light revenge but still a priest
 
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Level 12
Joined
Dec 25, 2010
Messages
972
Number of Heroes: 4
Number of Heroes with Intelligence Primary Attribute: 2
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Altered Melee
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Must follow one of those races: Human, Dwarf, Elf (High Elf and Blood Elf) and Undead (No Nerubian, No Forsaken and No Monstrous Being)
 
Level 19
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Apr 10, 2010
Messages
2,789
Not at all, I'm usually able to make 10 of this type, but I've many things to do apart from the factory. I'll try to finish Xavier and the lightning dragon before I go to training

DJ would you replace the current logo with the one In my album? =D

After if its fixed.

Number of Heroes: 4
Number of Heroes with Intelligence Primary Attribute: 2
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Altered Melee
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Must follow one of those races: Human, Dwarf, Elf (High Elf and Blood Elf) and Undead (No Nerubian, No Forsaken and No Monstrous Being)

Who will take this? Too busy.
 
Level 12
Joined
Dec 25, 2010
Messages
972
By the way:
Forgot to explain
2 on both INTELLIGENCE and on STRENGTH ability is:
1 INTELLIGENCE based Hero
1 STRENGTH based Hero
1 HYBRID on both INTELLIGENCE and STRENGTH
 
Level 19
Joined
Jan 22, 2011
Messages
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@aldo2000:so i made the half of Xavier (aldo2000 request) and kanadaj gave my permisson to make the other half-part, so:



Xavier, hight elf priest - INT[r]
Abilities:

Healing touch
heals X to an random ally unit in an X area, from healed unit will healing chain casted, that heals X to near allies, healing minor life at any bounce.

Light circle
Creates a circle around the priest, that will give holyshield too any allies inside it, and it will heal the priest for X per number of allies inside the circle. after the spell ends, units still have holyshield for an X amount of time.

Ultimate:
Light Dragon revenge
Xavier forgets all his mercy, and the light dragon takes over his mind. He will launch light sickles at random directions, that makes X damage to hited units (include allies), the sickles will return, and the damage done by them, will by an atack bost.He will get transformed too dragon, his atack will get chaos, and his spells will have X more power.
Due them, as dragon he is very weak, because dragon king presence afects him ( as an buff that reduces something), after X seconds, he will return too normal form, dealing a ligh explotion whit X damage, and leaving light particles that light the zone, and heals you if you are near them, they held at last X sec.
so merge the first one whit the second one, and see how it works.
@Foxhound03:edit: i fell free to make some heros of your request:



Guntar, Cursed hybrid - STR/INT[r]
Abilities:

Horror book/Cursed axe
Changes the weapon and the primary atribbute of the hero (for weapon use some models or something), book for INT and axe for STR.
This will change your points between this 2 atribbutes, however, it will have cast time, and medium couldown.

Thunder of pain/Charged axe
Atribbute depending.(hope you now what power is whit what atribbute) launches a thunder of painful energy, but it doesn´t make so much damage, it will leave a buff on that unit, so it loses life because of the wounds.As charged axe, it will add heavy damage bost, but it will have an X chance to damage yourself, that will be less by any higher level of the spell.

Cursed mind
Passive.Guntar is cursed because he has two cursed weapons. Adds X damage but adds more chance to damage yourself, depending on defense, the self damage could be 0, so it could be very useful.

Ultimate:
Released curse
Guntar released all the power of his curse. He gets an dark aura, and very hight damage, he uses book and axe as once, so the powers he uses can change randomly, but he will had so much power, that his enemies will be able to see him.After it disactives, the hero won´t be able to damage any unit for X sec, because the released power gets him very tired fisically and mentally.
i will make more morning to late in my country.
 
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Level 15
Joined
Oct 18, 2008
Messages
1,591



Shyss, the Wind Dragon - Agility[r]
Abilities:

Ethereal Form - [Passive]
When Shyss is hit he has X% chance to become ethereal, ignoring physical attacks. This effect lasts for 5 seconds, then has the cooldown of X seconds.

Hurricane - [No Target]
Shyss summons a Hurricane, which moves around him in randm directions. It's pretty fast and if it hits an enemy, it knocks the enemy into the air and deals X damage.

Backwind - [Passive]
Shyss moves X% faster after casting an ability and his enemies move X% slower. This effect lasts for X seconds after using an ability. (Massive slow effect)

Wind Blow - [No Target]
Shyss stomps, knocking back and dealing X damage to every enemy within X range. The enemies are knocked back until they are (range+50) units away from him.

Ultimate:
Chilling Winds - [Channelled]
Shyss causes chilly wind to burst continually while he channels, dealing X damage and extremely slowing any unit in it's range every 1/4 second. When this ability ends, every enemy takes in range 4x the damage of a tick and is stunned for 3 seconds.
 
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Heroes' Role : Supportive = Intel hero, Tank = Str Hero, Fighter/Assassin (more fighter than assassin) = Agi Hero

Note that i want two Orc/Undead/Demon/Troll/... and one Human/Elf/Dwarf/etc...
 
Level 12
Joined
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Messages
972
so merge the first one whit the second one, and see how it works.
@Foxhound03:edit: i fell free to make some heros of your request:



Guntar, Cursed hybrid - STR/INT[r]
Abilities:

Horror book/Cursed axe
Changes the weapon and the primary atribbute of the hero (for weapon use some models or something), book for INT and axe for STR.
This will change your points between this 2 atribbutes, however, it will have cast time, and medium couldown.

Thunder of pain/Charged axe
Atribbute depending.(hope you now what power is whit what atribbute) launches a thunder of painful energy, but it doesn´t make so much damage, it will leave a buff on that unit, so it loses life because of the wounds.As charged axe, it will add heavy damage bost, but it will have an X chance to damage yourself, that will be less by any higher level of the spell.

Cursed mind
Passive.Guntar is cursed because he has two cursed weapons. Adds X damage but adds more chance to damage yourself, depending on defense, the self damage could be 0, so it could be very useful.

Ultimate:
Released curse
Guntar released all the power of his curse. He gets an dark aura, and very hight damage, he uses book and axe as once, so the powers he uses can change randomly, but he will had so much power, that his enemies will be able to see him.After it disactives, the hero won´t be able to damage any unit for X sec, because the released power gets him very tired fisically and mentally.
i will make more morning to late in my country.

Well I was hoping for a non-character hero but well beggars can't be chooser.
 
Level 15
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Oct 18, 2008
Messages
1,591



Dragon King - Lightning Dragon - Agility (Ranged!)[r]
Abilities:

Unrivalled Swiftness - [Passive]
When hit, the Dragon King has X% to swiftly move to a random point close to him. He moves so fast that the heroes can't even see him moving (teleport with special effect)

Raging Lightning - [Unit Target]
A lightning emits from the Dragon King's mouth, shocking the target and marking him. After 2 seconds, the lightning strikes again, now from the body of the marked unit, dealing 10% more than before to a random enemy within range, marking it, then the process is the same, while the damage increases.

Grounding - [No Target]
If used, the Dragon King becomes unreachable for X seconds and all nearby enemies are pushed back beyond the range limit. While this effect is active, the Dragon King can use Flash Flare (every 2 or 1.5 seconds).
In Grounding - Flash Flare
The Dragon King marks the target location. After a brief delay, the location becomes electrified, dealing X damage to every unit close to it.

Chain Lightning - [Passive]
When attacking, the Dragon King has X% chance to turn into a chain lightning, hitting all enemies who are close enough to each other. At the last target the Dragon King rematerializes again, dealing X bonus damage for each jump on the last target.

Ultimate:
Shocking Stomp - [No Target]
After a second delay (should be visible) the dragon king stomp, emitting 6 balls of lightning from his body. If a ball hits an enemy, it dissolves, then 6 balls of lightning with the same effect is being emitted from the target's body. (melee-s too close to each other will be melted :D)

 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Guys, dont forget Vladadamm's request.
I am too busy for it...
cant´t take it, Foxhound03 request isn´t ready, and i was punished without computer the last days... so i will finish his request as soon possible.


Hedar, dwarf champion - STR[r]
Abilities:

Slam-ground
Dwarf slams the ground whit his hammer, making units in an X range fly whit knockback, and other units in a higher range only knockback, units hited will receive X damage and first hited units will receive duble damage.

Slam-aerial
Slams an flying unit, unit will get higher than normal and will fall really fast in random point in hero sight, unit will be lay stuned in the ground for X sec, and will take X damage, when stun ends, it will be able to fly again.

Untrashock
Passive. Gives an X chance to make the champion charges his hammer, too make whit any hit double damage, and gives X more power too spells luched whit it.

Ultimate:
Swordhammer
The champion gets a sword from i don´t now were :)goblin_wtf:), them he chages many energy in both weapons, and he merge them. This swordhammer will do x3 damage and will give a x3 power too any spell including third one. This power hasný gott any duration, it ends when you hited units X times.


Shindar, Horror lord - AGI[r]
Abilities:

Shadows
Creates invissible units, that only have shadows, they don´t make any damage. When they hit a unit, there an X change, that the unit runs away.

Horror link
Launches a magic link that will link the hited unit whit the next X units near him (heros can´t be licked), unit lincked will transfer anything too the other licked units. (it means when a unit is poisoned, all the other gets poisoned)
the link helds for X seconds.

Claws of bloodwind
Passive. Gives the hero and X chance too get a buff that gives him X AGI and
damage bonus, the agi bonus is pemanent if he doesn´t get hitted in X seconds.

Ultimate:
Horror lands
Creates a infestation around the hero, no-undead units will have an X chance too run away and heros won´t be able to leave the area, enemies inside there will have X damage reduction and when the spell ends, they will still have X less movement.

no time for INT heros sorry.
 
Level 12
Joined
Dec 25, 2010
Messages
972
cant´t take it, Foxhound03 request isn´t ready, and i was punished without computer the last days... so i will finish his request as soon possible.


Hedar, dwarf champion - STR[r]
Abilities:

Slam-ground
Dwarf slams the ground whit his hammer, making units in an X range fly whit knockback, and other units in a higher range only knockback, units hited will receive X damage and first hited units will receive duble damage.

Slam-aerial
Slams an flying unit, unit will get higher than normal and will fall really fast in random point in hero sight, unit will be lay stuned in the ground for X sec, and will take X damage, when stun ends, it will be able to fly again.

Untrashock
Passive. Gives an X chance to make the champion charges his hammer, too make whit any hit double damage, and gives X more power too spells luched whit it.

Ultimate:
Swordhammer
The champion gets a sword from i don´t now were :)goblin_wtf:), them he chages many energy in both weapons, and he merge them. This swordhammer will do x3 damage and will give a x3 power too any spell including third one. This power hasný gott any duration, it ends when you hited units X times.


Shindar, Horror lord - AGI[r]
Abilities:

Shadows
Creates invissible units, that only have shadows, they don´t make any damage. When they hit a unit, there an X change, that the unit runs away.

Horror link
Launches a magic link that will link the hited unit whit the next X units near him (heros can´t be licked), unit lincked will transfer anything too the other licked units. (it means when a unit is poisoned, all the other gets poisoned)
the link helds for X seconds.

Claws of bloodwind
Passive. Gives the hero and X chance too get a buff that gives him X AGI and
damage bonus, the agi bonus is pemanent if he doesn´t get hitted in X seconds.

Ultimate:
Horror lands
Creates a infestation around the hero, no-undead units will have an X chance too run away and heros won´t be able to leave the area, enemies inside there will have X damage reduction and when the spell ends, they will still have X less movement.

no time for INT heros sorry.

Good work on those and NP
 
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Heroes' Role : Supportive = Intel hero, Tank = Str Hero, Fighter/Assassin (more fighter than assassin) = Agi Hero

Note that i want two Orc/Undead/Demon/Troll/... and one Human/Elf/Dwarf/etc...
Bump!
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Vladardamm: if you want something, you will have to wait, kanadaj is in his vacations (xD) and DJ is working in another thing, i personally are too full whit tests, its the end year site.
@Foxhound03: here i finish your request.


Inetus, Elven Hybrid - INT/STR[r]
Abilities:

Light magic/Gleve sword
Changes you primary attribute to INT or STR depending on current attribute.
Changes INT points for STR points or vice versa, however, it takes at last X sec to be casted, and makes you slower for X sec.

Magic trap/Gleve shot
Depending on attribute, it will create a trap in targeted point, or it will shot a gleve too a point. Trap will active when an enemy walks over it, the enemy won´t be able to move for X sec. AS gleve shot, it throws the gleve to the point, gleve will fly there until an enemy enters an X range mear the gleve, the gleve will fly to the unit, and hit it, unit will take X damage and will be stuned for X sec. if the unit leaves the area after the gleve had began too fly, the gleve will hit the point were unit was, and desapear.

Seizen/Setzu
Depending on stats, it will grant the hero a buff that increases INT or STR. The buff will held X sec. and it will add X INT or STR, it can also add X spell speed or atack speed.

Ultimate:
Ultra-light/Ultra-gleve
Depends on attribute. Shots light at traget area or a gleve at target area. If you shooted light, you will see the area and damage any unit inside it whit X damage and will keep getting X damage until power finishes, if you shooted gleve, you won´t see the area until 1 sec before gleve falls, however, gleve will turn in any direction inside the area, and it will circle it X times, any unit there, will get X damage for any time unit is hited.


Gulidar, Blood revenger - INT[r]
Abilities:

Scar
hits a unit making it a magic wound that lose blood, and left a small blood way, unit will take X damage and will be X more slower. However, if you are hited X sec after you used this spell, you will get double damage.

Way of revenge
CAst time.When you active it, it will give the hero X more INT for any atack hero gets, atack will stack unit an X number (hero gets the damage) when you had overcome the maximum stacked damage, it will explode inside hero dealing all this damage again.IF you don´t get hited for X sec, you will lose the stack.

Untouchable
Passive. Grants you AGI for every atack you make and it removes a little of AGI boast every time you get hited. Also if you have too much AGI,(over X number) you will burn over, taking damage, and damaging units in an area around you after X sec, fire gets up, and you will take the damage you made that way as life.

Ultimate:
Revenge
Long coldown.When you use it, hero gets X INT bonus, but you will take X more damage, after X seconds, you will launch stacked damage on second power, as bloddy missiles in any direction. missiles that hit a unit will return too you and give it too you as life, finally, if hero doesn´t die after the power had end, you will get X more INT bonus, that will stay there until you die or make this spell again.
so finished, hope you like it
 
Last edited:
Level 12
Joined
Dec 25, 2010
Messages
972
@Vladardamm: if you want something, you will have to wait, kanadaj is in his vacations (xD) and DJ is working in another thing, i personally are too full whit tests, its the end year site.
@Foxhound03: here i finish your request.


Inetus, Elven Hybrid - INT/STR[r]
Abilities:

Light magic/Gleve sword
Changes you primary attribute to INT or STR depending on current attribute.
Changes INT points for STR points or vice versa, however, it takes at last X sec to be casted, and makes you slower for X sec.

Magic trap/Gleve shot
Depending on attribute, it will create a trap in targeted point, or it will shot a gleve too a point. Trap will active when an enemy walks over it, the enemy won´t be able to move for X sec. AS gleve shot, it throws the gleve to the point, gleve will fly there until an enemy enters an X range mear the gleve, the gleve will fly to the unit, and hit it, unit will take X damage and will be stuned for X sec. if the unit leaves the area after the gleve had began too fly, the gleve will hit the point were unit was, and desapear.

Seizen/Setzu
Depending on stats, it will grant the hero a buff that increases INT or STR. The buff will held X sec. and it will add X INT or STR, it can also add X spell speed or atack speed.

Ultimate:
Ultra-light/Ultra-gleve
Depends on attribute. Shots light at traget area or a gleve at target area. If you shooted light, you will see the area and damage any unit inside it whit X damage and will keep getting X damage until power finishes, if you shooted gleve, you won´t see the area until 1 sec before gleve falls, however, gleve will turn in any direction inside the area, and it will circle it X times, any unit there, will get X damage for any time unit is hited.


Gulidar, Blood revenger - INT[r]
Abilities:

Scar
hits a unit making it a magic wound that lose blood, and left a small blood way, unit will take X damage and will be X more slower. However, if you are hited X sec after you used this spell, you will get double damage.

Way of revenge
CAst time.When you active it, it will give the hero X more INT for any atack hero gets, atack will stack unit an X number (hero gets the damage) when you had overcome the maximum stacked damage, it will explode inside hero dealing all this damage again.IF you don´t get hited for X sec, you will lose the stack.

Untouchable
Passive. Grants you AGI for every atack you make and it removes a little of AGI boast every time you get hited. Also if you have too much AGI,(over X number) you will burn over, taking damage, and damaging units in an area around you after X sec, fire gets up, and you will take the damage you made that way as life.

Ultimate:
Revenge
Long coldown.When you use it, hero gets X INT bonus, but you will take X more damage, after X seconds, you will launch stacked damage on second power, as bloddy missiles in any direction. missiles that hit a unit will return too you and give it too you as life, finally, if hero doesn´t die after the power had end, you will get X more INT bonus, that will stay there until you die or make this spell again.
so finished, hope you like it

Liked hehe
Question:
Have you Remade the Hybrid hero?
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
:D I'm not on Vacation but I reinstalled my PC, worked a few days for my dad and my teachers tought (all of them at the same week) what if they make the students write 2 tests a week (/ teacher -.-) and atm im so tired I'll fall asleep... I have 2x Aikido training a week and I've spent my weekend without sleeping ^^ So I've got to get home, wake up enough to have some creativity, write 2 articles for my dad's blog then try to make a request before I go to aikido... Which is 2h freetime without eating...

so in short I'll try to make a req... Now advanced maths lesson is starting so I've got to sleep on it to be able to survive... Gnight!
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Oh Lol, Paillan, youre wrong :)

EDIT

Back on topic

Well, maybe we could also make different requests. Now, we just take hero and spell requests.
What would you guys suggest? Then maybe our members would specialize in making those requests. I was thinking of Creep/Unit ideas or Hero Background/Stories.
What do you guys say?
 
I actualize my request since i had a very nice idea for the intel hero.

So, it will take you less time to do my request (since they are only 2heroes and not 3 to create)

Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Heroes' Role : Tank = Str Hero, Fighter/Assassin (more fighter than assassin) = Agi Hero

Note that i want these heroes to be from one of them race : Orc/Undead/Demon/Troll/Ogre/Nerubian/Naga/Etc... No Hum/Elf (any)/Dwarf/...
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Here:




Ogre Overlord - STR[r]
Abilities:

Trunk Smash - Unit Target
Smashes the target unit with a huge trunk, dealing massive damage and x seconds stun.

Replace Arsenal - Destructible Target
The caster replaces his weapon, giving him x percent attack damage bonus for x seconds. Lasts x seconds.

Gaia Hurl - Point Target
Throws a giant ball of land, which explodes when contact on a unit or a destructible. The ball deals x damage and slows all units affected for x second. X percent movement speed reduction.

Ultimate:
Earthen Rage - No Target
For x seconds, huge earthquakes are hit on random areas around the map. each earthquake deals x damage per second and x slow. Also, an earthquake is also placed where the caster is standing. The caster may not move when casted. Hits x random areas.



Lurker - AGI[r]
Abilities:

Silence - No Target
The Lurker becomes invisible for x seconds. The Lurker becomes visible if it attacks when invisible.

Shadow Creep - Unit Target
The Lurker melts into the shadows and suddenly strikes at the target unit in front of it. Stuns it for x seconds due to shock and deals x damage.

Drag - Unit Target
The Lurker drags the target to nearby the Lurker. Stuns the target for x seconds after it is dragged. If the target struggles when dragging, the silk might be broken, setting the target free. The silk dissolves at the unit/s armor and decreases their armor by x percent.

Ultimate:
Silk Road - No Target
All nearby units are caught in the silk of the Lurker and are hammered to each other or to the ground. Deals x damage per hit. After x hits, the Lurker throws all of them in a random nearby area. The silk dissolves at the unit/s armor and decreases their armor by x percent.
 
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