- Joined
- Apr 10, 2010
- Messages
- 2,789
Well, since I just get to do an hour or less of computer everyday, its a lot for me.
Northern Monk (Human) - STR[r] Abilities: Focus - Channeling The Monk focuses, adding 1 Sprit Energy per second to his Spirit Pool. Stops if the monk is attacked. May be only activated when nearby enemies. Icicle Smash - Unit Target With the cost of x Spirit Energy, this spell would cost no mana. The Monk packs his staff with frozen spirits then smashes it to the unit. Slows the unit for x seconds and deals x damage. Duplication Strike - Passive The Monk would have an x percent chanc eof evading an incoming attack. When he does, he summons an illusion in his form. That illusion takes all incoming damage. The illusion has x hp and x seconds timed life. Ultimate: Call of the Spirits - No Target The Monk uses x of his Spirit Energy and transforms himself into a spirit of ice. He receives no damage for x seconds. Also, he gets x percent bonus attack damage, but decreased attack speed. All units he attacks becomes slowed. |
Orc Tamer (Orc) - INT[r] Abilities: Nullify - Unit Target Targets a neutral hostile unit and nulls it, making it treated as neutral passive. Lasts x seconds. Summon Fel Wolves - No Target Using his fel blood, the Orc Tamer summons x Fel Hounds to aid him in battle. They have x seconds timed life and deals x damage. Power Up - Unit Target The targetewd friendly unit's attack damage is increased by x percent. Lasts x seconds. Ultimate: Ultimate Tame - Unit Target The targeted Level x or higher creep is tamed by the Orc Tamer and is then under his control. Does not wear off. |
Nerubian King (Undead) - AGI[r] Abilities: Burrow-Strike - Point Target The Nerubian King burrows in the ground. Then, he zooms into the target point. When he reaches the target point, he burrows out, dealing x damage and x splash damage. Stuns nearby units for x seconds. Claw Slam - No Target The Nerubian King slams his claws to the ground then spikes uproot out of the ground. Deals x damage. Speed Dash - Point Target The Nerubian King dashes to the target point. If he hits a unit they are knocked back and he gets slower. When he reaches the target point and hits a unit, he deals massive damage and both units are stunned for x seconds. Ultimate: Roaring Impale - No Target The Nerubian King roars, making spikes uproot from the ground. The spikes go out randomly. Each spikes deal x damage and stuns then for x seconds. |
Rider (Night Elf) - AGI[r] Abilities: Blade Throw - Point Target Throws a circular blade which acts in a manner of a boomerang. Deals x damage when it hits a unit. Destroys any destructibles. Back Leap - No Target Leaps back, then lunges forward slashing going forward. Deals x damage. After, the Rider gets x percent bonus movement speed for x seconds. Beastly Roar - No Target The Rider uses her animal and roars repeatedly. After one roar, the AoE of the next roar increases. Each roar gives friendly units x percent bonus movement speed and enemy units x percent decreased movement speed. Ultimate: Beast Rage - No Target The Rider rages, giving her x percent bonus movement speed, attack speed and attack damage. Also spell durations are lessened, making all spells quicker and less mana costing. Lasts x seconds. |
Bandit Lord - STR[r] Abilities: Steal - Unit Target The Bandit Lord tries to snatch from the target unit, getting the agility of the hero x the level of the ability amount of gold from the target. Bounty Hunter - Passive The bounty the Bandit Lord gains from killing heroes are increased by x percent. Intercept - Unit Target The Bandit Lord locks the target unit and makes it the target of attack of all nearby unit/s. Has x range and lasts x seconds. Ultimate: Money Rush - No Target For x seconds, the Bandit Lord would gain x amount of gold for every kill he makes. After a kill, his attack damage is increased by x percent.
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you need somebody to make the dragons?
Dragon king - strength[r] Abilities: Dragon flight/Dragon walk Not mutch to say, makes the dragon fly or walk (whatever), if he flies, he has more speed and if the walks he has more damage. Dragon breath Just like breath of fire, only that it makes much more damage and the burn efect will be at last a good time in the afected unit, also reduces movement in X and damage in X (equal too current stacked power in fourth power). Dragon skin Passive/Active. When the dragon is atacked, there a X chance that the damage gets reflected, an X chance that it stacks in fourth power and a X chance that this power changes to the active form for an X amount of time ( use stats and stacked power in fourth power.) Dragon claw active form of dragon skin. The dragon takes one of the atacking units and flies whit it very hight, them, it throws it to his enemies, the throwed unit will receive a hight amount of damage, it will be stuned for X seconds, units in the area that the unit has fallen, will receive X damage and will be dizzy for X seconds(Use stacked power in fourth power). Dragon power stack Passive. Dragons are hight power creatures, that have too much power to use it without getting hurt. Every X seconds, the dragon uses X mana, that is equal too the last damage he taked, that mana will stack as number over his head, every atack the dragon does there´s a X chance to release all the stacked power as an atack bonus, were chance is equal too the time the power hasn´t been released (so max time is 100 sec) Ultimate: Armmagedon Turns a big area around of the dragon instantly to fire, units inside will receive medium damage and they will stay burned for X sec after the fire turns up, also the dragon creates X fire traps that make the double damage to unit over they (they burn only once) the dragon also gets a fire shield that protect him from all damage and burns whit hight damage near enemies, the shield duration is X+X sec (X use the fourth spell). |
Hey, Paillan, hide the request in hidden tags.
you haven´t say clearly what it was and how it was, if you write dragon kingThx, but the Dragon King is a corrupted high elf that resurrected, not a Dragon, but I guess I can use this for his ultimate pet, because he not the hero so I only need the ability idea, not the real ability.
i saw that (at last the he needed more than one dragon) but i was too lazy to do itGuys what I see is COMPLETE disorder, so let me order things a bit
1. aldo2000: if you have a generic story for your requests, add it to the request as it makes the work easier and we can also have some inspiration from it.
2. Paillan/Drunken Jackal: he wants more than one dragon - he needs one dragon for every boss fight as far as I can tell, so aldo pls tell us how many boss-fights we'll haveAlso the Dragon King should have a multiple set of abilities, for first battle, second battle and battle as he's transformed
Thyranea, the Ice Dragon - Strength[r] Abilities: Ice Burst - [No Target] Thyranea stomps after a brief channel, using her magic power to make ice spikes coming from the ground, dealing X damage to enemies withing X range. Frozen Shield - [No Target] Thyranea casts a frozen shield on herself which absorbs every damage up to X. The remaining shield is showed over her head. After X seconds if the shield is still intact it explodes, dealing X damage to every enemy within X range. Frozen Breath - [Passive] Thyranea's attacks slow the target's attack and movement speed by 5/10%. This effect stacks up to 100, when the target is totally freezed for X seconds. When this state wears off, the ice breaks, removing all stacks. The ice also makes the unit invulnerable. Dragon Roar - [No Target/Channelled] Thyranea roars, causing icicles to fall at random points. Their shadow can be seen 1 second before they fall. They deal X damage to the units hit and snares them for X seconds. Ultimate: Crystalize - [No Target] Thyranea's body crystalizes, removing any debuffs from her and causing any unit attacking her to take X damage and the effect of Frozen Breath. She can also use Shatter in this form. If she dies in this form, she explodes, dealing X damage to enemies within X range. In Ultimate: Shatter [No Target] Thyranea's body shatters, dealing X damage to every enemy within X range and her fragments fly around wildly, dealing X damage every second to units who stand in the range. After X seconds her body reassembles. |
Thrak, the Water Dragon - Intelligence[r] Abilities: Levitate - [Channelled] Thrak moves the water from his surroundings into the air, and after the process (channel) is over, he lets loose the water, giving it special properteries. Any enemy caught by the falling mass of water will be stunned for X seconds, take X damage and pushed away. Marsh Aura - [Passive] Thrak causes waters around him to have a special properterie - it reacts like if it was Marsh, slowing units stepping on it. Sudden Solidification - [No Target] Thrak roars, causing the vater to act as if it was frozen - snaring any unit standing on it for X seconds. If these units are caught by Levitate, they take double damage instead of being knocked back. He use Levitate often after using this spell. Water Spray - [Passive] Thrak's attacks knock back his target - this way tanks can hardly keep the aggro, causing mages to be in danger. Ultimate: Choke - [No Target] Thrak forms a sphere of water at the head of every enemy within X range, lifting them and causing them to choke (stun). He will then use Sudden Death on one of them. In Ultimate: Sudden Death [Unit Target] A random choked enemy's bubble is solidified, causing a massive X damage to him and stunning him for X seconds. After this stun is over, the target is still stunned and can be only awakened by friendly fire. (The target's screen should go black and he should lose the ability to chat. The game should inform him about the situation) |
But he still hasn´t say how many battles there are.
Mindwhite,Mystical dragon- INT[r] Abilities: Orb of mana Seals the tigering enemy unit in a mana prison, unit won´t be able to move, but it will only take magic damage, after X seconds, the prison explodes dealing mana damage to near enemies and giving that mana to the dragon. Mystic stab Creates a magic disorder in the target area, it will create a a mana camp whit an invulnerable wand inside, units whit mana will be forced too enter there and they will lose mana very slowly, that mana will be used by the wand inside the mana camp to damage whit magic an enemy after X seconds, the mana camp will disapear and wand will get mana stealing atack but it will be now vulnerable. Mystic shield Passive. Creates a shiel between the dragon and the nearest enemy, that shield will follow that unit and every atack done to the dragon by it will be shoted in a random direction and it will follow the hero whit more mana until it reach max distance. If the power hist the hero it will lose X life and X+life mana, the mana will go directly too te dragon, if it reach max range, it will return to caster and if he hits a unit in that way, unit will be stuned for X secons and will lose the duble of mana, that will go to the dragon. Random mystic As said, mystic is mystic, so it means you never now what is going to do, when you active it, it will give the dragon a buff that will give any efect to his atack (mana steal, life steal,life heal, mana heal,etc.) the efect can´t be selected by the dragon, but if it is good for atacked units, the buff will brake and instead of it he will get an extra damage buff. Ultimate: Mystic power Creates floating mana missiles around the dragon, missiles flies in circle around him, and if they hit a unit, it will lose medium life that will go as mana to the hero. In power:Mana explotion After hiting an X number of units, the mana missiles will fly to the hero ignoring unti colission, they will stay ant him for a while, and after that they will launched brutaly in any directions in a big area, unit will recieve hight damage and will stunen until missiles return to caster, if the missiles hits a unit while they return, the unit will receive double damage than the first hit, the caster will get all that damages as mana. |
Thrawl, the Fire Dragon - Strength[r] Abilities: Infernal Steps - [Passive] Thrawl's steps leave a blazing mark, dealing X damage every second to those who are standing on it. The mark last X seconds. Wildfire - [Cone] Thrawl braths fire in a cone in front of him, dealing X damage and igniting any enemy in it. Enemies on fire will lit any nearby allies of them. Ignited enemies take X damage over 5 seconds. The DoT can only refresh after it's timer is gone. Heat - [Channelled] Thrawl howls, dealing X damage every second to those who are close to him. The damage is doubled every second, but if a second is missed, it returns to the original value. (Like: 3,6,12,24,48,96...) Fire Spirits - [No Target] Thrawl summons 3 fire spirits. The spirits attack twice a second, dealing X damage. If Thrawl is damaged while the spirits are alive, they take the damage instead of him divided by their number. The spirits last for up to X seconds. Ultimate: Fiery Flight - [Point Target] Thrawl disappears, leaving a SMALL explosion, dealing X damage to every unit in melee range. (It should have some kind of sign that he'll do it). Then he reappears in a random corner of the room, flying towards the other corner while being engulfed in fire. He deals X damage to every unit in his way and brings the unit with him. When he reaches the other corner, he disappears leaving another explosion, dealing the same damage as above. Then he reappears in his original location. |
Drothan, the Earth Dragon - Agility[r] Abilities: Stone Skin - [Passive] Drothan takes X less damage from every source of attack and he also deals X damage to every attacker in melee range for every attack he takes. Borrow/Ambush - [No Target/Point Target] Drothan burrows into the ground, becoming untargetable (tough DoTs should still damage him). Then he will use Ambush, shooting upwards from the ground, knocking enemies into the air around the target point and dealing X damage to them. Impale - [Channelled] Drothan causes earth spikes to grow at random points every half second. If a spike hits an enemy, it deals X damage and stuns the enemy. If it hits an enemy in the air, it does double damage. Living Wall - [No Target] Drothan hardens his body, making him unable to move but taking 75% less damage from attacks. When the effect wears off, his outer shell explodes, dealing X damage to every unit in range + X damage for every damage/every hit he took while the spell was active Ultimate: Underground Danger - [No Target] Drothan melds with the ground, becoming untargetable for X seconds and able to use nothing but "Paw". In Ultimate: Paw - [Point Target] Marks the target point. After a brief delay, Drothan's paw breaks the surface, dealing X damage to every unit in range. Then for 2 seconds it remains on the ground. Drothan can be damaged trough his paw, and he'll unmake Underground Danger if he's lost (5 or 10%) HP since it activated. |