Exploring the optimal time frame to eliminate the blue night elf is indeed the key tactics of this chapter. However, obstacles have been placed to prevent achieving this goal right from the start of the game.
- The need for rapid lumber harvesting
- Red elite recons stationed at gathering points
- Red elite recons patrolling in a clockwise direction
- Magnataurs obstructing the purchase of a Shredder
At the beginning of the game, secure an additional logging site and an extra gold mine base. Shortly after, or after repelling the first attack, eliminate the Magnataurs and immediately hire a Shredder once it replenishes. I hired up to two.
Before the enemy attacks, gradually clear out the red elite recons at the central entrances. However, before executing this, it is necessary to avoid engagement with the patrolling recon forces, so place a unit at the path to secure vision. They continuously move in a clockwise direction.
Securing the Fountain of Power is also highly beneficial.
Deploy multiple Spirit Towers and troops in the additional gold mine area to buy time, and station forces between the expansion site and the main base so that you can defend against enemy attacks from any direction.
Once the above steps are executed properly and the situation stabilizes, the optimal time to eliminate the blue forces will likely be when your food cap reaches 120 or higher (probably) and right after repelling the green forces' attack. The Night Elves will likely attempt to expand their base around that time, so concentrate your forces and destroy at least half of Blue's key infrastructures.
If Blue is nearly neutralized, you will gain two stable gold mining bases, making it a win-win situation.
Once Blue is annihilated (technically, when all their workers and town halls are destroyed), Green will increase their attack frequency accordingly. However, having one less CPU opponent to deal with is already a significant advantage, which is why I designed it this way.
Next, identify the location of the Red base and their current troop positions. Once their forces are far away, eliminate the Red base first. Since they do not have a Tree of Life, they cannot restore building damage.
If Green and Red cannot be defeated despite eliminating Blue at the right timing, it is indeed my mistake. Otherwise, consider the following:
I first design the Hard Level 2 difficulty and complete the chapter myself using what I consider the most optimal traits and hero ability builds. Then, I create the lower difficulty levels by reducing various parameters and values accordingly.
When I completed Chapter 14, I used the following build:
Hero Abilities:
Heigan: Z5 C3 V1 → Z5 C5 V1
Vellariah: Z5 X3 V1 → Z5 X5 V1
Hero Traits:
Heigan: Z, V, D
Vellariah: X
Faction Traits:
Servant: A, B
Assassin: A (Damage)
Fanatic: A, B
Confessor: B (HP Regen)
Meat Wagon: A (Heal)
I fully understand that rigid talent and hero ability builds can reduce enjoyment. If the mission becomes impossible to complete without following the exact same build, I am considering providing more Farms and Servants at the start of the game and slowing down AI Growth progression.