Laboratory

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One of many structures from my 'Shortlegs' project, which is currently stuck in a sort of "almost ready" limbo I can't quite get out of yet, so at least I wanna share some of the assets.
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Laboratory (Model)

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stan0033
I think here some optimizations can be made - geosets with same materials can be merged, and the cyllinders can have less sides (24 now) as they make a lot of the polygons in the model Review accepted by Footman16
What is this "shortlegs" project?
 
A cool one 🙂 Some of the animations could be tweaked for smoothness, IMO, like you can replace the 3D bubbles for simple and light particle emitters, I'd also change the pinky pipe's texture for something more accurate and remove a strange black piece of mesh:
Снимок экрана 2025-04-17 110705.png

In general the texture usage is creative 👍
 
What is this "shortlegs" project?
By now I have made a near complete overhaul, I'll be happy if it's done by this summer;
(One should not underestimate what a workload it is to give every single of the main melee units a redesign that fits thematically with a whole different setting... :p Hope I won't run out of steam with only the last half a dozen units left to go...)
 
A cool one 🙂 Some of the animations could be tweaked for smoothness, IMO, like you can replace the 3D bubbles for simple and light particle emitters, I'd also change the pinky pipe's texture for something more accurate and remove a strange black piece of mesh:
View attachment 529157
In general the texture usage is creative 👍
Thank you, I didn't even notice... I'll see when I'll be able to fix that

EDIT: Ha, was able to put in an updated version
 
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