- Joined
- Jun 9, 2008
- Messages
- 298

SO.
Here it is.
I finally got 3 playable maps for you now.

Now when I say "Advance Wars", I mean a general art style and aesthetic, also to be found in things like 'Battalion Wars' and that tabletop game 'Rivet Wars'. Mechanics-wise, it maps almost completely onto the Warcraft 3 base, so you need no new AI to run this even against computer players.
Some development stuff can be found here.
All 3 main factions are playable, there is also a bonus faction that can be played but isn't really developped.
Each faction is supposed to come with at least 3 alternate "cultures" (randomly generated at the beginning of each game), though so far I only got that working for the first faction.
I'd say just set your race to "random" and let yourself be surprised!

I originally planned to just let you go in more or less blind to discover the various features for yourself, but it's probably best if I introduce at least SOME things that are different from regular Warcraft 3.
Resources
Trees don't do anything- you need "Industrial Production" that is found near Industrial Zones.
Production destructibles regenerate in regular intervals as long as the industries are intact.
Wealth does not come from Goldmines, but Cities, but it's otherwise the same principle. Except...
City Districts

Each City allows you to buy "Districts" - neutral structures that will spawn on empty "City Tiles".
You can thus upgrade your base with hospitals, more industries, and taxpayers that will make your city live longer.
Naval Units
Each standard faction has one hero unit that spawns as a battleship. It can obviously only move on water, but each map has enough naval passages to make this a useful feature.
To summon a battleship hero, you need to first explore the map's coastlines for a "Port" structure, which is usually neutral hostile (or already taken by another player) and must first be conquered so you can use it. Use too much artillery, and the port is just destroyed. This of course can also be a valid option if you just want to deny this feature to your enemies.
With that being said
Please give it a try and tell me what you think!
I tested this literally hundreds of times, but there is always the possibility that you find a glitch (though there might be things that LOOK like glitches to you and are really work-arounds that were simply the closest way I found to get this to do what I want).
Even if you find everything running smoothly, there might be features and tech tree decisions that don't really do it for you.
Either way, if you find anything to say, please feel free to share!
Where it goes from here
Depending on what feedback I get, I will continue working on the mod and ideally make a whole campaign.
It took me from Febuary to September this year to get this far, however, working on this basically non-stop, and now I need to take care of ~ my family and my day job ~ again. So let's see what can be done here.
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