Hello. First of all - thanks for the map - it was pretty interesting so far.
Hovewer, like Holy_Kobold, got stuck at the Hatecraft Carrier puzzle. To me it looks like it is bugged - Carrier gets teleported back, even if there are no "energy-ray" being crossed.
Me and my 2 friends are stuck in the Hatecraft Carrier area, where we have to get the carrier off from the prison.
We tried every lever combination and we simply cannot get the carrier out of there. We repaired and placed the engines at the train and we simply dont know what to do.
Also, seems like we found another "bug". That purple beast is supposed to be locked in the console room forever?
Hint said that we have to close ourselves in there from the beast and wait while he atacks the garrison. But most of the garrison was dead at that point (spikes - i hope there is a way to pass it without killing anyone), and that beast moved into the room and killed all 3 of us... Except that last one, Digger, was able to pull the lever at the end.
And so, we respawned, and beast is now stuck in there and doing no harm to us.
Probably this is not how it was intended (and if it was - then
why dwarves didn't locked beast there in the first place, but used some kind of restrainer?..)
Also, small thing that i would like to suggest - allow Trekkin to stop pretending dead at any time, and allow him lay down much longer if he desires to. Unless players are irrelevant to deaths (which is actualy the case now, becasue of infinite lives), i would love to have a way to wait for Brute budy to come-in and cover retreat with his shield. And, well, it looks just foolish to jump up by
timer right when enemy is comming by.
Again - thanks for creating such an interesting and unusual map. That's what i am playing Warcraft 3, pretty much
