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King Magni Bronzebeard 1.5

Magni Bronzebeard, high king of Ironforge, is a valiant warrior and a legendary smith. Creator of the Ashbringer and hero of the Second War, he has settled into a comfortable existence beneath his mountain stronghold. Will he sally forth to defeat the Trogg invasion of Gnomeregan or adventure to Blackrock Mountain to rescue his daughter from the treacherous Dark Iron clan? Or will he delve deep into the lore of the Titans and one day ascend as the Speaker of Azeroth...

This bundle includes two versions of Magni. The first is my own interpretation of his armor and weapons using reforged assets and custom textures. It is based on comic and fan art, as well as his in-game model for WoW. The second skin is identical in normal mode but when the Mountain King's Avatar ability is activated, Magni will transform into a crystalline Speaker of Azeroth.

Original model by Symphoneum
Updates to the model armor, additional animations and repaired FaceFX added by Fugrim

UPDATES -

1/21/2024 - New images and version uploaded. Model edited by @Fugrim including new weapons and moustache jewelry. Facefx and texture pathing issues fixed by @Symphoneum. Texture path setup is no longer necessary other than standard setup procedures. Updated beard & armor textures by @Mr Ogre man


These models were created using the Retera Model Studio. All geosets and textures are from Warcraft 3: Reforged. Textures were edited in GIMP by Symphoneum. Animations are from the Mountain King hero & Muradin. Please credit Symphoneum and Fugrim if used in a project. Feel free to use the model as you see fit and have fun!
Contents

King Magni Bronzebeard 1.5 (Model)

King Magni Bronzebeard 1.5 portrait (Model)

Magni Bronzebeard 1.5 Icons (Icon)

Magni, King of Ironforge (Model)

Magni, King of Ironforge portrait (Model)

Magni, Speaker of Azeroth (Model)

Magni, Speaker of Azeroth portrait (Model)

Speaker of Azeroth, Magni 1.5 (Model)

Speaker of Azeroth, Magni 1.5 portrait (Model)

Magni Bronzebeard Icons (Icon)

Reviews
Ardenaso
Thank you for following my request; I will now put this to RECOMMENDED. For HIGH QUALITY, I'd propose changing the angle of his portrait; and he could get another Spell animation that doesn't make him throw his weapon, and then an actual Stand/Spell...
Have you considered giving him a cape?
Yes, earlier renditions actually did have a cape. However, I am not really an animator so until I can figure out how to get the cape to flow with his movements I am sticking with the shield. I think it gives him a battle ready appearance. I plan to release a second version with a cape in the near future (as an update to this bundle).

That said, I would appreciate any advice regarding adding a cape.
 
Level 8
Joined
Sep 28, 2020
Messages
107
This model fits, despite some inconsistencies. Magni's second hammer, his hat is a crown, not a helmet. It has an open top. But overall, he looks like Magni.
 
This model fits, despite some inconsistencies. Magni's second hammer, his hat is a crown, not a helmet. It has an open top. But overall, he looks like Magni.
Thanks! I will be releasing an update in the near future with some updates to the hammer and hopefully an added cape. Not sure if I can do the hair bit with the crown but we shall see.
 
This model is amazing. He is so magni.
1 problem that I have is his lips are not moving and even if I set a sound for him to talk he will not make any sound :(
I believe I made this model before Retera Model Studio supported facefx. I will be remaking this model eventually and at that time it will support facefx. I will also make sure that the sound objects are properly enabled.
 
Level 37
Joined
Mar 11, 2017
Messages
646
I believe I made this model before Retera Model Studio supported facefx. I will be remaking this model eventually and at that time it will support facefx. I will also make sure that the sound objects are properly enabled.
Thank you! This model is realy a great reprezentation of Magni like he was before and after in WOW
 
Level 21
Joined
Jul 2, 2009
Messages
2,952
Maybe as a suggestion, maybe make his Dwarf form more like this, and the Speaker of Azeroth form is a good thing honestly...
1702220610835.jpeg
 
Level 37
Joined
Mar 11, 2017
Messages
646
Maybe as a suggestion, maybe make his Dwarf form more like this, and the Speaker of Azeroth form is a good thing honestly...
View attachment 456376
Yea I know he does not look exactly like in those depictions but I am not good with textures so I leave that to guys like vindorei :) he is a genius in making them lore accurate.
My specialty are animations and improving on the existing.
I do the improvements on other models from time to time and focus on finishing my mod for the reforged units to be all repaired and improved.
I care little for looks right now because even if a model looks good if it's not well animated it's just good for pictures not actual use.
 
Level 21
Joined
Jul 2, 2009
Messages
2,952
I haven’t updated this in a long time. The plan was to improve the model. Someday perhaps I will.
Yea I know he does not look exactly like in those depictions but I am not good with textures so I leave that to guys like vindorei :) he is a genius in making them lore accurate.
My specialty are animations and improving on the existing.
I do the improvements on other models from time to time and focus on finishing my mod for the reforged units to be all repaired and improved.
I care little for looks right now because even if a model looks good if it's not well animated it's just good for pictures not actual use.

Maybe it will be a future project for you guys...
And yeah the Magni model is not bad honestly, but looks too much like a edited Mountain King of the Reforged model, but I do like the Speaker of Azeroth model...
 

Attachments

  • Magni.png
    Magni.png
    2.2 MB · Views: 32
Maybe it will be a future project for you guys...
And yeah the Magni model is not bad honestly, but looks too much like a edited Mountain King of the Reforged model, but I do like the Speaker of Azeroth model...
Like I said, there will be future updates. I am aware of the lore inaccuracies. Please stop bringing it up, it has been on my list for two years. I will get to it eventually.
 
Level 21
Joined
Jul 2, 2009
Messages
2,952
Like I said, there will be future updates. I am aware of the lore inaccuracies. Please stop bringing it up, it has been on my list for two years. I will get to it eventually.

Yes, and there will be nice improvements...
Still looking forward too it, and you are doing the Speaker of Azeroth model too right?

Wish there was more nice Dwarf models for the leaders honestly...
 
Yes, and there will be nice improvements...
Still looking forward too it, and you are doing the Speaker of Azeroth model too right?

Wish there was more nice Dwarf models for the leaders honestly...
this is my model pack. Fugrim made some updates for which I am very grateful. The “Speaker of Azeroth” is his avatar skin iirc
 
Level 18
Joined
Feb 15, 2021
Messages
583
I would love to see a dwarf with a more realistic beard, something like the rifleman is fine, but a beard that goes all the way to the floor is just ridiculous.
or even a shaved dwarf, has anyone tried to see how it looks?
Couldn't get RMS to open the Rifleman, but here are the rest of them, lol.
1702245464551.png
1702245626319.png
1702245714307.png
1702245800196.png
 

Ardenaso

HD Model Reviewer
Level 34
Joined
Jun 22, 2013
Messages
1,896
Facefx doesn't work like he literally doesn't speak; check his facefx in Twilacs or his bindpose in the DRMS mdl editor. Everything else works properly.

AWAITING UPDATE until it's resolved.

For HIGH QUALITY, he could use some more differentiation like the suggestion above, he could also use an Attack Walk Spin animation
 
Level 37
Joined
Mar 11, 2017
Messages
646
Facefx doesn't work like he literally doesn't speak; check his facefx in Twilacs or his bindpose in the DRMS mdl editor. Everything else works properly.

AWAITING UPDATE until it's resolved.

For HIGH QUALITY, he could use some more differentiation like the suggestion above, he could also use an Attack Walk Spin animation
Wait what?! 🤯
How the heck is the FaceFX not working :D he has custom facefx made from the original and he work with default montain king and muradin.
I will investigate, but I think I know why the update has no facefx.

Update:
Now I have 1 question did you set the path for the facefx?
1705755980996.png

Not sure if the download readme says how to set the path for FaceFX so I put it in the description of the model easy to see:
1705756439649.png
 
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Ardenaso

HD Model Reviewer
Level 34
Joined
Jun 22, 2013
Messages
1,896
Symphoneum already explained that to you, and I don't think it's appropriate to pass the burden to the reviewers and moderators; and if you like organizing stuff for you, then good for you; but we are not you, and I need you to make another one without your prefixes.

(Literally just change Units\Human\KingMagniBronzebeard\KingMagniBronzebeard.facefx_ingame to KingMagniBronzebeard.facefx_ingame in mdl or twilacs)
 
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Level 37
Joined
Mar 11, 2017
Messages
646
Symphoneum already explained that to you, and I don't think it's appropriate to pass the burden to the reviewers and moderators; and if you like organizing stuff for you, then good for you; but we are not you, and I need you to make another one without your prefixes.

(Literally just change Units\Human\KingMagniBronzebeard\KingMagniBronzebeard.facefx_ingame to KingMagniBronzebeard.facefx_ingame in mdl or twilacs)
Sorry friend.
Do not take this the wrong way but this is from personal experience.
Why does the readme file exist then when someone does a download? Back before I was a modeler I was just a guy downloading models from Hive that also some had custom paths some did not.
The readme would say.
Fair to say that facefx does not appear there with the path here I understand but I did take the time to make a proper description for the model. I put my heart into making the model and explaining something easy to do.

Also what is the "burden"?
i do not understand what's so hard to set the path for a model because instead of deleting the /wc3imported path when you import you just do a copy+paste of the path to the respective texture/facefx/pkg.
You also did models and you know doing a lot of work for a model just to have someone slap you in the face with such a request it's also not cool.
Is this a server rule?
Let me know, so if that is so at least I know that I need to change all my previous work and the future project by that standard.

Anyway @Symphoneum took over the remaining changes so he will update that as well I've let him know about the request. It's he's model at the end of the day and he the main person to decide that
If you do not want to discuss this further here please leave me a message on discord and we can discuss it there. I do hope you see where I am coming from and why I stand firm in my response
 
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@Ardenaso I have updated and uploaded the models (labeled Magni 1.5 so if people want to use the older version for whatever reason they can do so). There are some geoset edits in addition to the final FaceFX fixes and texture pathing corrections so I consider this a full 1.5 release.

The 2.0 release will happen sometime soon but I have not decided whether it will be using this page or a new page for convenience. There will be significant mesh, animation, and texture edits so I will probably create a new bundle for delineation and a positive user experience.
 
Level 37
Joined
Mar 11, 2017
Messages
646
Not bad but IMO he look a bit too much like the base MK.
Well if we continue going by this logic muradin also looks like the base MK but alternative. For version 1.5 I still have in mind this new beard and the armor will be recolor to black as the artwork.This will be all for 1.5 but Symphoneum (Main author) has plans to add the final 2.0 version which will be even more accurate.
But remember magni is a Montain King so he will look and is animated like a montain king.
1706260802223.png

I do like it even as an alternative MK version
 
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Level 9
Joined
Aug 2, 2012
Messages
247
Well if we continue going by this logic muradin also looks like the base MK but alternative. For version 1.5 I still have in mind this new beard and the armor will be recolor to black as the artwork.This will be all for 1.5 but Symphoneum (Main author) has plans to add the final 2.0 version which will be even more accurate.
But remember magni is a Montain King so he will look and be animated like a montain king.
View attachment 459783
But remember magni is a Montain King so he will look and be animated like a montain king.
Muradin is a bit different tho. + Yes since in classic muradin model was MK model it's not surprising, but when you do custom models you can make thing more spicer than base game, that's my philosophy.


And talking about that : The retexture/final version by Symphoneum is looking amazing ! I think he is really stylish and quite different from base MK but still has the MK vibe due to his ''class/role''.

1706256438938.png
 
Level 37
Joined
Mar 11, 2017
Messages
646
Muradin is a bit different tho. + Yes since in classic muradin model was MK model it's not surprising, but when you do custom models you can make thing more spicer than base game, that's my philosophy.


And talking about that : The retexture/final version by Symphoneum is looking amazing ! I think he is really stylish and quite different from base MK but still has the MK vibe due to his ''class/role''.

View attachment 459847
Well yea...Magni is the montain king...king of the dwarfs uses 2 hammer kinda hard to go beyond it. Maybe a custom bladestorm in a T position.
Anyway I get your feeling but like in HOTS Magni is a skin of muradin. Here he is a skin born from MK.
We all use the default models and create alternative versions of them.
Some look closer to the wow characters so we just name them as such so others can use them.
I also want them to look the part but if he looks 100% like the wow character, but he's animations/visibilities or effects are not set well and the design has flaws to me is even worst then not looking 100% like the character :) that's my philosophy.
Can only call it reforged when he moves like a proper reforged model :D if not he is just a beautifull picture not much different then an artwork.
Repairing the original model / adding new animations (cinematic walk / listening / standard one at least for all) and making new custom units with fully reforged smooth animation :)
Veteran Soldiers

Oh yea 1 funny thing because I believe is the most impractical thing I ever seen in my life.
Something that makes magni unique out of all dwarfs
He's beard belt. How does that work?
1706260587081.png
 
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Level 37
Joined
Mar 11, 2017
Messages
646
Thank you for following my request; I will now put this to RECOMMENDED.

For HIGH QUALITY, I'd propose changing the angle of his portrait; and he could get another Spell animation that doesn't make him throw his weapon, and then an actual Stand/Spell Channel
a good idea @Ardenaso yea.
I will make an opposite portrait for version 1.5 to make him more unique looking.
But that will be pretty much all.
I will wait for @Symphoneum to help me with making the textures for the crystal version and new updates I made before I post it
This is the last look for version 1.5 of Magni using only reforged stuff
Gave him Murradin middle beard with a red textures similar to the mustache but it needs the textures for the crystal avatar.
Also he needs the pauldrons & chest to be textured to black to match the artwork and the boots to be given the yellow textures similar to how 2.0 version looks.
Also the Ram hammer is more smooth now (eliminated the shield geosets and enhanced the ram head to fit the hammer)
WC3ScrnShot_020824_194545_000.png
1707414311455.png
1707414279483.png
1707414134368.png
 
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a good idea @Ardenaso yea.
I will make an opposite portrait for version 1.5 to make him more unique looking.
But that will be pretty much all.
I will wait for @Symphoneum to help me with making the textures for the crystal version and new updates I made before I post it
This is the last look for version 1.5 of Magni using only reforged stuff
Gave him murdarin middle beard with a red textures similar to the mustache but it needs the textures for the crystal avatar.
Also he needs the pauldrons & chest to be textured to black to match the artwork and the boots to be given the yellow textures similar to how 2.0 version looks.
Also the Ram hammer is more smooth now (eliminated the shield geosets and enhanced the ram head to fit the hammer)View attachment 461076View attachment 461075View attachment 461074View attachment 461073
The original design was supposed to meet in the middle between the normal Mountain King and the Magni concept art, which is why I did not darken his armor. Personally I still think that was a good design choice. However, I will eventually get those textures done and post an update to the 1.5 version. I have a lot of other things going on so this will not happen soon. This does not need to be a "high quality" asset, though it already is one imo.
 
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