- Joined
- Apr 14, 2021
- Messages
- 118
Nice work! Very nice model mate!
(8 ratings)
Yes, earlier renditions actually did have a cape. However, I am not really an animator so until I can figure out how to get the cape to flow with his movements I am sticking with the shield. I think it gives him a battle ready appearance. I plan to release a second version with a cape in the near future (as an update to this bundle).Have you considered giving him a cape?
Thanks! I will be releasing an update in the near future with some updates to the hammer and hopefully an added cape. Not sure if I can do the hair bit with the crown but we shall see.This model fits, despite some inconsistencies. Magni's second hammer, his hat is a crown, not a helmet. It has an open top. But overall, he looks like Magni.
I believe I made this model before Retera Model Studio supported facefx. I will be remaking this model eventually and at that time it will support facefx. I will also make sure that the sound objects are properly enabled.This model is amazing. He is so magni.
1 problem that I have is his lips are not moving and even if I set a sound for him to talk he will not make any sound
Thank you! This model is realy a great reprezentation of Magni like he was before and after in WOWI believe I made this model before Retera Model Studio supported facefx. I will be remaking this model eventually and at that time it will support facefx. I will also make sure that the sound objects are properly enabled.
The bundle is four models and an icon pack.Great Magni models, i love it, but the size is abit huge here xD
I haven’t updated this in a long time. The plan was to improve the model. Someday perhaps I will.Maybe as a suggestion, maybe make his Dwarf form more like this, and the Speaker of Azeroth form is a good thing honestly...
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Yea I know he does not look exactly like in those depictions but I am not good with textures so I leave that to guys like vindorei he is a genius in making them lore accurate.Maybe as a suggestion, maybe make his Dwarf form more like this, and the Speaker of Azeroth form is a good thing honestly...
View attachment 456376
I haven’t updated this in a long time. The plan was to improve the model. Someday perhaps I will.
Yea I know he does not look exactly like in those depictions but I am not good with textures so I leave that to guys like vindorei he is a genius in making them lore accurate.
My specialty are animations and improving on the existing.
I do the improvements on other models from time to time and focus on finishing my mod for the reforged units to be all repaired and improved.
I care little for looks right now because even if a model looks good if it's not well animated it's just good for pictures not actual use.
Like I said, there will be future updates. I am aware of the lore inaccuracies. Please stop bringing it up, it has been on my list for two years. I will get to it eventually.Maybe it will be a future project for you guys...
And yeah the Magni model is not bad honestly, but looks too much like a edited Mountain King of the Reforged model, but I do like the Speaker of Azeroth model...
Like I said, there will be future updates. I am aware of the lore inaccuracies. Please stop bringing it up, it has been on my list for two years. I will get to it eventually.
this is my model pack. Fugrim made some updates for which I am very grateful. The “Speaker of Azeroth” is his avatar skin iircYes, and there will be nice improvements...
Still looking forward too it, and you are doing the Speaker of Azeroth model too right?
Wish there was more nice Dwarf models for the leaders honestly...
Couldn't get RMS to open the Rifleman, but here are the rest of them, lol.I would love to see a dwarf with a more realistic beard, something like the rifleman is fine, but a beard that goes all the way to the floor is just ridiculous.
or even a shaved dwarf, has anyone tried to see how it looks?
god damn, yeah they need the beard to hide the ugly faces, but still MK with a normal beard like rifleman could look good, instead of that huge beard that reaches the floor, how come he has not tripped on it.Couldn't get RMS to open the Rifleman, but here are the rest of them, lol.
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Wait what?!Facefx doesn't work like he literally doesn't speak; check his facefx in Twilacs or his bindpose in the DRMS mdl editor. Everything else works properly.
AWAITING UPDATE until it's resolved.
For HIGH QUALITY, he could use some more differentiation like the suggestion above, he could also use an Attack Walk Spin animation
remove that prefix tooNot sure if the download readme says how to set the path for FaceFX so I put it in the description of the model easy to see:
If you can explain to me why is it working for me and not for other then I will remove it.remove that prefix too
Sorry friend.Symphoneum already explained that to you, and I don't think it's appropriate to pass the burden to the reviewers and moderators; and if you like organizing stuff for you, then good for you; but we are not you, and I need you to make another one without your prefixes.
(Literally just change Units\Human\KingMagniBronzebeard\KingMagniBronzebeard.facefx_ingame to KingMagniBronzebeard.facefx_ingame in mdl or twilacs)
Well if we continue going by this logic muradin also looks like the base MK but alternative. For version 1.5 I still have in mind this new beard and the armor will be recolor to black as the artwork.This will be all for 1.5 but Symphoneum (Main author) has plans to add the final 2.0 version which will be even more accurate.Not bad but IMO he look a bit too much like the base MK.
Muradin is a bit different tho. + Yes since in classic muradin model was MK model it's not surprising, but when you do custom models you can make thing more spicer than base game, that's my philosophy.Well if we continue going by this logic muradin also looks like the base MK but alternative. For version 1.5 I still have in mind this new beard and the armor will be recolor to black as the artwork.This will be all for 1.5 but Symphoneum (Main author) has plans to add the final 2.0 version which will be even more accurate.
But remember magni is a Montain King so he will look and be animated like a montain king.
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But remember magni is a Montain King so he will look and be animated like a montain king.
Well yea...Magni is the montain king...king of the dwarfs uses 2 hammer kinda hard to go beyond it. Maybe a custom bladestorm in a T position.Muradin is a bit different tho. + Yes since in classic muradin model was MK model it's not surprising, but when you do custom models you can make thing more spicer than base game, that's my philosophy.
And talking about that : The retexture/final version by Symphoneum is looking amazing ! I think he is really stylish and quite different from base MK but still has the MK vibe due to his ''class/role''.
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a good idea @Ardenaso yea.Thank you for following my request; I will now put this to RECOMMENDED.
For HIGH QUALITY, I'd propose changing the angle of his portrait; and he could get another Spell animation that doesn't make him throw his weapon, and then an actual Stand/Spell Channel
The original design was supposed to meet in the middle between the normal Mountain King and the Magni concept art, which is why I did not darken his armor. Personally I still think that was a good design choice. However, I will eventually get those textures done and post an update to the 1.5 version. I have a lot of other things going on so this will not happen soon. This does not need to be a "high quality" asset, though it already is one imo.a good idea @Ardenaso yea.
I will make an opposite portrait for version 1.5 to make him more unique looking.
But that will be pretty much all.
I will wait for @Symphoneum to help me with making the textures for the crystal version and new updates I made before I post it
This is the last look for version 1.5 of Magni using only reforged stuff
Gave him murdarin middle beard with a red textures similar to the mustache but it needs the textures for the crystal avatar.
Also he needs the pauldrons & chest to be textured to black to match the artwork and the boots to be given the yellow textures similar to how 2.0 version looks.
Also the Ram hammer is more smooth now (eliminated the shield geosets and enhanced the ram head to fit the hammer)View attachment 461076View attachment 461075View attachment 461074View attachment 461073