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Item Ideas

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Level 3
Joined
May 29, 2009
Messages
39
Sapphire Manteau
Class: Cloak
Stats:
- +6 Armor
- + 200 Hit Points
- +16 Intelligence
- +30% mana regeneration
*Effect Cost: -
*Effects : -
Eye Of Drakonikus
Class: Ring
Stats:
- +300 Hit Points
- +32 Strength
- +5% Critical Strike Rating
- +30% Health Regeneration
*Effect Cost:100
*Effects :[Might Of Drakonikus]Increase caster's strength by 60 and damage by 38 for 5 seconds.
*Flavour Text: The ring is imbued with a portion of Drakonikus's soul and powers.
 
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ill make 20 :D

Avaricious Claw
Class: Claw
Stats: 12 damage, 40% attack speed, 5 to all stats
*Effects Passive: Sadistic greed
Each time you kill a unit you its corpse turns into gold. You gain 10 bonus gold for creeps, 70 bonus gold for heroes. This is an orb effect. Orb effects do not stack

Active: Avaricious Rage
The wearer of this weapon continues to grow stronger until his greed is satisfied. When activated you gain bonus damage equal to 1% of the total cost of your items in your inventory. Lasts 10 sec. (150 mana, 60 sec cd)
Genocide Edge
Class: Blade
Stats: 60 damage
*Effects Critical Strike and Blink Strike
Confusion Branch
Class: Staff
Stats: 15 to all stats, 5 armor
*Effects Active : Confusion

Completely shutdowns every passive skill the target enemy hero has(Except Passive Ultimate)for 5 seconds.Enchancing damage effects does not decrease(100 mana and cd)
Frozen Tiara
Class: Headgear
Stats: 300% mana regen, 450 mana, 10 to all stats
*Effects Frozen Haste: Frozen Haste: 100 mana, 10s cool down

When Frozen Haste is actived, the hero goes into a mana frenzy, doubling the mana regen he/she currently has. However, while in this haste, the hero loses 1.5% max HP per second until Frozen Haste is deactivated. (100 mana, 10 cd)
Shining Hammer
Class: Hammer
Stats: 85 damage
*Effects Shining Power (Passive Immolation) and Blind
Voidwalker's Favor
Class: Accessory
Stats: 16 Intelligence,25 Damage,10% Attack Speed,75% Mana Regeneration,25% Mana Regeneration Aura (900 AoE)
*Effects Voidwalkers (summon)
Thought Armor
Class: Armor
Stats: 10 Intelligence,5 Armor,450 Hit Point,400 Mana Points,11% Increased Mana regen aura
Dead-Iron Sledge
Class: Sledge
Stats: +35 Damage, +16 Strength, +3 armor
*EffectsDead Blow
15% Chance to reduce movement speed by 35% for 5 seconds dealing an additional 3 damage on that attack for ever 5 MS target lost.
Golden Sword
Class: Sword
Stats: +35% Attack speed , +35 dmg
*Effects Transmute attacks and Critical Strike
Elder Wand
Class: Wand
Stats: + 25 INT, + 15% Spell Resistance, -15% Spell Resistance Aura (Enemies, 700 AoE)
*Effects Polymorph
Bloodthirst Bow
Class: Bow
Stats: 30% Evasion, 30% Attack Speed, +35 Damage, +40 Agility
*Effects 10% Pure Damage (armor or buff defying damage)
Might Medallion
Class: Acessory
Stats: +8 Strength, +3 HP/second Regeneration, +3 Armor
*Effects N/A
Fear Shield
Class: Shield
Stats: +5 HP regen/second, +300 HP, 70% chance to block 40 damage, +5 Armor, +20 damage
*Effects Thorn (without aura) and Passive Howl (means anyone near you became howl affected
Lihen Robe
Class: Armor
Stats: +6 to all attributes , +4 armor , +60% mana regen
*Effects N/A
hammer of fortitude
Class: Hammer
Stats: +25 strength , +30 damage , -15% attack speed
*Effects Earth Slam(thunder clap with war stomp effects)
Nagulash Armor
Class: Armor
Stats: + 30 Intelligence , + 15 Armor , + 20% spell resistance
*Effects Summon Nagulash (nagulash model would be a golem (any))
Finishing Gauntlet
Class: Gloves
Stats: +75 damage , +30% attack speed
*Effects Final Blast (the user gains +35 damage when a hero near him/her has an hp 20%)
Gabranth
Class: sword
Stats: + 35 Damage ,+ 15% Chance to deal 100 Damage to each attack , + 300 Hit Points , + 250 Mana Points , + 150% Mana Regeneration , + 5 HP/Sec Regeneration
*Effects Day Entity (happens only on day: +25 Damage, +5 armor, Causes Immolation (400 Radius, 20 Damage per/Sec Immolation), +5 HP Regeneration/Sec and 30% IAS) and Moon Entity (25 Damage, +5 armor, Causes Eclipse Aura (400 Radius, +25 Damage including self), 50% Mana Regeneration/Sec and 20% IMS.)
Crystal Sword
Class: Sword
Stats: +45 damage
*Effects Fragment Strike (throws a crystal that stuns the target for 2 seconds but will lose the bonus 45 damage for 4 seconds)
Silver Wind
Class: Bow
Stats: +25 Agility , +35 Damage , +20% Accuracy
*Effects Tornado
SPECIAL :D
Abyssal brow
Class: Bow
Stats: +10 Armor , +20% Lifesteal , +25 Damage
*Effects Abysall Void (lows a single target by 35% for 3 seconds, dealing 200 damage(200 mana and 40 second cooldown))
woo took my 2 days and 1/2 day ;D
Also cd stands for cooldown :D
plz dont beat me ;D
 
Level 3
Joined
May 29, 2009
Messages
39
I love challenges ;)

Oddman's Bag Of Magic Dust
Class: Accessory (Trinklet)
Stats:
- +300 Hit Points
- +250 Mana Points
- +30% Health Regeneration
- +30% mana regeneration
*Effect Cost: 200 Mana
*Effects :(Polymorph) Turns the target into a sheep which is unable to attack or cast spells for 3 seconds.
*Flavour Text: This bag smells of odd sheeps.
Luna Bow
Class: Bow
Stats:
- +46 Damage
- +5 Armor
- +25 Agility
- +6% Attack Speed
- +3% Critical Attack Rating
*Effect Cost:280
*Effects :(Hailing Stars) Summons a shower of star pieces which strikes an area dealing 300 damage and 30 damage per second for 5 seconds.
*Flavour Text:This magical bow is said to have been crafted from pieces of the Moon
Cursed Brooch
Class: Ring
Stats:
- - 200 Hit Points
- +50 Damage
- +30 Intelligence
- -30% mana regeneration
*Effect Cost: -
*Effects : -
Fairy's Ring
Class: Ring
Stats:
- +300 Mana Points
- +15 Strength
- +18 Intelligence
- +100% mana regeneration
*Effect Cost: -
*Effects : -
Beholder's Ring
Class: Ring
Stats:
- +1000 Hit Points
- +10 Armor
- +10 Strength
- +20% Health Regeneration
- -300 Mana Points
- -20% Mana Regeneration
*Effect Cost: 200 Mana
*Effects :[Threaten] Stuns the target for 5 seconds. [2 minute cooldown]
Brisingamen
Class: Necklace
Stats:
- +300 Hit Points
- +300 Mana Points
- +20 Strength
- +20 Agility
- +20 Intelligence
- +30% Health Regeneration
- +30% mana regeneration
*Effect Cost: 200 Mana
*Effects :[Goddess's Light] Heals a friendly target for 500 hit points.
*Flavour Text:The necklace of a goddess long forgotten. Despite being lost for ages, it still retains a portion of it's formidable powers.
Diabolic Plate
Class: Chest Armor(Platemail)
Stats:
- +20 Armor
- +500 Hit Points
- +32 Strength
- +5% Critical Strike Rating
- +30% Health Regeneration
*Effect Cost: -
*Effects : -
Executioner's Toxic Shiv
Class: Dagger
Stats:
- +32 Damage
- +10 Agility
- +5% Critical Strike Rating
*Effect Cost: -
*Effects :[Envenomed Weapon] Each strike imbues poison into the target which deals 6 damage per second and slows the target's movement speed by 2% [Stacks up to 5 times]
Flaming Boots Of Pesca
Class: Cloth Boots
Stats:
- +6 Amror
- +300 Hit Points
- +300 Mana Points
- +20 Intelligence
- +60 Mana Regeneration
*Effect Cost: -
*Effects : -
Harsh Survivor's Manteau
Class: Cloak
Stats:
- +1500 Hit Points
- +20 Armor
- +5% Critical Strike Rating
- +30% Health Regeneration
*Effect Cost: -
*Effects : -
Ring Of Resonating Spirits
Class: Ring
Stats:
- +600 Hit Points
- +32 Agility
- +5% Critical Strike Rating
*Effect Cost:100
*Effects :[Fiery Frenzy] Increase attack speed by 100% for 3 seconds.
Core Of The Fire Lord
Class: Ring
Stats:
- +32 Damage
- +15 Intelligence
- +15 Strength
- +5% Mana Regeneration
- +30% Health Regeneration
*Effect Cost: -
*Effects : -
*Flavour Text:The ancient ring emits a fiery spiritual aura
Mark Of Cultist
Class: Ring
Stats:
- +18 Damage
- +300 Mana Points
- +15 Intelligence
- +15% Mana Regeneration
*Effect Cost:100
*Effects :[Unholy Strength]Increase caster's strength by 15 and damage by 28 for 5 seconds.
Acolyte's Mask
Class: Helm (Cloth)
Stats:
- +300 Hit Points
- +6 Armor
- +18 Agility
- +18 Intelligence
*Effect Cost: -
*Effects : -
*Flavour Text: The wielder can hear the unholy chantings
Skull Of Frostwyrm
Class: Accessory(Trinklet)
Stats:
- +300 Hit Points
- +28 Strength
- +30 Intelligence
- +5% Evasion Rate
- +16% Health Regeneration
*Effect Cost: -
*Effects : -
*Flavour Text: The skull of a dragon
Bone Claw
Class: Dagger
Stats:
- +32 Damage
- +10 Strength
- +10 Agility
- +8 Intelligence
- +3% Attack Speed
*Effect Cost: -
*Effects :
Power Buster
Class: 2H Sword
Stats:
- +32 Damage
- +30 Strength
- -2% Attack Speed
- +16% Health Regeneration
*Effect Cost:130 -
*Effects :[Power Thrust] Thrust the blade into the ground so hard that earthen spikes rises and pierce your enemies in a straight line for 150 damage and stuns for 2 seconds.
(Basically like impale)

Madness
Class: 2H Axe
Stats:
- +60 Damage
- +32 Strength
- +6% Critical Strike Rating
- +4% Attack Speed
*Effect Cost: -
*Effects: -
Bone Staff
Class: Staff
Stats:
- +250 Mana Points
- +38 Damage
- +30 Intelligence
- +16% Health Regeneration
*Effect Cost:200 -
*Effects :[Shadow Bolt] Deals 300 shadow damage to one target and slows the target's attack speed by 50% for 3 seconds -
*Flavour Text: A staff crafted out of bones.
Eye Of Thurean
Class: Necklace
Stats:
- +300 Hit Points
- +12 Intelligence
- +30% mana regeneration
- +15% Health Regeneration
*Effect Cost: -
*Effects : -
Cape Of The Ferocious Wind
Class: Cape
Stats:
- +300 Hit Points
- +6 Armor
- +10 Intelligence
- +18 Agility
- +5% Evasion Rate
- +8% Attack Speed
- +15% Mana Regeneration
*Effect Cost:100 Mana -
*Effects :[Windy Shackles]Slows the target's attack speed by 50% and movement speed by 10%
Glacier Fist
Class: Claws
Stats:
- +42 Damage
- +28 Strength
- +30 Intelligence
- -3% Attack Speed
- +60% Mana Regeneration
*Effect Cost: -
*Effects :[Glacier Fist][Passive] Each strike has a chance of freezing the target for 3 seconds, frozen target cannot move or cast spells and takes additional 30% damage. Upon damage, target will break from Frozen status. Does not affect bosses.
*Flavour Text:A weapon created purely by ice
Bloody Edge
Class: 1H Axe
Stats:
- +30 Damage
- +28 Strength
- +15 Agility
*Effect Cost: -
*Effects :[Power Break]Each strike you make has a chance of decreasing the target's armor by 5. The debuff last for 10 seconds
Zweihander
Class: 2H Sword
Stats:
- +52 Damage
- +28 Strength
- +5% Critical Strike Rating
*Effect Cost: -
*Effects : -
Crown Of Annihilation
Class: Head(Platemail)
Stats:
- +35 Damage
- +10 Armor
- +300 Hit Points
- +28 Strength
- +28 Intelligence
- +5% Critical Strike Rating
- +16% Health Regeneration
*Effect Cost: -
*Effects : -
*Flavour Text:Crafted from the hardest material unobtainable in the mortal plane and enchanted with the primal element of Chaos.
White Light Fang Sword
Class: Dagger
Stats:
- +62 Damage
- +32 Agility
- +36 Intelligence
- +500 Mana Points
- +60% Mana Regeneration
*Effect Cost: -
*Effects :(Energy Flash) Each strike has a chance of blinding the target making the target miss 50% of it's attacks for 4 seconds.
*Flavour Text: Once used by a legendary magic warrior.
Eye Of Predictability
Class:Necklace
Stats:
- +32 Damage
- +200 Hit Points
- +250 Mana Points
- +5% Evasion
- +8% Attack Speed
- +8% Critical Strike Rating
*Effect Cost: -
*Effects : -
White Tiger Figurine
Class: Accessory (Trinklet)
Stats:
- +20 Damage
- +10 Strength
- +10 Agility
- +250 Mana Points
- +5% Evasion
- +5% Critical Strike Rating
*Effect Cost: 120 Mana
*Effects :(Wind Walk) Allows the caster to turn invisible for 5 seconds with an increased movement speed of 30% and attacking while in this form will deal additional 120 damage and breaking the invisbiility.

28 Items So Far ;) ^.^ Let's all keep contributing ;)
 
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Level 8
Joined
Oct 18, 2008
Messages
371
Slaydon! Why didnt you tell me you had a thread such as this!? I am your writer, after all, and as such, I shall take as my duty to provide you with ideas!

Sword of Nevermore
Class: One-Handed Sword
Stats: +32 Strength, +16 Agility, +12 Intelligence
*Effect Cost: -
*Effects A sword carved from the very foundations of the deepest and most dismal pits of despair within Oblivion. Grants the user a passive 8% chance to steal 150 health and 130 mana on hit.
Cloak of the Silent Wanderer
Class: Cloak/Back
Stats: +20 Agility, +18 Intelligence
*Effect Cost: 340 mana
*Effects Once belonged to the Silent Wanderer, a great and mystical wtichhunter. Silences all enemies within a 300 aoe for 15 seconds.
Helm of the Fallen Swordmistress
Class: Helmet/Head
Stats: +29 Strength, +22 Agility
*Effect Cost: 260 mana
*Effects Long ago, this helm sat upon the head of one of the finest swordmistresses ever to walk upon land. Though corrupt and dark, she always had a soft spot for young, handsome clerics... Drains 315 health from target enemy unit and transfers it to the hero.
Will post more later, but I g2g for right now.
 
Level 8
Joined
Oct 18, 2008
Messages
371
Cursed Raiment of the Rogue
Class: Robe
Stats: +8 Armor. +24 Agility, +11 Intelligence
*Effect Cost: -
*Effects A dark and flowign robe that helps the wearer hide easily in the darkness. Passive invisibility at night while not moving.
Amulet of Despair
Class: Necklace
Stats: +5 Intelligence
*Effect Cost: 125 Mana
*Effects When activated, the Amulet creates a curse on one target that causes it to miss 20% of the time, decreases armor by 10%, and decreases attack damage by 15%. Bounces 3 times.
Mace of the Trollslayer
Class: Ring
Stats: +26 Strength, +22 Attack Dmg
*Effect Cost: -
*Effects -
Here are soem more items. Again, will post more, but busy right now
 
I hate challenges, i always win :D
Never ever beat me now plz, i beg you challenger >:3




1) Mentality Stone
Class: Acessory
Stats: +3 to all Stats, +10 Damage, +4 Armor, +350 Mana
*Effect Cost: 200 Mana, 45 sec
*Effects Devotion, Unholy, and Brilliance aura and 4 second Unlimited mana spell
2) Goblin Helmet
Class: Helmet
Stats: +8 Armor
+8 HP/sec Regen
+50% Mana Regen
+500 Hit Points
+500 Mana
+10 to all attribute
Passive: 5 HP/sec regeneration aura
*Effects: Greater Revitalize:
Gives 3 bonus armor and heals 400 hit points to nearby friendly units.
Cooldown: 45. Manacost: 200.l
3) Ordinary Staff
Class: Staff
Stats: +50% attack speed
+50 damage
*Effects: Active:Staff Rage
Gives 50 bonus attack speed for 10 seconds.
Cooldown: 50 seconds
50 Mana Cost
4) Vengeance Book
Class: Book
Stats: +300 Hitpoints
+10 Damage
+20% Attack Speed
+5 armor
*Effects: Life Beyond Grave

Activates when the user hp reaches 0. User's hp and mana will be restored to 40% of max hp/mana. Gains increased 100% attack speed, 100% damage ,50% movement speed, 20% extra damage received from spells, 30% physical damage resistance. The user will be phased(No Collision) and gains invulnerability for the first 2 seconds. After the duration is up the user will die(The user has a timed life when the item activates).Lasts 12 seconds.200 Manacost .200 sec cooldown.
5) Arcane Shield
Class: Shield
Stats: +3 to all stats
+5 armor
25% chance to block 35 physical damage and restore 10 mana.
*Effects N/A
6) Drug Staff
Class: Staff
Stats: +20 int
+600 mana
+20 dmg
+3 all stats
Passive: High Strike: Gives 3.0% of your base mana pool as damage.Orb effect
*Effects Active: Smoke Weed:
-Gives +25% damage on every nuke you cast
-All nearby enemy unit's magic resistance are ignored.
-All nearby enemy unit has 30% chance to miss on attacks
-Slows the user's attack speed by 33%
-all effect lasts 8 seconds, 45 second cooldown,150 mana cost.
7) Chilling Defense
Class: Shield
Stats: +10 All Attributes
+10 Armor
+200 HP
+150 Mana
Passive: +5HP/sec regeneration aura
*Effects Active: Haze
Releases a thick haze that heals allied units for 60HP per second and makes enemies miss on 30% of attacks. Lasts for 6 seconds.
Mana Cost: 250
Cooldown: 45
8) Vengeance Helmet
Class: Helmet
Stats: +10% Lifesteal
+15% Attack Speed
+10 Attack Damage
+5 Armor
+3hp Regeneration
*Effects Active: Avatar of Vengeance

9) Arcane Sword
Class: Sword
Stats: 25 damage, 10 all stats
Passive: Reveal: Whenever you attack a unit, you get vision over that unit for 5 seconds.
*Effects N/A
10) Pariah's Shield
Class: Shield
Stats: +12 Armor
+400 hp
+6 hp regen
+75% chance to block 40 damage from attacks.
*Effects Active - Berserker's Call:
All enemy units within a 250 AOE attack the user at all costs. User gains a bonus 12 armor. Lasts 2 seconds.
Mana Cost: 100 Cooldown: 20
11) Emerald Gloves
Class: Gloves
Stats: +100 HitPoints
+3 Armor
Gives 40% chance to block 45 damage
Passive: Emerald Focus
-Every time you cast a spell, the gloves regenerate 5% of your total Mana
-While casting channeling spells: + 10 Armor, 25% Evasion (of attacks)
*Effects N/A
12) Clover Potion
Class: Potion
Stats: Luck burst:
Chances for all critical strikes, chain lightnings, bonus damage, etc. are increased in factor of 1.3 for 8 sec (1 charge, consumable)
Permanent luck: All chances increased by 1% (Permanent while holding this bottle)
*Effects N/A
13) Shield of Valhalla
Class: Shield
Stats: +15 armor
100% chance to block 10 damage
20% return damage to melee units attacking you.
*Effects N/A
14) Tranquility Gem
Class: Accessory
Stats: +300 mana
a 4 hit point per second area regeneration rate(affects a 225 AoE)
+6 armor
+8 stats
*Effects Revitalize:
Releases the very ability that this gem is said to hold. Heals all nearby allies by 300 hit points, and replenishes 250 mana. Upon activation, it gives 3 bonus armor to nearby allies. Lasts 30 seconds.
Cooldown:70 seconds
Manacost:25
14) Chaos Scepter
Class: Rod
Stats:+100% mana regen
+30 intelligence
+10 strength
+10 agility
+30 movespeed
*Effects Chaos Tornado
15) Earthmother Medallion
Class: Accessory
Stats:+15 Armor
+10 All Stats
*Effects Frees the user from any stun, movement imparing effects, sleeps and loss of hero control. The hero is then immune to all these effects for 3 seconds.
16) Rogue Knives
Class: Dagger
Stats: +30 damage
*Effects Fan of Knives
17) Fortune's Guard
Class: Accessory
Stats: +5 HP/Sec
+250 Hit Points
65% to block 40 damage
+35% attack speed
*Effects Transmute. Also Doubles what Clover Potion gives
18) Light Box
Class: Accessory
Stats: +4 All Attributes
+9 Armour
Passive: 4 HP/sec regeneration aura
Passive: 0.5 MP/sec regeneration aura
*Effects Active: Heals all allies in 600 range for 350 HP and 175 MP
Mana Cost 200
90 sec cooldown
19) Malevolent Branch
Class: Rod
Stats: +25 Damage
+10% attack speed
+5 All Stats
+10 Intelligence
+75% Mana Regeneration
Brilliance Aura: 900 Radius 1.30 mana/ second to friendly units
Devotion Aura: 900 Radius +4 Armor
*Effects Curse of the Branch: gives the enemy target:
-10 hp per second
-75% mana regen
-20% damage
-3 armour
12 second duration
30 second cooldown
20) Elemental Fists
Class: Gloves
Stats: +21 Agility/Intelligence/Strength (changeable)
*Effects Elemental Call: Summons air, water, earth, fire elemental
21) The Calling
Class: Gloves
Stats: +17 agi
+10 str
+10 int
35% chance to block 65 damage
7% movement and attack speed bonus
*Effects Animate Dead
22) God's Seal
Class: Accessory
Stats: +20 damage
+10 to all attribute
+12 armor
+300 Hp
+325 Mana
+5 hp/second regeneration
+1.75 mana/second regeneraton
*Effects Guardian angel: summon 5 guardian angel. (not clickable, but attacks,heals, and follows)
23) Locomotion
Class: Accessory
Stats: +30 MS
*Effects ACTIVE: Gear Up:
Causes the bearer to run at maximum speed (522) at the cost of losing 20 hit points per second (damage is magical). In addition, the hero takes 30% extra damage (from attacks and spells).
24) Mask of Removal
Class: Headgear
Stats: -20% Maximum HP
+15% chance to miss on attacks
-4 HP Regen
+20% lifesteal
+10 Armor
Drops Upon Death
*Effects Removal:
+100% Attack Speed
+50% damage
+10% lifesteal
+10% move speed
Note: When Removal is activated, all negative buffs from the mask are negated for the 30 second duration.
Duration: 30 seconds
Mana Cost: 250
Cooldown: 90 seconds
25) Spell Absorber
Class: Headgear
Stats: +30 strength
+10 hp regen
+8 armor
20% magic reduction
*Effects Absorb Spell:
15% spell damage reduction
26) Wooden Sandals
Class: Footwear
Stats: +5 to all attributes
+60 to movement speed
*Effects Active : Sprint
Cooldown : N/A
Mana cost : 25
Upon activation, drains 15 mana per second to increase the user's movement speed by 20%
27) Hellflamer
Class: Headgear
Stats: +4 to all stats
+20 damage
+300 health points
+10 strength
Perma Immolation
*Effects Fireball (the normal)
28) Divine Shield
Class: Shield
Stats: 45% chance to block 50 damage,
8 hp regen per sec,
300 hp,
10 armor and 25% spell resistance.
*Effects N/A
29) Dragon Sword
Class: Sword
Stats: +67 damage
+23 agility
+23 strength
23% movement speed increase
23% attack speed increase
*Effects Active:Dragon Rave
+20% accuracy
+57% attack speed
+17% movement speed
take 20% additional damage
Lasts 25 seconds
60 second cooldown
150 mana cost
30) Sonarian Necklace
Class: Accessory
Stats: +3 to All Attributes
+30 to Intelligence
+50% Mana regen
*Effects Active: Sonarian Pulse
Cooldown: 35 sec.
Mana Cost: 125
Upon activation, drains 40 mana per second and gives a 25% chance (7% for autocast spells) that a magic cast by the hero will release a sonic wave around the hero. Can be deactivated. The sonic wave range is 450 from the spellcaster and damages by 200 HP and burns 25 Mana.
31) Certes La Vue
Class: Rod
Stats: +30 Intelligence
+10 to All Attributes
*Effects Active:Certes Degen
Reduce 20% Movement Speed to the enemy for the cost of 50mp/sec on a 300 AOE and a 600 AOE truesight. 10 second cooldown.
32) Ehregeiz
Class: Hammer
Stats: +10 Strength
+50 Damage
+25% Attack Speed
Bash (Passive) 15% chance for melee, and 10% chance for range heroes, stuns for 1.1 second, deals 25 additional damage.
Energize (Passive) Each successful bash increases attack speed by 15% for melee, and 10% for range heroes.
Attack speed increase is capped at 150%.
Speed increase lasts for 7 seconds from the last increase.
*Effects N/A
33) Holy Rose
Class: Acessory
Stats: +30% spell reduction
+10 hp regen
+10 armor
+25 damage
-Improved Thorn: 15% chance to return 100% melee damage
-Holy Wind: Blocks an attack or spell that would be fatal. 220 second cooldown.
*Effects N/A
34) Skull Mace
Class: Mace
Stats: +30 attack damage
+6 to all stats
*Effects Darkra(Active)-Casts a ball of darkness that deals damage
and slows MS by 10%.
35) Sheeldras
Class: Shield
Stats: taurage All enemys that Stuns at the target will be damage with a burning fire 75hp/2sec for every stun. Then slowing enemys AS attackspeed by 5% for every stun that stacks lasts 3sec. (ONLY AGAINST MELEE STUNS)
+5 evasion
+10 all stats
+6 HP regen/second
+350 Hit Points
65% to block 40 damage
*Effects N/A
36) Judicator's Staff
Class: Staff
Stats: +21 Agility
+21 Damage
Passive: 8 HP/sec regeneration aura
*Effects Distortion Field Aura(800 AOE)
Cloaks all nearby friendly units except any heroes who wield the Judicator's Staff, and gives an additional 15 HP/sec regen.
Lasts: Lasts 11 seconds with 1.5 second fade time
90 Second Cooldown; 200 Mana Cost
37) Electrical Dagger
Class: Dagger
Stats: Orb Effect: (Passive) Chain Lightning (20% chance to cast on target, 150 dmg, hits 3 targets).
+6 Agility
+25 Damage
+50 Increased movement speed
*Effects Paralyze
The holder of the epic dagger paralyzes the enemy with shocking electricity, causing them to get stunned for 3 seconds.
Casting Range: Melee (150)
Mana Cost: 100
Cooldown: 15
38) Ring of Legend
Class: Acessory
Stats: +300 hitpoints
+150% mana regeneration
+10 hp/sec regeneration
+20 damage
15% lifesteal aura
+5 armor
75% to block 35 damage
*Effects N/A
39) Pummeler
Class: Acessory
Stats: +75 Damage
+10% chance to inflict Knockback on attack, dealing 120 bonus damage and stunning for 1 second. Knockback distance is 250.
*Effects N/A
40) Bloodmoon Elegance
Class: Dagger
Stats: +40 damage
15% Lifesteal Aura (area of 0 and therefore effective only on self, it is also considered a ranged and melee aura)
Orb Effect: Open Wounds - 20% (ranged) 30% (melee) chance to open wounds on attack, lasts 3 seconds. Open Wounds prevents all healing buffs/spells and passive health regeneration.
*Effects N/A
41) Death Sickle
Class: Sickle
Stats: +80 damage
30% Lifesteal Aura
1% of Sudden Death (the attacked will die immediately)
2% to half the life
*Effects Death Coil
42) Gourmet Steak
Class: Food
Stats: N/A
*Effects Heals half of your max health
43) Lucifer's sword
Class: Dual Sword
Stats: +30 damage
10% lifesteal
*Effects Demonization:
Gives +30 damage and triples your attack speed for 5 seconds. 100 mana and 30 sec cooldown
44) Glorious Victory
Class: Bow
Stats: +30 damage
10% lifesteal
*Effects Holy Wave:
Shoots a white Kame kame wave (dragon balls :D) dealing 100 damage. 120 mana, 30 sec cooldown
45) Infinity Shield
Class: Shield
Stats: +5 HP regen/sec
+300 HP
65% to block 40 damage
13% lifesteal

*Effects Infinity Barrier
(Active) 90 mana, 35 cooldown.
Creates a barrier to the bearer for 4 seconds. During the barrier, the holder will absorb all damage taken to him and deal it to a divided area. Affects ally heroes only.

46) Soul Seeker
Class: Shield
Stats: Adds 95 Damage
Gives 25% Aspd
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects


47) Gloves of Madness
Class: Gloves
Stats: +20%lifesteal (Orb)
+40% Attack Speed
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects Madness
When Activaed, you lose 5% of your max hp instantly, and recive 20% more dmg. After 5 sec you get:
+150% Attack speed
+50% Move Speed
That last 15 sec.
50 mana 45 sec cooldown


48) Broken Sword
Class: Sword
Stats: +40% spell reduction
+10 hp regen
+40 dmg
Passive: Soul break
10% chance to deal dmg equal to 1/2 of the enemies max mana pool on attack. The dmg is considered magical.
*Effects


49) Magi Skull
Class: Headgear
Stats: +125% Mana Regeneration
+8 HP/Sec
+6 Armor
+15 Damage
*Effects


50) Unholy Cross
Class: Staff
Stats: +200% Mana Regeneration
+15 Intelligence
+25 Damage
+15% Attack Speed
*Effects Mark of the Beast
Effect: Curse an enemy hero with the mark of the beast...666...cursed unit will be visible for 15 seconds. Cursed hero will suffer 15 damage and will be slowed by 4% per second.
Casting range: 600
Manacost: 100
Cooldown: 55


51)Avaricious Claw
Class: Claw
Stats: 12 damage, 40% attack speed, 5 to all stats
*Effects Passive: Sadistic greed
Each time you kill a unit you its corpse turns into gold. You gain 10 bonus gold for creeps, 70 bonus gold for heroes. This is an orb effect. Orb effects do not stack

Active: Avaricious Rage
The wearer of this weapon continues to grow stronger until his greed is satisfied. When activated you gain bonus damage equal to 1% of the total cost of your items in your inventory. Lasts 10 sec. (150 mana, 60 sec cd)
52)Genocide Edge
Class: Blade
Stats: 60 damage
*Effects Critical Strike and Blink Strike
53)Confusion Branch
Class: Staff
Stats: 15 to all stats, 5 armor
*Effects Active : Confusion

Completely shutdowns every passive skill the target enemy hero has(Except Passive Ultimate)for 5 seconds.Enchancing damage effects does not decrease(100 mana and cd)
54)Frozen Tiara
Class: Headgear
Stats: 300% mana regen, 450 mana, 10 to all stats
*Effects Frozen Haste: Frozen Haste: 100 mana, 10s cool down

When Frozen Haste is actived, the hero goes into a mana frenzy, doubling the mana regen he/she currently has. However, while in this haste, the hero loses 1.5% max HP per second until Frozen Haste is deactivated. (100 mana, 10 cd)
55)Shining Hammer
Class: Hammer
Stats: 85 damage
*Effects Shining Power (Passive Immolation) and Blind
56)Voidwalker's Favor
Class: Accessory
Stats: 16 Intelligence,25 Damage,10% Attack Speed,75% Mana Regeneration,25% Mana Regeneration Aura (900 AoE)
*Effects Voidwalkers (summon)
57Thought Armor
Class: Armor
Stats: 10 Intelligence,5 Armor,450 Hit Point,400 Mana Points,11% Increased Mana regen aura
58)Dead-Iron Sledge
Class: Sledge
Stats: +35 Damage, +16 Strength, +3 armor
*EffectsDead Blow
15% Chance to reduce movement speed by 35% for 5 seconds dealing an additional 3 damage on that attack for ever 5 MS target lost.
59)Golden Sword
Class: Sword
Stats: +35% Attack speed , +35 dmg
*Effects Transmute attacks and Critical Strike
60)Elder Wand
Class: Wand
Stats: + 25 INT, + 15% Spell Resistance, -15% Spell Resistance Aura (Enemies, 700 AoE)
*Effects Polymorph
61)Bloodthirst Bow
Class: Bow
Stats: 30% Evasion, 30% Attack Speed, +35 Damage, +40 Agility
*Effects 10% Pure Damage (armor or buff defying damage)
62)Might Medallion
Class: Acessory
Stats: +8 Strength, +3 HP/second Regeneration, +3 Armor
*Effects N/A
63)Fear Shield
Class: Shield
Stats: +5 HP regen/second, +300 HP, 70% chance to block 40 damage, +5 Armor, +20 damage
*Effects Thorn (without aura) and Passive Howl (means anyone near you became howl affected
64)Lihen Robe
Class: Armor
Stats: +6 to all attributes , +4 armor , +60% mana regen
*Effects N/A
65)Hammer of fortitude
Class: Hammer
Stats: +25 strength , +30 damage , -15% attack speed
*Effects Earth Slam(thunder clap with war stomp effects)
66)Nagulash Armor
Class: Armor
Stats: + 30 Intelligence , + 15 Armor , + 20% spell resistance
*Effects Summon Nagulash (nagulash model would be a golem (any))
67)Finishing Gauntlet
Class: Gloves
Stats: +75 damage , +30% attack speed
*Effects Final Blast (the user gains +35 damage when a hero near him/her has an hp 20%)
68)Gabranth
Class: sword
Stats: + 35 Damage ,+ 15% Chance to deal 100 Damage to each attack , + 300 Hit Points , + 250 Mana Points , + 150% Mana Regeneration , + 5 HP/Sec Regeneration
*Effects Day Entity (happens only on day: +25 Damage, +5 armor, Causes Immolation (400 Radius, 20 Damage per/Sec Immolation), +5 HP Regeneration/Sec and 30% IAS) and Moon Entity (25 Damage, +5 armor, Causes Eclipse Aura (400 Radius, +25 Damage including self), 50% Mana Regeneration/Sec and 20% IMS.)
69)Crystal Sword
Class: Sword
Stats: +45 damage
*Effects Fragment Strike (throws a crystal that stuns the target for 2 seconds but will lose the bonus 45 damage for 4 seconds)
70)Silver Wind
Class: Bow
Stats: +25 Agility , +35 Damage , +20% Accuracy
*Effects Tornado
71)Abyssal brow
Class: Bow
Stats: +10 Armor , +20% Lifesteal , +25 Damage
*Effects Abysall Void (lows a single target by 35% for 3 seconds, dealing 200 damage(200 mana and 40 second cooldown))




[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3361_btn.jpg[/IMG]Superbia (Pride)

+ 10 to all status
+ 35 Damage
+ Passive: Critical Strike
50% Chance 1.75x Damage Multiplier
+ Passive: Degeneration
-7 hp degen/sec
Cannot take effect if HP is 300 below.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3360_btn.jpg[/IMG]Invidia (Envy)

+ 10 to all status
+ 18 Agility
+ 6 Intellegence
+ 250 HP
+ Passive: Feedback
40 Mana Burned per Attack to Heroes
+ Active: Mirror Illusion
If this skill takes effect, all illusions that are
destroyed by a hero damages the wielder by 20% each.
Creates 3 illusions of to any unit
(except bosses) that deals 60% damage and takes 400%
damage.
20 second duration
70 second cooldown, 175 Mana Cost
Orb effects do not stack
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3362_btn.jpg[/IMG]Ira (Wrath)

+ 10 to all status
+ 10 Strength
+ 10 Damage
+ Active: Disrupted Rage
100% Damage, 60% Increased Attack Speed, +300 HP and Magic
Immunity.
When you activate this skill, you must attack any units
that you see. If you run away or turn back, hit points
will decrease by 35% and skill will be cancelled.
Lasts for 4 seconds.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3331_btn.jpg[/IMG]Gula (Gluttony)

+ 10 to all status
+ 12 damage
+ 24% Lifesteal Aura (melee)
+ 1.6 mana regen Brilliance Aura
+ 10 Devotion Aura
+ Passive: Death Kill
When your lvl is 4, 6, 8, 9, 12, 16, 18 you'll have this:
-20 Attack Damage, -7 Armor and -10 to all attributes.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3363_btn.jpg[/IMG]Avaritia (Greed)

+ 10 to all status
+ 60% incr attack speed
+ Passive: Lost Power
When you are killed while holding this, -10% gold and
start of with half HP. Cannot regen to full max HP.
This passive will only disappear for 2 min and takes
effect again when you die again.
+ Active: Greater Transmute
Convert max level 10 creep into gold
160 mana, 65 sec cooldown
Drops upon Death
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3359_btn.jpg[/IMG]Acedia (Sloth)

+ 10 to all status
+ 250 Hit Points
+ 65% to block 35 damage
+ 30% spell reduction
+ 12 hp regen
+ Passive: Absense of Care
Ables to attack allied heroes. Gives -10 to all status to
nearby allied or enemy heroes. The number of heroes near
you gives you 20 damage each. 400 Radius
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3358_btn.jpg[/IMG]Luxuria (Lust)

+ 10 to all status
+ 10% Chance to Evade
+ 70 Damage
+ Passive: Greater Immolation
70 Damage/sec Immolation
400 Radius
+ Passive: Dark Cardiac (Max Bonus Damage - 30)
Each kill gives +2 damage (Kinda like Necromastery) and
decreases HP by 10 and Mana by 5.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3315_btn.jpg[/IMG]Death orb

Slaydon, its up to you how the heroes will combine it :D
Just add the stats of all items above
But will you risk it?





[IMG]http://images1.wikia.nocookie.net/wowwiki/images/b/b1/Spell_DeathKnight_BloodPresence.png[/IMG]Blood Skull

Strengthens the Hero with the presence of blood, increasing damage by 15% and healing the Hero by 4% of damage dealt.
[IMG]http://images2.wikia.nocookie.net/wowwiki/images/c/ca/Spell_DeathKnight_FrostPresence.png[/IMG]Frost Skull

The hero takes on the presence of frost, increasing total health by 10%, raised armor by 60%, and reducing damage taken by 5%.
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/2/21/Spell_DeathKnight_UnholyPresence.png[/IMG]Unholy Skull

Infuses the hero with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the cooldown on all skill by 0.5 sec.
NOTE: only one can be carried.




[IMG]http://www.hiveworkshop.com/forums/resource_images/2/icons_1414_btn.jpg[/IMG]Apocalypse

+ 550 Hit Points
+ 15 HP/Sec Regeneration
+ 25% Life Steal
+ 60 Strength
+ 5 Armor
+ 15% to block 70 damage
+ Active: Unholy Rage
50 sec cooldown, no mana cost, gives 40 bonus damage
and additional 20% life steal for 20 secs
+ Passive: Hellfire Aura
Units around the wielder regenerates hit points by 15.
Each unit gains +20 Base Damage and +10 Armor.
Any unit that attacks the wielder or allied units will be
given 35% Damage Return. All units will have 20% Lifesteal.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_732_btn.jpg[/IMG] Armageddon

+ 46 damage
+ 46 Agility
+ 16 Strength
+ 30% Evasion
+ 80% IAS and 10% IMS
+ 10 Armor
+5 Armor Aura
-5 Armor Aura
+ 15% Attack Speed Aura
+ Passive: Maim
10% chance, -40% attack speed
-40% movement speed for 5 sec
+ Active: Blood Weapons (Ables Autocast)
When you hit an enemy with the number "4" or "6" in their
hit points, deals 300 extra damage to opponent.
Drains mana by 50 on each attack.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_743_btn.jpg[/IMG]Ragnarok

+ 200 Hit Points and +150 Mana
+ 6 HP regen/second
+ 150% mana regen
+ 40 to All Attributes
+ Active: Blocks most targeted spells once every 18 seconds
+ Passive: Nova Aura
Units with skills, around the wielder, regenerates mana
points by 150%. Mana Cost will be halved including item
mana cost. Any unit that attacks the wielder or allied
units will be slowed by -20% attack speed and each kill
gains 50 mana.
+ Passive: Frost Attack
-30% Attack Speed
-35% Run Speed




[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4111_btn.jpg[/IMG]Overlord's Might

Gives 25 strength
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4109_btn.jpg[/IMG]Ranger's Theft

Gives 25 agility
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4110_btn.jpg[/IMG]Vizier's Insight

Gives 25 intelligence
[IMG]http://www.hiveworkshop.com/forums/resource_images/6/icons_5524_btn.jpg[/IMG]Crown of the Gods

Gives 50 to all stats
Need the other 3 rings








LUL









[IMG]http://www.hiveworkshop.com/forums/resource_images/8/icons_7571_btn.jpg[/IMG]Gwafunite

Summons Metal Gwafu Solid to aid you
Gwafu has >:) damage, armor, hp, and mana
has >:) item slots
and >:) size
[IMG]http://www.hiveworkshop.com/forums/resource_images/7/icons_6163_btn.jpg[/IMG] Nuclear Reactor Add-on

Upgrades Gwafu to the Nuclear Incarnate
Gwafu has >>:) damage, armor, hp, and mana
has >>:) item slots
and >>:) size
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4770_btn.jpg[/IMG] Terran Tech Add-on

Upgrades Gwafu to the Thor Behemoth
Gwafu has >>:) damage, armor, hp, and mana
has >>:) item slots
and >>:) size






[IMG]http://images4.wikia.nocookie.net/wowwiki/images/0/0a/INV_Weapon_Shortblade_40.png[/IMG]The Sword

+25 STR
+20dmg increase
+4 HP regen per sec
[IMG]http://images3.wikia.nocookie.net/wowwiki/images/3/3a/INV_Weapon_Shortblade_61.png[/IMG]The Spear

+25 STR
+10% HP increase
+2 HP regen per sec




[IMG]http://images4.wikia.nocookie.net/wowwiki/images/6/65/INV_Sword_106.png[/IMG]The Dagger

+25 AGI
+10% increase attackspeed
+4 armor
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/3/3e/INV_Mace_17.png[/IMG]The Mace

+25 AGI
+20 dmg
+2 armor




[IMG]http://images2.wikia.nocookie.net/wowwiki/images/e/e5/INV_Staff_81.png[/IMG]The Wand

+25 INT
+20% spell dmg increase
+150% mana regen
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/f/fd/INV_Weapon_ShortBlade_83.png[/IMG]The Staff

+25 INT
+20 dmg increase
+100% mana regen



[IMG]http://i151.photobucket.com/albums/s137/denumero23/IIs/crystalshard.jpg[/IMG]Crystal Shard

+ 6 to all stats
Reflect(Passive, Non-aura thorns)
[IMG]http://i151.photobucket.com/albums/s137/denumero23/IIs/crystalsword.png[/IMG]Crystal Sword

+ 25 Str
+ 7 to all stats
Reflect(Passive)
Blood Stain (Passive) 25 hits=Bloodlust
[IMG]http://i151.photobucket.com/albums/s137/denumero23/IIs/crystalbow.png[/IMG]Crystal Bow

+ 25 Agi
+ 7 to all stats
Reflect(Passive)
Charge Arrow [activation skill] when activated, you will attack with more damage. Also shoots 5 arrows at once. (drains mana)
[IMG]http://i151.photobucket.com/albums/s137/denumero23/IIs/crystalstaff-1.png[/IMG]Crystal Staff

+ 25 Int
+ 7 to all stats
Reflect(Passive)
Reflect Light (active (blind)) like your neighbor blind, but the effect is chain





 
Last edited:
Level 8
Joined
Oct 18, 2008
Messages
371
Ring of the Eternal Seas
Class: Ring
Stats: +34 Intelligence, +500 Health Points
*Effect Cost: 510 Mana
*Effects Summons 4 Titans of the Eternal Seas to fight for you for 240 seconds.
Shard of the Eternal Seas
Class: Necklace/Neck
Stats: +21 Intelligence
*Effect Cost: -
*Effects Gives a passive bonus to mana regen.
Crown of the Eternal Seas
Class: Helmet/Head
Stats: +46 Intelligence, +2 Armor, +600 Mana
*Effect Cost: 680 Mana
*Effects Calls forth a great wave that rushes outward to deal 1875 damages to all foes it hits.
Cloak of the Eternal Seas
Class: Cloak/Back
Stats: +16 Intelligence, +4 Agility, +1 Armor
*Effect Cost: -
*Effects -
Robes of the Eternal Seas
Class: Chest
Stats: +40 Intelligence, +4 Armor, +200 Health Points, +330 Mana
*Effect Cost: -
*Effects Gives a passive 10% chance on hit to steal 220 mana from the target.
Leggings of the Eternal Seas
Class: Legs/Pants
Stats: +24 Intelligence, +3 Armor
*Effect Cost: -
*Effects -
Moccasins of the Eternal Seas
Class: Feet/Shoes
Stats: +18 Intelligence, +10% Move Speed
*Effect Cost: -
*Effects -
Rod of the Eternal Seas
Class: Staff
Stats: +43 Intelligence, +68 Attack Damage
*Effect Cost: 380 Mana
*Effects When activated, gives the user a 20% chance to intsantly kill a unit and transform it into a Titan of the Eternal Seas. Effect lasts for 6 seconds, Titans last 240 seconds.
Mantle of the Eternal Seas
Class: Shoulders/Pauldrens
Stats: +28 Intelligence, +150 Mana, +1 Armor
*Effect Cost: -
*Effects -
Sash of the Eternal Seas
Class: Belt/Waist
Stats: +14 Intelligence, +1 Armor
*Effect Cost: -
*Effects -
Tipless Gloves of the Eternal Seas
Class: Gloves/Hands
Stats: +26 Intelligence, +1 Armor, +140 Mana
*Effect Cost: 35 Mana/sec
*Effects Once activated, the wearer has +40 Attack Damage, losing 35 mana per second until deactivated.
Band of the Eternal Seas
Class: Ring
Stats: +31 Intelligence, +300 Health Points, +120 Mana
*Effect Cost: -
*Effects Gives a passive 40% health regeneration bonus.
Item Set #1: Eternal Seas Set: Caster Set


More sets to come. Will post them later.
 
lol

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Level 13
Joined
Feb 8, 2009
Messages
1,193
super lol your mace shouldn't be agility its strength and spear should be agility since when did a weak but fast person use a mace?
 
Level 13
Joined
May 11, 2008
Messages
1,198
Could you maybe focus on the Simple n00b items first? So i can put them maybe in the sewers.
lol who wants to work on an rpg's beginning first? work on the end first, then work your way towards the beginning. you can always go back and edit the end, but going back to the beginning to edit something always feels like stepping backwards...

btw, pharaoh, the jewel idea is interesting, but i'd rather the item give bonus movement speed but give damage equal to something like double the movement speed adjustment. sortof a fire effect rather than ice i suppose.

but yeah, cool thread, wow this is 6 pages by now huh? i should read through it...feel free to check out my thread too guys it's just starting in map development forum...
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
My fire-ring set from minor to greater.

Ring of Minor Fire
Class: Ring
Stats: +5 all stats.
Effect Cost: 25 mana
Effect Fires a firebolt, stunning the unit.
Ring of Fire
Class: Ring
Stats: +10 all stats.
Effect Cost: 50 mana
Effect Shoots a firewave, making people burn for 20 hp per sec.
Ring of Greater Fire
Class: Ring
Stats: +15 all stats.
Effect Cost: 100 mana
Effect Cooldown: 60seconds
Effect Calls a meteorite to hit on the marked spot, dealing 300 damage.
Ring of Master Fire
Class: Ring
Stats: +25 all stats.
Effect Cost: 200 mana
Effect Cooldown: 90seconds
Effect Engulfs the spot with flames, dealing 75 damage per second. Lasts for 20 seconds.
Ring of Demonic Fire
Class: Ring
Stats: +50 all stats.
Effect Cost: 500 mana
Effect Cooldown: 120seconds
Effect Makes the area detonate in 5 seconds, dealing 1000 damage to everyone on the area. Afterburn does 100 damage per second for 5 seconds..
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Hi, here's some:
Chest of the Elements
Class: Chest Armor
Stats: 20 Strength, 20 armor
*Effect Cost:
*Effects Blocks 500 damage every 30 second.
Sword of the Corrupted One
Class: Weapon
Stats: 40 damage
*Effect Cost: 240 Mana
*Effects Corruption:Every strike adds a buff to units that gives -5 armor.
Rusted Sword
Class: Weapon
Stats: 1 damage, 1 Strength
*Effect Cost:
*Effects Break: Every hit has 5% chance to break the sword, making it impossible to use.
Gem of Nature
Class: Artifact
Stats: 20 Intelligence
*Effect Cost: 100 Mana
*Effects Poisonous Roots: Roots the target unit with poisonous roots, dealing 50 damage per second and holding the target for 10 seconds.
Arcane Staff
Class: Staff
Stats: 15 Intelligence
*Effect Cost: 200 Mana
*Effects Arcane Bolt: Launches a bolt of arcane energy to the target, dealing 100 damage and pushing the target away. If the pushed unit hits something, it will deal 50 damage.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
Ring of Lesser Ice

Class: Ring
Stats: +100 mana, +2 mana regeneration rate.
Effect Cost: 25
Effect: Fires a frostbolt towards an enemy, dealing 75 damage and stunning for 2 seconds.
Ring of Ice

Class: Ring
Stats: +200 mana, +3 mana regeneration rate, +5 intelligence.
Effect Cost: 50
Effect: A simple frost nova, instead of doing damage when cast, it does 20 freezing dmg per second for 10 seconds and slows by 10%.
Ring of Greater Ice

Class: Ring
Stats: +500 mana, +5 mana regeneration rate, +15 intelligence.
Effect Cost: 100
Effect: Freezes every unit in an area, making them suffer 50dmg per second for 10 seconds and also slowing by 20%.
Ring of Masters Ice

Class: Ring
Stats: +1000 mana, +10 mana regeneration rate, +30 intelligence.
Effect Cost: 200
Effect Cooldown: 180seconds
Effect: the area have blizzard, slowing everyone by 50% and dealing 25dmg per second for 1 minute..
Ring of Ice God

Class: Ring
Stats: +3000 mana, +15 mana regeneration rate, +75 intelligence.
Effect Cost: 1000
Effect Cooldown: 300seconds
Effect: Causes every unit in area of 1500 be rapidly cast frost nova on, dealing 200 dmg per nova and slowing by 30%. Casts 6 novas on total.
Im going to make rings of nature and wind too, after that i put them in a pack on 1 post.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Moar items...

Crown of the Holy One
Class: Crown
Stats: 10 Agility, 10 Strength, 10 Intelligence
*Effect Cost: 100
*Effects Blessing: Heals targeted unit for 200 health.
Granite Hammer
Class: Hammer
Stats: 30 Strength
*Effect Cost:
*Effects Has 10% chance to stun units and knockback them away.
Book of Thousand Souls
Class: Artifact
Stats: +500 Mana, 20 Intelligence
*Effect Cost:
*Effects Power of the Souls: The souls guard the caster and its allies, giving +9 armor to all friendly units in 500 range.
Mirror Shield
Class: Shield
Stats: 20 Armor, 200 Health
*Effect Cost:
*Effects Reflect: Reflects 50% of attacker's damage back.
Pendant of Frost
Class: Artifact
Stats: 5 Strength, 5 Intelligence, 5 Agility
*Effect Cost:
*Effects Enchances holder's weapon by giving it an ice attack.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
Ring of Lesser Nature

Class: Ring
Stats: +100 HP, +1% life regeneration rate.
Effect Cost: 75
Effect: Entagles enemy for 12 seconds, dealing 5 dmg over time.
Ring of Nature

Class: Ring
Stats: +200 HP, +1.5% life regeneration rate, +5 str.
Effect Cost: 100
Effect: Spawns 3 treants from the trees (force of nature).
Ring of Greater Nature

Class: Ring
Stats: +500 HP, +3% life regeneration rate, +15 str.
Effect Cost: 250
Effect: Spawns 2 ancient guardians and 5 treants from a huge area of trees.
Ring of Masters Nature

Class: Ring
Stats: +1000 HP, +5% life regeneration rate, +30 str.
Effect Cost: 550
Effect: Entagles every nearby enemy soldier and spawns 2 x number of entagled enemies treants. (so 5 entagled - 10 treants).
Ring of God of Nature

Class: Ring
Stats: +5000 HP, +20% life regeneration rate, +100 str.
Effect Cost: 2000
Effect: Spawns 7 ancient guardians, 2 ancients of war (trains 1 treant every 10 seconds) and 30 treants out of a extremely huge area for 2 minutes.. Also entagles every unit in area of 3000AoE for 5 seconds, dealing 100 dmg per second.
Im going to change to other items soon.
 
  • Like
Reactions: Rui
I edited my long post :D
I merged them right here

I hate challenges, i always win :D
Never ever beat me now plz, i beg you challenger >:3




1) Mentality Stone
Class: Acessory
Stats: +3 to all Stats, +10 Damage, +4 Armor, +350 Mana
*Effect Cost: 200 Mana, 45 sec
*Effects Devotion, Unholy, and Brilliance aura and 4 second Unlimited mana spell
2) Goblin Helmet
Class: Helmet
Stats: +8 Armor
+8 HP/sec Regen
+50% Mana Regen
+500 Hit Points
+500 Mana
+10 to all attribute
Passive: 5 HP/sec regeneration aura
*Effects: Greater Revitalize:
Gives 3 bonus armor and heals 400 hit points to nearby friendly units.
Cooldown: 45. Manacost: 200.l
3) Ordinary Staff
Class: Staff
Stats: +50% attack speed
+50 damage
*Effects: Active:Staff Rage
Gives 50 bonus attack speed for 10 seconds.
Cooldown: 50 seconds
50 Mana Cost
4) Vengeance Book
Class: Book
Stats: +300 Hitpoints
+10 Damage
+20% Attack Speed
+5 armor
*Effects: Life Beyond Grave

Activates when the user hp reaches 0. User's hp and mana will be restored to 40% of max hp/mana. Gains increased 100% attack speed, 100% damage ,50% movement speed, 20% extra damage received from spells, 30% physical damage resistance. The user will be phased(No Collision) and gains invulnerability for the first 2 seconds. After the duration is up the user will die(The user has a timed life when the item activates).Lasts 12 seconds.200 Manacost .200 sec cooldown.
5) Arcane Shield
Class: Shield
Stats: +3 to all stats
+5 armor
25% chance to block 35 physical damage and restore 10 mana.
*Effects N/A
6) Drug Staff
Class: Staff
Stats: +20 int
+600 mana
+20 dmg
+3 all stats
Passive: High Strike: Gives 3.0% of your base mana pool as damage.Orb effect
*Effects Active: Smoke Weed:
-Gives +25% damage on every nuke you cast
-All nearby enemy unit's magic resistance are ignored.
-All nearby enemy unit has 30% chance to miss on attacks
-Slows the user's attack speed by 33%
-all effect lasts 8 seconds, 45 second cooldown,150 mana cost.
7) Chilling Defense
Class: Shield
Stats: +10 All Attributes
+10 Armor
+200 HP
+150 Mana
Passive: +5HP/sec regeneration aura
*Effects Active: Haze
Releases a thick haze that heals allied units for 60HP per second and makes enemies miss on 30% of attacks. Lasts for 6 seconds.
Mana Cost: 250
Cooldown: 45
8) Vengeance Helmet
Class: Helmet
Stats: +10% Lifesteal
+15% Attack Speed
+10 Attack Damage
+5 Armor
+3hp Regeneration
*Effects Active: Avatar of Vengeance

9) Arcane Sword
Class: Sword
Stats: 25 damage, 10 all stats
Passive: Reveal: Whenever you attack a unit, you get vision over that unit for 5 seconds.
*Effects N/A
10) Pariah's Shield
Class: Shield
Stats: +12 Armor
+400 hp
+6 hp regen
+75% chance to block 40 damage from attacks.
*Effects Active - Berserker's Call:
All enemy units within a 250 AOE attack the user at all costs. User gains a bonus 12 armor. Lasts 2 seconds.
Mana Cost: 100 Cooldown: 20
11) Emerald Gloves
Class: Gloves
Stats: +100 HitPoints
+3 Armor
Gives 40% chance to block 45 damage
Passive: Emerald Focus
-Every time you cast a spell, the gloves regenerate 5% of your total Mana
-While casting channeling spells: + 10 Armor, 25% Evasion (of attacks)
*Effects N/A
12) Clover Potion
Class: Potion
Stats: Luck burst:
Chances for all critical strikes, chain lightnings, bonus damage, etc. are increased in factor of 1.3 for 8 sec (1 charge, consumable)
Permanent luck: All chances increased by 1% (Permanent while holding this bottle)
*Effects N/A
13) Shield of Valhalla
Class: Shield
Stats: +15 armor
100% chance to block 10 damage
20% return damage to melee units attacking you.
*Effects N/A
14) Tranquility Gem
Class: Accessory
Stats: +300 mana
a 4 hit point per second area regeneration rate(affects a 225 AoE)
+6 armor
+8 stats
*Effects Revitalize:
Releases the very ability that this gem is said to hold. Heals all nearby allies by 300 hit points, and replenishes 250 mana. Upon activation, it gives 3 bonus armor to nearby allies. Lasts 30 seconds.
Cooldown:70 seconds
Manacost:25
14) Chaos Scepter
Class: Rod
Stats:+100% mana regen
+30 intelligence
+10 strength
+10 agility
+30 movespeed
*Effects Chaos Tornado
15) Earthmother Medallion
Class: Accessory
Stats:+15 Armor
+10 All Stats
*Effects Frees the user from any stun, movement imparing effects, sleeps and loss of hero control. The hero is then immune to all these effects for 3 seconds.
16) Rogue Knives
Class: Dagger
Stats: +30 damage
*Effects Fan of Knives
17) Fortune's Guard
Class: Accessory
Stats: +5 HP/Sec
+250 Hit Points
65% to block 40 damage
+35% attack speed
*Effects Transmute. Also Doubles what Clover Potion gives
18) Light Box
Class: Accessory
Stats: +4 All Attributes
+9 Armour
Passive: 4 HP/sec regeneration aura
Passive: 0.5 MP/sec regeneration aura
*Effects Active: Heals all allies in 600 range for 350 HP and 175 MP
Mana Cost 200
90 sec cooldown
19) Malevolent Branch
Class: Rod
Stats: +25 Damage
+10% attack speed
+5 All Stats
+10 Intelligence
+75% Mana Regeneration
Brilliance Aura: 900 Radius 1.30 mana/ second to friendly units
Devotion Aura: 900 Radius +4 Armor
*Effects Curse of the Branch: gives the enemy target:
-10 hp per second
-75% mana regen
-20% damage
-3 armour
12 second duration
30 second cooldown
20) Elemental Fists
Class: Gloves
Stats: +21 Agility/Intelligence/Strength (changeable)
*Effects Elemental Call: Summons air, water, earth, fire elemental
21) The Calling
Class: Gloves
Stats: +17 agi
+10 str
+10 int
35% chance to block 65 damage
7% movement and attack speed bonus
*Effects Animate Dead
22) God's Seal
Class: Accessory
Stats: +20 damage
+10 to all attribute
+12 armor
+300 Hp
+325 Mana
+5 hp/second regeneration
+1.75 mana/second regeneraton
*Effects Guardian angel: summon 5 guardian angel. (not clickable, but attacks,heals, and follows)
23) Locomotion
Class: Accessory
Stats: +30 MS
*Effects ACTIVE: Gear Up:
Causes the bearer to run at maximum speed (522) at the cost of losing 20 hit points per second (damage is magical). In addition, the hero takes 30% extra damage (from attacks and spells).
24) Mask of Removal
Class: Headgear
Stats: -20% Maximum HP
+15% chance to miss on attacks
-4 HP Regen
+20% lifesteal
+10 Armor
Drops Upon Death
*Effects Removal:
+100% Attack Speed
+50% damage
+10% lifesteal
+10% move speed
Note: When Removal is activated, all negative buffs from the mask are negated for the 30 second duration.
Duration: 30 seconds
Mana Cost: 250
Cooldown: 90 seconds
25) Spell Absorber
Class: Headgear
Stats: +30 strength
+10 hp regen
+8 armor
20% magic reduction
*Effects Absorb Spell:
15% spell damage reduction
26) Wooden Sandals
Class: Footwear
Stats: +5 to all attributes
+60 to movement speed
*Effects Active : Sprint
Cooldown : N/A
Mana cost : 25
Upon activation, drains 15 mana per second to increase the user's movement speed by 20%
27) Hellflamer
Class: Headgear
Stats: +4 to all stats
+20 damage
+300 health points
+10 strength
Perma Immolation
*Effects Fireball (the normal)
28) Divine Shield
Class: Shield
Stats: 45% chance to block 50 damage,
8 hp regen per sec,
300 hp,
10 armor and 25% spell resistance.
*Effects N/A
29) Dragon Sword
Class: Sword
Stats: +67 damage
+23 agility
+23 strength
23% movement speed increase
23% attack speed increase
*Effects Active:Dragon Rave
+20% accuracy
+57% attack speed
+17% movement speed
take 20% additional damage
Lasts 25 seconds
60 second cooldown
150 mana cost
30) Sonarian Necklace
Class: Accessory
Stats: +3 to All Attributes
+30 to Intelligence
+50% Mana regen
*Effects Active: Sonarian Pulse
Cooldown: 35 sec.
Mana Cost: 125
Upon activation, drains 40 mana per second and gives a 25% chance (7% for autocast spells) that a magic cast by the hero will release a sonic wave around the hero. Can be deactivated. The sonic wave range is 450 from the spellcaster and damages by 200 HP and burns 25 Mana.
31) Certes La Vue
Class: Rod
Stats: +30 Intelligence
+10 to All Attributes
*Effects Active:Certes Degen
Reduce 20% Movement Speed to the enemy for the cost of 50mp/sec on a 300 AOE and a 600 AOE truesight. 10 second cooldown.
32) Ehregeiz
Class: Hammer
Stats: +10 Strength
+50 Damage
+25% Attack Speed
Bash (Passive) 15% chance for melee, and 10% chance for range heroes, stuns for 1.1 second, deals 25 additional damage.
Energize (Passive) Each successful bash increases attack speed by 15% for melee, and 10% for range heroes.
Attack speed increase is capped at 150%.
Speed increase lasts for 7 seconds from the last increase.
*Effects N/A
33) Holy Rose
Class: Acessory
Stats: +30% spell reduction
+10 hp regen
+10 armor
+25 damage
-Improved Thorn: 15% chance to return 100% melee damage
-Holy Wind: Blocks an attack or spell that would be fatal. 220 second cooldown.
*Effects N/A
34) Skull Mace
Class: Mace
Stats: +30 attack damage
+6 to all stats
*Effects Darkra(Active)-Casts a ball of darkness that deals damage
and slows MS by 10%.
35) Sheeldras
Class: Shield
Stats: taurage All enemys that Stuns at the target will be damage with a burning fire 75hp/2sec for every stun. Then slowing enemys AS attackspeed by 5% for every stun that stacks lasts 3sec. (ONLY AGAINST MELEE STUNS)
+5 evasion
+10 all stats
+6 HP regen/second
+350 Hit Points
65% to block 40 damage
*Effects N/A
36) Judicator's Staff
Class: Staff
Stats: +21 Agility
+21 Damage
Passive: 8 HP/sec regeneration aura
*Effects Distortion Field Aura(800 AOE)
Cloaks all nearby friendly units except any heroes who wield the Judicator's Staff, and gives an additional 15 HP/sec regen.
Lasts: Lasts 11 seconds with 1.5 second fade time
90 Second Cooldown; 200 Mana Cost
37) Electrical Dagger
Class: Dagger
Stats: Orb Effect: (Passive) Chain Lightning (20% chance to cast on target, 150 dmg, hits 3 targets).
+6 Agility
+25 Damage
+50 Increased movement speed
*Effects Paralyze
The holder of the epic dagger paralyzes the enemy with shocking electricity, causing them to get stunned for 3 seconds.
Casting Range: Melee (150)
Mana Cost: 100
Cooldown: 15
38) Ring of Legend
Class: Acessory
Stats: +300 hitpoints
+150% mana regeneration
+10 hp/sec regeneration
+20 damage
15% lifesteal aura
+5 armor
75% to block 35 damage
*Effects N/A
39) Pummeler
Class: Acessory
Stats: +75 Damage
+10% chance to inflict Knockback on attack, dealing 120 bonus damage and stunning for 1 second. Knockback distance is 250.
*Effects N/A
40) Bloodmoon Elegance
Class: Dagger
Stats: +40 damage
15% Lifesteal Aura (area of 0 and therefore effective only on self, it is also considered a ranged and melee aura)
Orb Effect: Open Wounds - 20% (ranged) 30% (melee) chance to open wounds on attack, lasts 3 seconds. Open Wounds prevents all healing buffs/spells and passive health regeneration.
*Effects N/A
41) Death Sickle
Class: Sickle
Stats: +80 damage
30% Lifesteal Aura
1% of Sudden Death (the attacked will die immediately)
2% to half the life
*Effects Death Coil
42) Gourmet Steak
Class: Food
Stats: N/A
*Effects Heals half of your max health
43) Lucifer's sword
Class: Dual Sword
Stats: +30 damage
10% lifesteal
*Effects Demonization:
Gives +30 damage and triples your attack speed for 5 seconds. 100 mana and 30 sec cooldown
44) Glorious Victory
Class: Bow
Stats: +30 damage
10% lifesteal
*Effects Holy Wave:
Shoots a white Kame kame wave (dragon balls :D) dealing 100 damage. 120 mana, 30 sec cooldown
45) Infinity Shield
Class: Shield
Stats: +5 HP regen/sec
+300 HP
65% to block 40 damage
13% lifesteal

*Effects Infinity Barrier
(Active) 90 mana, 35 cooldown.
Creates a barrier to the bearer for 4 seconds. During the barrier, the holder will absorb all damage taken to him and deal it to a divided area. Affects ally heroes only.

46) Soul Seeker
Class: Shield
Stats: Adds 95 Damage
Gives 25% Aspd
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects


47) Gloves of Madness
Class: Gloves
Stats: +20%lifesteal (Orb)
+40% Attack Speed
Decreases The Foes Strength by 2 Each Hit for 5 seconds .
*Effects Madness
When Activaed, you lose 5% of your max hp instantly, and recive 20% more dmg. After 5 sec you get:
+150% Attack speed
+50% Move Speed
That last 15 sec.
50 mana 45 sec cooldown


48) Broken Sword
Class: Sword
Stats: +40% spell reduction
+10 hp regen
+40 dmg
Passive: Soul break
10% chance to deal dmg equal to 1/2 of the enemies max mana pool on attack. The dmg is considered magical.
*Effects


49) Magi Skull
Class: Headgear
Stats: +125% Mana Regeneration
+8 HP/Sec
+6 Armor
+15 Damage
*Effects


50) Unholy Cross
Class: Staff
Stats: +200% Mana Regeneration
+15 Intelligence
+25 Damage
+15% Attack Speed
*Effects Mark of the Beast
Effect: Curse an enemy hero with the mark of the beast...666...cursed unit will be visible for 15 seconds. Cursed hero will suffer 15 damage and will be slowed by 4% per second.
Casting range: 600
Manacost: 100
Cooldown: 55


51)Avaricious Claw
Class: Claw
Stats: 12 damage, 40% attack speed, 5 to all stats
*Effects Passive: Sadistic greed
Each time you kill a unit you its corpse turns into gold. You gain 10 bonus gold for creeps, 70 bonus gold for heroes. This is an orb effect. Orb effects do not stack

Active: Avaricious Rage
The wearer of this weapon continues to grow stronger until his greed is satisfied. When activated you gain bonus damage equal to 1% of the total cost of your items in your inventory. Lasts 10 sec. (150 mana, 60 sec cd)
52)Genocide Edge
Class: Blade
Stats: 60 damage
*Effects Critical Strike and Blink Strike
53)Confusion Branch
Class: Staff
Stats: 15 to all stats, 5 armor
*Effects Active : Confusion

Completely shutdowns every passive skill the target enemy hero has(Except Passive Ultimate)for 5 seconds.Enchancing damage effects does not decrease(100 mana and cd)
54)Frozen Tiara
Class: Headgear
Stats: 300% mana regen, 450 mana, 10 to all stats
*Effects Frozen Haste: Frozen Haste: 100 mana, 10s cool down

When Frozen Haste is actived, the hero goes into a mana frenzy, doubling the mana regen he/she currently has. However, while in this haste, the hero loses 1.5% max HP per second until Frozen Haste is deactivated. (100 mana, 10 cd)
55)Shining Hammer
Class: Hammer
Stats: 85 damage
*Effects Shining Power (Passive Immolation) and Blind
56)Voidwalker's Favor
Class: Accessory
Stats: 16 Intelligence,25 Damage,10% Attack Speed,75% Mana Regeneration,25% Mana Regeneration Aura (900 AoE)
*Effects Voidwalkers (summon)
57Thought Armor
Class: Armor
Stats: 10 Intelligence,5 Armor,450 Hit Point,400 Mana Points,11% Increased Mana regen aura
58)Dead-Iron Sledge
Class: Sledge
Stats: +35 Damage, +16 Strength, +3 armor
*EffectsDead Blow
15% Chance to reduce movement speed by 35% for 5 seconds dealing an additional 3 damage on that attack for ever 5 MS target lost.
59)Golden Sword
Class: Sword
Stats: +35% Attack speed , +35 dmg
*Effects Transmute attacks and Critical Strike
60)Elder Wand
Class: Wand
Stats: + 25 INT, + 15% Spell Resistance, -15% Spell Resistance Aura (Enemies, 700 AoE)
*Effects Polymorph
61)Bloodthirst Bow
Class: Bow
Stats: 30% Evasion, 30% Attack Speed, +35 Damage, +40 Agility
*Effects 10% Pure Damage (armor or buff defying damage)
62)Might Medallion
Class: Acessory
Stats: +8 Strength, +3 HP/second Regeneration, +3 Armor
*Effects N/A
63)Fear Shield
Class: Shield
Stats: +5 HP regen/second, +300 HP, 70% chance to block 40 damage, +5 Armor, +20 damage
*Effects Thorn (without aura) and Passive Howl (means anyone near you became howl affected
64)Lihen Robe
Class: Armor
Stats: +6 to all attributes , +4 armor , +60% mana regen
*Effects N/A
65)Hammer of fortitude
Class: Hammer
Stats: +25 strength , +30 damage , -15% attack speed
*Effects Earth Slam(thunder clap with war stomp effects)
66)Nagulash Armor
Class: Armor
Stats: + 30 Intelligence , + 15 Armor , + 20% spell resistance
*Effects Summon Nagulash (nagulash model would be a golem (any))
67)Finishing Gauntlet
Class: Gloves
Stats: +75 damage , +30% attack speed
*Effects Final Blast (the user gains +35 damage when a hero near him/her has an hp 20%)
68)Gabranth
Class: sword
Stats: + 35 Damage ,+ 15% Chance to deal 100 Damage to each attack , + 300 Hit Points , + 250 Mana Points , + 150% Mana Regeneration , + 5 HP/Sec Regeneration
*Effects Day Entity (happens only on day: +25 Damage, +5 armor, Causes Immolation (400 Radius, 20 Damage per/Sec Immolation), +5 HP Regeneration/Sec and 30% IAS) and Moon Entity (25 Damage, +5 armor, Causes Eclipse Aura (400 Radius, +25 Damage including self), 50% Mana Regeneration/Sec and 20% IMS.)
69)Crystal Sword
Class: Sword
Stats: +45 damage
*Effects Fragment Strike (throws a crystal that stuns the target for 2 seconds but will lose the bonus 45 damage for 4 seconds)
70)Silver Wind
Class: Bow
Stats: +25 Agility , +35 Damage , +20% Accuracy
*Effects Tornado
71)Abyssal brow
Class: Bow
Stats: +10 Armor , +20% Lifesteal , +25 Damage
*Effects Abysall Void (lows a single target by 35% for 3 seconds, dealing 200 damage(200 mana and 40 second cooldown))





[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3361_btn.jpg[/IMG]Superbia (Pride)

+ 10 to all status
+ 35 Damage
+ Passive: Critical Strike
50% Chance 1.75x Damage Multiplier
+ Passive: Degeneration
-7 hp degen/sec
Cannot take effect if HP is 300 below.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3360_btn.jpg[/IMG]Invidia (Envy)

+ 10 to all status
+ 18 Agility
+ 6 Intellegence
+ 250 HP
+ Passive: Feedback
40 Mana Burned per Attack to Heroes
+ Active: Mirror Illusion
If this skill takes effect, all illusions that are
destroyed by a hero damages the wielder by 20% each.
Creates 3 illusions of to any unit
(except bosses) that deals 60% damage and takes 400%
damage.
20 second duration
70 second cooldown, 175 Mana Cost
Orb effects do not stack
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3362_btn.jpg[/IMG]Ira (Wrath)

+ 10 to all status
+ 10 Strength
+ 10 Damage
+ Active: Disrupted Rage
100% Damage, 60% Increased Attack Speed, +300 HP and Magic
Immunity.
When you activate this skill, you must attack any units
that you see. If you run away or turn back, hit points
will decrease by 35% and skill will be cancelled.
Lasts for 4 seconds.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3331_btn.jpg[/IMG]Gula (Gluttony)

+ 10 to all status
+ 12 damage
+ 24% Lifesteal Aura (melee)
+ 1.6 mana regen Brilliance Aura
+ 10 Devotion Aura
+ Passive: Death Kill
When your lvl is 4, 6, 8, 9, 12, 16, 18 you'll have this:
-20 Attack Damage, -7 Armor and -10 to all attributes.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3363_btn.jpg[/IMG]Avaritia (Greed)

+ 10 to all status
+ 60% incr attack speed
+ Passive: Lost Power
When you are killed while holding this, -10% gold and
start of with half HP. Cannot regen to full max HP.
This passive will only disappear for 2 min and takes
effect again when you die again.
+ Active: Greater Transmute
Convert max level 10 creep into gold
160 mana, 65 sec cooldown
Drops upon Death
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3359_btn.jpg[/IMG]Acedia (Sloth)

+ 10 to all status
+ 250 Hit Points
+ 65% to block 35 damage
+ 30% spell reduction
+ 12 hp regen
+ Passive: Absense of Care
Ables to attack allied heroes. Gives -10 to all status to
nearby allied or enemy heroes. The number of heroes near
you gives you 20 damage each. 400 Radius
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3358_btn.jpg[/IMG]Luxuria (Lust)

+ 10 to all status
+ 10% Chance to Evade
+ 70 Damage
+ Passive: Greater Immolation
70 Damage/sec Immolation
400 Radius
+ Passive: Dark Cardiac (Max Bonus Damage - 30)
Each kill gives +2 damage (Kinda like Necromastery) and
decreases HP by 10 and Mana by 5.
[IMG]http://www.hiveworkshop.com/forums/resource_images/4/icons_3315_btn.jpg[/IMG]Death orb

Slaydon, its up to you how the heroes will combine it :D
Just add the stats of all items above
But will you risk it?





[IMG]http://images1.wikia.nocookie.net/wowwiki/images/b/b1/Spell_DeathKnight_BloodPresence.png[/IMG]Blood Skull

Strengthens the Hero with the presence of blood, increasing damage by 15% and healing the Hero by 4% of damage dealt.
[IMG]http://images2.wikia.nocookie.net/wowwiki/images/c/ca/Spell_DeathKnight_FrostPresence.png[/IMG]Frost Skull

The hero takes on the presence of frost, increasing total health by 10%, raised armor by 60%, and reducing damage taken by 5%.
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/2/21/Spell_DeathKnight_UnholyPresence.png[/IMG]Unholy Skull

Infuses the hero with unholy fury, increasing attack speed by 15%, movement speed by 15% and reducing the cooldown on all skill by 0.5 sec.
NOTE: only one can be carried.




[IMG]http://www.hiveworkshop.com/forums/resource_images/2/icons_1414_btn.jpg[/IMG]Apocalypse

+ 550 Hit Points
+ 15 HP/Sec Regeneration
+ 25% Life Steal
+ 60 Strength
+ 5 Armor
+ 15% to block 70 damage
+ Active: Unholy Rage
50 sec cooldown, no mana cost, gives 40 bonus damage
and additional 20% life steal for 20 secs
+ Passive: Hellfire Aura
Units around the wielder regenerates hit points by 15.
Each unit gains +20 Base Damage and +10 Armor.
Any unit that attacks the wielder or allied units will be
given 35% Damage Return. All units will have 20% Lifesteal.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_732_btn.jpg[/IMG] Armageddon

+ 46 damage
+ 46 Agility
+ 16 Strength
+ 30% Evasion
+ 80% IAS and 10% IMS
+ 10 Armor
+5 Armor Aura
-5 Armor Aura
+ 15% Attack Speed Aura
+ Passive: Maim
10% chance, -40% attack speed
-40% movement speed for 5 sec
+ Active: Blood Weapons (Ables Autocast)
When you hit an enemy with the number "4" or "6" in their
hit points, deals 300 extra damage to opponent.
Drains mana by 50 on each attack.
[IMG]http://www.hiveworkshop.com/forums/resource_images/1/icons_743_btn.jpg[/IMG]Ragnarok

+ 200 Hit Points and +150 Mana
+ 6 HP regen/second
+ 150% mana regen
+ 40 to All Attributes
+ Active: Blocks most targeted spells once every 18 seconds
+ Passive: Nova Aura
Units with skills, around the wielder, regenerates mana
points by 150%. Mana Cost will be halved including item
mana cost. Any unit that attacks the wielder or allied
units will be slowed by -20% attack speed and each kill
gains 50 mana.
+ Passive: Frost Attack
-30% Attack Speed
-35% Run Speed




[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4111_btn.jpg[/IMG]Overlord's Might

Gives 25 strength
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4109_btn.jpg[/IMG]Ranger's Theft

Gives 25 agility
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4110_btn.jpg[/IMG]Vizier's Insight

Gives 25 intelligence
[IMG]http://www.hiveworkshop.com/forums/resource_images/6/icons_5524_btn.jpg[/IMG]Crown of the Gods

Gives 50 to all stats
Need the other 3 rings




[IMG]http://www.hiveworkshop.com/forums/resource_images/8/icons_7571_btn.jpg[/IMG]Gwafunite

Summons Metal Gwafu Solid to aid you
Gwafu has >:) damage, armor, hp, and mana
has >:) item slots
and >:) size
[IMG]http://www.hiveworkshop.com/forums/resource_images/7/icons_6163_btn.jpg[/IMG] Nuclear Reactor Add-on

Upgrades Gwafu to the Nuclear Incarnate
Gwafu has >>:) damage, armor, hp, and mana
has >>:) item slots
and >>:) size
[IMG]http://www.hiveworkshop.com/forums/resource_images/5/icons_4770_btn.jpg[/IMG] Terran Tech Add-on

Upgrades Gwafu to the Thor Behemoth
Gwafu has >>:) damage, armor, hp, and mana
has >>:) item slots
and >>:) size






[IMG]http://www.hiveworkshop.com/forums/albumpictures/16/ff7892085387683618477c26cc9eb967_16600.png?dl=1250320145[/IMG]The Hammer

+25 STR
+20dmg increase
+4 HP regen per sec
[IMG]http://images4.wikia.nocookie.net/wowwiki/images/0/0a/INV_Weapon_Shortblade_40.png[/IMG]The Sword

+25 STR
+10% HP increase
+2 HP regen per sec




[IMG]http://images4.wikia.nocookie.net/wowwiki/images/6/65/INV_Sword_106.png[/IMG]The Dagger

+25 AGI
+10% increase attackspeed
+4 armor
[IMG]http://www.hiveworkshop.com/forums/albumpictures/16/1168c68ed8a3298223a9626ff3345109_16599.png?dl=1250320145[/IMG]The Spear

+25 AGI
+20 dmg
+2 armor




[IMG]http://images2.wikia.nocookie.net/wowwiki/images/e/e5/INV_Staff_81.png[/IMG]The Wand

+25 INT
+20% spell dmg increase
+150% mana regen
[IMG]http://images1.wikia.nocookie.net/wowwiki/images/f/fd/INV_Weapon_ShortBlade_83.png[/IMG]The Staff

+25 INT
+20 dmg increase
+100% mana regen




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Mystical Staff
Gives:
+ 30 Intelligence
+ 20 Agi/+ 20 Str
Power Shift(Active)
Light Shot/Dark Shot(Orb Effect)

Discussion:
Power Shift:
Changes the type of this item from Light to Dark or Dark to Light. (5 sec cd)


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Light Form/Shot:

Grants the user powers of Light that enables him to spread heal all over his allies everytime he attacks.

-=Clarification=-
When the user attacks, all ally units within 300 AoE will be healed by 10% of the damage dealt to the target. So, if the user dealt 90 damage to the unit it attacked, your ally units within 300 AoE of the unit attacked will be heal by 9. Stacks with Auto-Cast skills.


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Dark Form/Shot:

Grants the user powers of Darkness that enables him to spread pain all over his enemies everytime he attacks.

-=Clarification=-
The user's attack will become Splash, that whenever the user attacks, all enemy units in 300 AoE of the unit attacked will be dealt 20% of the damage dealt to the unit attacked. So, if the user deals 90 damage to the attacked unit, then, all units within the area will be dealt 18 damage. Stacks with Auto-Cast skills.


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The Legendary Book of Pandaria
The Pandaren society has a strict adherence to an odd code of martial arts: Drink before driving - as long as you drive your fist straight and true into your enemy's heart. Armed with that code, pandas across Azeroth strode into battle, until their secret book was exposed to the world by a dead-drunk panda. Now heroes across Azeroth have learnt of this drunken technique, and will not hesitate to use it to devastating effect.

Gives:
+15 Agility
+10 Strength
+10 Damage
Increased attack speed by 20%
Drunken Fist Style (Active)

Drunken Fist Style
Increase attack speed by 5%
triples damage
-10 movement speed
less accuracy and evasion
Cooldown - 30 Seconds
Duration - 10 Seconds
Mana Cost - 100 mana



 
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