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Item Ideas

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Level 20
Joined
Jan 6, 2008
Messages
2,627
Hi i need alot of Item ideas for my map, the Items i need ideas for needs this template
*Optionable
Ring of Blabla
Class: Ring
Stats: 12 Agility, 14 Strength
*Effect Cost: 240 Mana
*Effects Heals 4 seconds over time.
HTML:
[box="Ring of Blabla"][COLOR="Cyan"][B]Class:[/B][/COLOR] Ring
[COLOR="cyan"][B]Stats:[/B][/COLOR] 12 Agility, 14 Strength
*[COLOR="cyan"][B]Effect Cost:[/B][/COLOR] 240 Mana
*[COLOR="cyan"][B]Effects[/B][/COLOR] Heals 4 seconds over time.[/box]
 
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Level 15
Joined
Mar 8, 2009
Messages
1,649
Gorgon's Glare
Class: Trinket
Stats: 600 Health
*Effect Cost: --------
*Effects Turns target to stone, stunning it for 15 seconds, but increasing its armour by 300.
Strength of Honor
Class: One-Handed Mace
Stats: 16 Intellect, 34 Strength, 15 Damage
*Effect Cost: All Remaining Mana
*Effects Heals target to full health.
Shard of Nightmare
Class: Two-handed Sword
Stats: 42 Strength, 34 Damage
*Effect Cost: 500 Mana
*Effects Deals 1500 damage to the target over 10 seconds. Channeled.
Uther's Coronet
Class: Helm
Stats: 20 Armour, Mighty Devotion Aura (+10 Armour, doesn't affect self)
*Effect Cost: 400 Mana
*Effects Changes the aura to grant 20 Armour and affect the wielder too. Lasts 20 seconds.
Kel'thuzad's Bone Crown
Class: Helm
Stats: 32 Intellect
*Effect Cost: 15 Mana
*Effects Raises a ghoul from target corpse. Autocast.
*Flavour Text "This horned thing on my head is killing me!"
rather powerful items here, for end bosses =))
 
Sword of Immortality
Class: Sword/Weapon
Stats: +15 damage
*Effect Cost: 80 Mana
*Effects Empowers a target ally unit with the strength of immortality. For the time being, the target unit cannot die by any source. Lasts 12 seconds
Jewel
Class: Jewellery
Stats: Boosts mana and health capacity by 50.
*Effect Cost: None
*Effects A jewel stolen by the corpse of a god, who died due to disloyalty. Grants the bearer the power of eternal light, which causes nearby units to get temporarily slowed for a random value. Causes damage equal to the loss of movement speed.
e.g. for -120 movement speed, the unit will get 120 damage. You can max this out to 240 let's say.

Ancient's Glaive
Class: Sword/Weapon
Stats: +10 magic damage
*Effect Cost: None
*Effects A glaive recently found in the ruins of the lost city of Carania. Restricted by the world's races for being extremily dangerous, it can grant the bearer a bonus 10 magic damage to every attack of his.
  • Trigger1
  • Events
    • Unit - A unit acquires an item
  • Conditions
    • ((Item-type of (Item being Manipulated)) Equal to Ancient's Glaive
  • Actions
    • Set Unit1 = (Triggering unit)
    • Unit Group - Add (Unit1) to (EqquipedAncientGlaive)
  • Trigger2
  • Events
    • Unit - A unit is attacked
  • Conditions
    • ((Attacking unit) is in EquippedAncientGlaive) Equal to True
  • Actions
    • Unit - Cause (Attacked unit) to damage (Attacked unit) dealing 10 damage of damage type Spells and attack type Normal
Cause Attacked unit to damage Attacked unit. Not Attacking to damage Attacked, cause it crashes the WE, if i remember well.
 
Level 15
Joined
Mar 8, 2009
Messages
1,649
Rusted Iron Shortsword
Class: One-Handed Sword
Stats: 6 Damage
*Effect Cost: -----
*Effects -------
=P

Acolyte's Mark
Class: Ring
Stats: 9 Intellect, +10 spell power
*Effect Cost: ------
*Effects Heals target for 65 health.
Fallen Ward
Class: Shield
Stats: 12 Armour
*Effect Cost: ------
*Effects Grants complete invulnerability for 1 second.
Thief's Boots
Class: Boots
Stats: 5 Agility
*Effect Cost: 40 Mana
*Effects Increases run speed by 50% for 3 seconds.
Voodoo Sewer Frog
Class: Staff
Stats: +20 Spell Power, +30 Mana
*Effect Cost: 80 Mana
*Effects Turns target into mindless critter for 2-3 seconds.
*Flavour Text "Who the hell maid a voodoo staff from this frog?"
Decomposing Witch Doctor's Garb
Class: Chest Armour
Stats: 6 Intellect, 35 Mana
*Effect Cost: 40 Mana
*Effects Heals the wielder for 80 hp. Also kills all critters in 400 radius. Voodoo magic needs sacrifices
*Flavour Text "A voodoo priest?! Here?! What's the... hex..."
(should look nice with the voodoo frog. explains the flavour text =)))

like this?
 
Level 15
Joined
Mar 8, 2009
Messages
1,649
some mid-powered items
Warrior's Bonecrusher
Class: Axe
Stats: 24 Strength, 32 Damage
*Effect Cost: ------
*Effects Deals 33 damage to the target and stuns for 1 second.
*Flavour Text Blunt as a mace, but will do...
Goblin-Engineered Arbalest
Class: Crossbow
Stats: 12 Agility, 63 Damage
*Effect Cost: 140 Mana
*Effects Increases atack speed by 100% for 2 seconds. has a 33% chance to explode on use (simply deals like 300 damage to the wielder and stuns for 3 seconds. Doesn't destroy the item).
Cleric's Lightshaft
Class: Staff
Stats: +30 spell power, +100 mana
*Effect Cost: 180 Mana
*Effects Heals all allies in 600 radius for 120 hp.
Fist of Khorne
Class: Two-handed Mace
Stats: 56 Strength, 43 Damage
*Effect Cost: 260 Mana
*Effects Increases Strength by 25% for 15 seconds.
*Flavour Text What do you mean "Warhammer"?
Trillium's Revenge
Class: One-Handed Sword
Stats: 16 Agility, 37 Intellect, 43 Damage
*Effect Cost: 270 Mana
*Effects Mithril Storm: Increases attack speed and reduces all damage taken by 75% for 10 seconds.
*Flavour Text "Who is that Trillium anyway?"
Enjoy =))
 
Level 7
Joined
Jul 9, 2008
Messages
253
Ah Thanks :p

Gor'Khan's Buckler
Class: Shield
Stats: 11 Armor, 9 Damage Reduction
*Effect Cost: -
*Effects When attacked there is a 10% chance to stun the attacker for 1 second.
William's Claymore
Class: Two-Handed Sword
Stats: 25 Damage, 5 Agility
*Effect Cost: 50 Mana
*Effects Pierce the target's armor, dealing 50 damage and reduces it's armor by 4.
Sceptre of Tears
Class: Staff
Stats: 12 Intelligence, 2 Mana per Second
*Effect Cost: 80 Mana
*Effects Heals a target for 200 Health, and restoring 10 Mana per second for 5 seconds for both caster and target.
Brittle Maul
Class: Two-Handed Mace
Stats: 40 Damage, 5% Slower Attack Speed
*Effect Cost: 50 Health
*Effects Strike with such a force that the Brittle Maul shatter's and pierces nearby enemy units, dealing 40 damage and slowing their movement speed by 20%. Doesn't destroy the weapon.
Ring of Incineration
Class: Ring
Stats: 5 Stats, 20 Health
*Effect Cost: 100
*Effects Charge your ring to fire a burning sphere towards your enemy, dealing 80 damage and 5 damage per second for 5 seconds for every second you charge. Maximum of 3 seconds charging.
Tuskbane's Chestguard
Class: Chest Armor
Stats: 7 Armor, 10 Strength, 5 Damage Reduction
*Effect Cost: -
*Effects When attacked the wielder of this item has a 30% chance to gain a 5 Bonus Armor increase for 10 seconds.
Silverwing's Talon
Class: Fist Weapon
Stats: 15 Damage, 9 Agility, 10% Attack Speed
*Effect Cost: 30 Mana
*Effects Increases attack speed by 20%. Can stack up to 4 times.
Hope you liked the idea's
 
Level 8
Joined
Apr 6, 2009
Messages
254
Ok my turn D:

Cosmic Hammer
Class:Weapon
Stats: 20 strength and -20% attack speed.
*Effect Cost: 50 mana (Passive)
*Effects Gives a chance to knockback a unit, the unit being knockbacked will knockback units it hits, this also burn 50 mana.
Sunrise
Class: Expensive Weapon
Stats: 12 to all stats and +15% attack/movespeed.
*Effect Cost: 75 mana and 125 hit points
*Effects Blinds the enemy units in the front of the caster, they wont be able to attack for 2 - 4 seconds, this has 1 second cooldown, if used on blinded units again, they will take 200 damage.
Adamant Fang
Class: Talisman
Stats: -20% movement speed but +10% attack speed.
*Effect Cost: No cost.
*Effects Increases movement speed by 40% but reduces attack speed by 20%.
Deathplate
Class:Armor
Stats: +400 hit points and +10 strength.
*Effect Cost: No cost.
*Effects This will kill the caster, but deals 500 damage to nearby enemy units.
Manablade
Class:Weapon
Stats: +40% attack speed, major negative mana regeneration but decent possitive mana regeneration to nearby friendly units.
*Effect Cost: 50 mana
*Effects Burns 50 mana of all nearby enemy and friendly units.
Thats it for now....
 
Level 2
Joined
Apr 24, 2009
Messages
19
Some weapons and accessory :D

Battle gloves
Class: Accessory
Stats: 10 Agility, 10 Damages
*Effect Cost: ------
*Effects ------
Rusty Knife
Class: One-Handed Weapon
Stats: 10 Damages
*Effect Cost: ------
*Effects ------
Mystical Knife
Class: One-Handed Weapon
Stats: 18 Damages, 8 Intelligent
*Effect Cost: 50 Mana
*Effects give 5% chance to 100% life steal for 10 second
Abysmal Dark Sword
Class: Two-Handed Weapon
Stats: 70 Damages, 15 Strenghts
*Effect Cost: ------
*Effects give 5% chance to cast "slow" on enemy unit for 10 second ("slow" skill is -50% movespeed&attackspeed)
Life Pendant
Class: Accessory
Stats: +10% Max Health
*Effect Cost: 125 Mana
*Effects restores 500 Hps on click
Are these items suitable or fit? I hope can give you more ideas :grin:

Good luck!
 
Level 11
Joined
Jul 9, 2009
Messages
926
Jaze Blade
Class: One Handed Sword
Stats: 6 To All Stats
*Effect Cost: 0
*Effects Has a 20% Chance To Slow A Foe's Movement Speed By 20%.
Harimdal's Mace
Class: Two Handed Mace
Stats: +5 Intellegence,150 Mana
*Effect Cost: 175 Mana
*Effects Deals 450 Damage To An Enemy And Ministun Them For 0.50 Sec.
Blood Ritual Ring
Class: Ring
Stats: +100 Hit Points,Mana
*Effect Cost: 100
*Effects Heals An Ally By 350 But Damages Yourself By 175
 
Level 9
Joined
Jul 11, 2009
Messages
294
Thunderfist
Class: Weapon/Fist
Stats: 8 Strength, 5 Damage
*Effect Cost: 120 Mana
*Effects Able to cast Thunderclap dealing 200 damage to surrounding units.
Cooldown:60 Seconds

Spiked Armor
Class: Armor
Stats: 5 Armor
*Effect Cost: 50 Mana
*Effects Able to cast Return Damage which returns 100% of any damage dealt to this unit.
Cooldown:30 Seconds

Pen of Silence
Class: Accessory
Stats: None
*Effect Cost: 50 Mana
*Effects Able to silence any units within 600 range of casting unit for 5 seconds.
Cooldown:60 Seconds.

Necromancer Call
Class: Accessory
Stats: 5 Intelligence
*Effect Cost: 100 Mana
*Effects Summons 2 Skeletons and 1 Skeleton Mage to Assist Casting unit
Cooldown:40 Seconds

Card
Class: Accessory
Stats: 3 Agility,3 Strength,3 Intelligence
*Effect Cost: 180 Mana
*Effects Hurls a card towards targeted unit dealing 200 Damage,if targeted unit dies by Card it will explode dealing 50 damage to nearby units
Cooldown:80 Seconds
 
Level 4
Joined
Jul 30, 2008
Messages
101
Heaven's Cry
Class: Head
Stats: 15 intellect
*Effect Cost: 50
*Effects Deals 10 damage every second to all enemy units who stands 1-500 yards from you. lasts until 125 seconds have expired. (Cooldown 240 seconds (4 min.))
----------------------------------------------------
Magma Gloves
Class: Gloves
Stats: 10 strength, 5 intellect.
*Effect Cost: 65
*Effect Cost: Burns the targeted enemy unit for 100 lava damage. (Cooldown 20 seconds.)
OOO0000oooo.................................Hmmm.....................................oooo0000OOO
 
Level 11
Joined
Jul 9, 2009
Messages
926
Armor Of Vengeance
Class: Armor
Stats: + 5 armor,+7 damage
*Effect Cost: 0
*Effects Gives The Player 10% Chance To Return 100% Of Foes Attack.
Petal Katana
Class: One Handed Sword
Stats: + 5 to all stats
*Effect Cost: 0
*Effects Gives The Player 15% Chance To Slow The Enemy By 15% And Do 1.5x Damage
Heaven's Blessing
Class: One Handed Mace
Stats: 5 Hp Regeneration
*Effect Cost: 300
*Effects Heals All Allies In The Map By 50% Of Your Maximum Health
Grim's Cloak
Class: Cloak
Stats: + 6 Agility,+ 10% Evasion
*Effect Cost: 0
*Effects Every Foe In 400AoE Near You Will Have -15% Movement % Attackspeed And -5 Armor
 
Gods' Mark
Class: acessory (tatoo)
Effects: + 17 damage
+ 300 Health and Mana
+ 10 intelligence
+ 3 strength
+ 3 agility
Active: Inspire
All nearby units are in awe of the heroes power. Allies gain 10% damage and Enemies lose 10% damage. Lasts 20 seconds
Cooldown: 35 seconds
Sapphire Vengeance
Class: dagger
Effects: +15 Strength
+15 Intelligence
+25 Damage
Active: Frost Nova
Palladium
Class: Staff
Effects: +250 Life
+75% Mana Regeneration
+15 Damage
+15 Intelligence
+15% Attackspeed
 
Level 3
Joined
May 29, 2009
Messages
39
Handwraps of Meditation
Class: Glove
Stats:
- +15 Intelligence
- +15 Strength
- +30% mana regeneration
*Effect Cost: -
*Effects: -
Eye Of Storm
Class: Ring
Stats:
- - 150 Hit Points
- +30 Intelligence
- +30% mana regeneration
*Effect Cost: 200 Mana
*Effects : Unleash a deadly lightning beam which damages a target for 500 damage which bounces up to 4 targets, each bounce reduce it's damage by 20%
Talisman Of The Unholy Matriarch
Class: Accessory
Stats:
- +10 Strength
- +15 Intelligence
- -6% mana regeneration
*Effect Cost: -
*Effects -
*Flavour Text:A talisman with faintly glowing runes, the runes pulse with unholy energies.
Wirt's Fourth Leg
Class: Accessory
Stats:
- 6 Agility
- 10 Strength
*Effect Cost:50 Mana
*Effects : Increase movement speed by 100% for 3 seconds.
Breastplate Of The Sinner
Class: Armour
Stats:
- +10 Armor
- +20 Strength
- +20 Agility
- +20 Intelligence
*Effect Cost: -
*Effects :(Passive) Reduce melee damage taken by 10 -
*Flavour Text:A worn breastplate with faintly glowing demonic runes etched upon it, it's powers have long faded along with the sands of time.
Hard Edge
Class: 2H Sword
Stats:
- +32 damage
- +15 Strength
*Effect Cost: -
*Effects : -
*Flavour Text:"The initials C.S. are etched on the hilt." What is this..? FF7 ?
Executioner
Class: Fist Weapon
Stats:
- +28 damage
- +15 Agility
- +5% attack speed
*Effect Cost: 250 Mana
*Effects :Maximum Thrust : Deals 210 damage to a single target and stuns it for 5 seconds.
Valkyrie
Class: Fist Weapon
Stats:
- +60 damage
- +30 Strength
- +30 Intelligence
- +6% attack speed
*Effect Cost: -
*Effects : -
*Flavour Text: An ancient weapon forged within the thunderous mountains depths of Khan'dras. It is said to have been wielded by a valkyrie, hence it's name.
Insignia Of The Royal Knight
Class: Accessory
Stats:
+ 8 Armor
+ 240 HP
+ 20 Strength
+ 4% Critical Strike
*Effect Cost:120 Mana
*Effect: Increase armor by 50 for 5 seconds.
 
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Level 3
Joined
May 29, 2009
Messages
39
Erm you don't mind my items there right ? I know some seems pretty over-powered but they could be EpICs !! Legendary items :x I would love to see them in-game :x if they ever do :x

XDDDD
 
Level 8
Joined
Apr 6, 2009
Messages
254
My turn! Again :D

Gem of Life
Class: Ring
Stats: 9 Intilligence, 19 Strength.
*Effect Cost: Health Strikes (Passive)
*Effects Gives a 14% chance to heal 0.5xStrength hit points on a attack. Also gives a 3% chance to heal 5xStrenght but that reduces mana by 90.
Drakescale Armor
Class: Armor
Stats: +600 HP, +300 MP, -20% MS and -10% AS.
*Effect Cost: Costs 20 HP (Risk)
*Effects When attacked, there is a 50% chance that the caster either loses or gains 20 HP but the enemy takes 15 damage.
Riskblade
Class: Weapon
Stats: +30 damage and +4 all stats.
*Effect Cost: None
*Effects Gives a chance 10% to deal bonus damage. There is a other 10% chance that this blade deals double damage to the caster himself.
Sacred Talisman of Might
Class: Talisman/Ring/Trinket w/e
Stats: -20 all stats, -50 Attack DMG, -300 HP, -300 MP, -40% MS and AS.
*Effect Cost: 400 Mana
*Effects Gives +30 to all stats, 75 Attack DMG, 450 HP, 450 MP, 60% AS and MS. Lasts for 10 seconds, cooldown 25 seconds.
Thunder Eye
Class: Helmet
Stats: +400 MP, -4 HP every second.
*Effect Cost: 190 Mana
*Effects Strikes the target enemy unit with a Thunder, deals 200 damage and has a 40% chance to make a chain lightning from that target dealing 90 damage to 12 targets.
Rusty Blade of Loserness
Class: Legendary Weapon
Stats: -160 all stats, sets HP and MP to 20.
*Effect Cost: 20 MP and HP
*Effects Kills the target.
Boots of Lightning
Class: Boots
Stats: +50% MS, -40% AS, +25 Agility.
*Effect Cost: 95 MP
*Effects Doubles movement speed, attack speed at the cost of -60 attack damage. Lasts for 6 seconds.
IM BACK BABY!! Hope you like these o_O
 
Level 11
Joined
Jul 9, 2009
Messages
926
Blood Blade
Class: One Handed Katana
Stats: +6 Intellegence,3 Hp Regeneration
*Effect Cost: 0
*Effects Give The User 10% Chance To Absorb 50% Of The Targets Health.
Glacier Glove
Class: Gloves
Stats: +20 Attackspeed,+ 5 Intellegence
*Effect Cost: 0
*Effects Gives The User A 15% Chance To Cast A FrostBite On A Target[40 Damage Per Second,Lasts 2 Seconds]
Cursed Shoes
Class: Shoes
Stats: +65 Movement Speed
*Effect Cost: 0
*Effects Gives The Hero 15% Chance To Block Enemy Spells And Attacks But Gives Yourself -25% Movement Speed And Drains 5% Of Your Mana
 
heres another


Delicate Fool
Class: Charged Item
*Effects
Hunger(passive): 10% increased damage on all Npc units in an Aoe of 750
Lure(active): Throws meat at target area (aoe depends on the base strength X 15), all units will move to the targeted area in the aoe of their vision (for example the treant will move there when he sees it) even heroes will be affected but will be canceled when that heroes moves somewhere else. The meat will vanish as soon as it's destroyed (5hp) or in 7.5 seconds if no heroes destroy it.

Cooldown: 30 Seconds
 
Level 3
Joined
May 29, 2009
Messages
39
Heres another few ;)

Arcane Circlet Of Concentration
Class: Helm
Stats:
- +10 Armor
- +16 Intelligence
- +260 Mana
- +60% mana regeneration
*Effect Cost: -
*Effects : -
Might Of Slaydon
Class: 2H Sword
Stats:
- +45 Damage
- +40 Strength
- +25 Agility
*Effect Cost: -
*Effect : (Passive) Each strike has a chance of unleashing titanic strike which deals 600 damage to the target. (8% chance) -
*Flavour Text: A weapon which strikes fear into even an immortal's heart, the Might Of Slaydon..
 
Level 8
Joined
Apr 6, 2009
Messages
254
INV_Staff_Goldfeathered_01.jpg
Staff of the Night

Stats: +30 Intilligence, +5 attack damage and +10% MS.
*Effect Cost: 100 mana
*Effect Makes it night for 20 seconds.
INV_Sword_28.jpg
Bloodblade

Stats: Gives +30 damage but takes 10 DMG per hit.
*Effect Cost: 300 HP
*Effect Deals 465 damage to all units in front of the caster.

Its harder than i though...
 
Level 3
Joined
May 29, 2009
Messages
39
Fractured Bone Helm
Class: Helm(Chainmail)
Stats:
- +6 Armor
- +5 Strength
- +5 Intelligence
*Effect Cost: -
*Effects :
*Flavour Text:Relax it's not pure bone, it's reinforced with some ..steel pieces..So you could say it's..safe..

Luminescence
Class: Accessory(Necklace)
Stats:
- +26 Damage
- +23 Intelligence
- +6% attack speed
*Effect Cost:170
*Effects :[Arcane Impulse] Deals 100 damage per second to all units around the caster over 6 seconds.
*Flavour Text: A necklace once wore by a royal Magister.
Rubystone Staff
Class: Staff
Stats:
- +10 Strength
- +18 Intelligence
- +6% Health Regeneration
- +6% Mana Regeneration
*Effect Cost: -
*Effects :
Spire Of The Hydromancer
Class: Staff
Stats:
- +15 Damage
- +18 Intelligence
- +300 Mana
- +4% Mana Regeneration
*Effect Cost:85
*Effects :[Water Bolt] Deals 100 damage to the target and stuns the target for 1 second.
Spire Of Earth
Class: Staff
Stats:
- +16 Damage
- +20 Intelligence
- +20 Strength
*Effect Cost:200
*Effects :[Stone Form] Increase the caster's armor by 1000 for 20 seconds but the user is unable to cast spells or attack for 15 seconds.
Jungo's Channeling Rod
Class: Staff
Stats:
- +20 Damage
- +15 Intelligence
- +60% Mana Regeneration
*Effect Cost:170
*Effects :[Siphon Magic] Drains 100 mana per second from the target for 5 seconds.
Fiendish Shiv
Class: Dagger
Stats:
- +16 Damage
- +8 Agility
- +2% attack speed
*Effect Cost: -
*Effects :
Black Menace
Class: Dagger
Stats:
- +26 Damage
- +18 Agility
- +6% attack speed
*Effect Cost: -
*Effects :
Cold Dagger
Class: Dagger
Stats:
- +28 Damage
- +15 Intelligence
- +2% Attack Speed
*Effect Cost: -
*Effects :[Passive:Enchanted Strike]Each strike have a chance to unleash a frost bolt that deals 38-60 damage that slows the target's attack speed by % and movement speed by 8%.
*Flavour Text: A dagger that feels extremely cold to the touch.
Vendentta
Class: Dagger
Stats:
- +26 Damage
- +25 Agility
- +6% attack speed
*Effect Cost: -
*Effects :
Assassin's Dagger
Class: Dagger
Stats:
- +36 Damage
- +30 Agility
- +7% attack speed
*Effect Cost: -
*Effects :
Sacrificial Dagger
Class: Dagger
Stats:
- +26 Damage
- +15 Agility
- +15 Intelligence
- +30 Mana Regeneration
*Effect Cost: -
*Effects : -
*Flavour Text: A blade with dark red blood stains which are unable to come off.
Moon Walkers
Class: Boots(Leather)
Stats:
- +15 Armor
- +15 Agility
- +6% Movement Speed
*Effect Cost:50 Mana
*Effects :[Ethereal] Turns the caster ethereal for 5 seconds, while in this form, the caster is invulnerable to physical attacks while magic damage deals additional 15% damage.
*Flavour Text: Allows you perform moonwalk that rivals Michael Jackson's !
Malicious Shiv
Class: Dagger
Stats:
- +50 Damage
- +15 Agility
- +6% attack speed
- -300 Hit Points
*Effect Cost: -
*Effects : -
*Flavour Text:A dagger so malicious that it consume it's wielder's soul.
Precision Striker
Class: Dagger
Stats:
- +68 Damage
- +35 Agility
- +10% attack speed
*Effect Cost: -
*Effects :
Incision Knife
Class: Dagger
Stats:
- +58 Damage
- +19 Agility
- +30 Strength
- +6% attack speed
*Effect Cost: -
*Effects :
Bloodmail Chestplate
Class: Armor (Platemail)
Stats:
- +8 Armor
- +15 Strength
*Effect Cost: -
*Effects :
 
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