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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Change Job to Archer
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Triggering unit) Equal to Soldier[1]
- (Triggering unit) Equal to Soldier[2]
- (Triggering unit) Equal to Soldier[3]
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Archer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
- Set Soldier[X] = (Last created unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)