I just need to know if this could ever break, since the message is in a separate trigger, and the variable can be set at different times, as well as the trigger being fired at different times...?
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TRIGGER 01
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Blah Blah
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Blah Blah
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Then - Actions
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Blah Blah
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Else - Actions
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Set Player = (Owner of (Triggering unit))
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Trigger - Run Denied <gen> (checking conditions)
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TRIGGER 02
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Blah Blah
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Blah Blah
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Then - Actions
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Blah Blah
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Else - Actions
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Set Player = (Owner of (Triggering unit))
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Trigger - Run Denied <gen> (checking conditions)
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TRIGGER 03
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Blah Blah
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Blah Blah
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Then - Actions
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Blah Blah
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Else - Actions
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Set Player = (Owner of (Triggering unit))
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Trigger - Run DENIED <gen> (checking conditions)
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DENIED
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Events
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Conditions
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Actions
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Game - Display to (Player group(Player)) for 0.70 seconds the text: Sorry!
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