- Joined
- Feb 6, 2008
- Messages
- 166
I want to make an aura on an invisible unit. What would be the best way to go about doing this?
Should I use something like this?
Edit: By the way, I am NOT going to edit gameplay constants. That would make auras work for all invis units, and that's not what I'm looking for.
Should I use something like this?
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SlowAura Add to Group
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Events
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Unit - A unit Finishes training a unit
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Conditions
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(Unit-type of (Trained unit)) Equal to Dread Eye
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((Trained unit) is in SlowAura_Group) Equal to False
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Actions
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Unit Group - Add (Trained unit) to SlowAura_Group
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Trigger - Turn on BTA Pick Units <gen>
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SlowAura Pick Units
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Events
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Time - Every 0.25 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in SlowAura_Group and do (Actions)
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Loop - Actions
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Set SlowAura_Temp_Unit_1 = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(SlowAura_Temp_Unit_1 is alive) Equal to True
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Then - Actions
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Set SlowAura_Temp_Loc_1 = (Position of SlowAura_Temp_Unit_1)
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Set SlowAura_Temp_Group_1 = (Units within 300.00 of SlowAura_Temp_Loc_1 matching ((...blah blah blah... Page stretcher.
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......and more stuff......
Edit: By the way, I am NOT going to edit gameplay constants. That would make auras work for all invis units, and that's not what I'm looking for.
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