- Joined
- Oct 3, 2006
- Messages
- 302
Hello!! I'm creating an adventure game map that uses less on the hack and slash business. Instead it consists mostly of adventuring and using the skills such as conversation, sight and observe for it.
I'm having problem with the floating text box since the trigger consists of these:
Trigger 1
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Observe
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Trigger 2
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Ears
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Trigger 3
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Converse
Target unit equal to Peon
Action: Wait 2 sec
Transmission from peon (u know what that is)
Trigger 4
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Smell
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Now the problem I have is that if I use all 3 skills at once (the observe, ears and ears) two/one of the floating texts remain.
How can I solve this problem and remove all 3 floating texts that appeared. For 10 seconds.?
Thanks in advanced!!
If u have other suggestions to change my trigger then I'd be glad to accept them.
I'm having problem with the floating text box since the trigger consists of these:
Trigger 1
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Observe
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Trigger 2
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Ears
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Trigger 3
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Converse
Target unit equal to Peon
Action: Wait 2 sec
Transmission from peon (u know what that is)
Trigger 4
Event: Unit finishes casting an ability
Condition: Ability being cast equal to Smell
Action: Wait 2 sec
Creating floating text with message: blah, blah blah on unit with etc.
Wait 10 seconds
Destroy last created floating text
Now the problem I have is that if I use all 3 skills at once (the observe, ears and ears) two/one of the floating texts remain.
How can I solve this problem and remove all 3 floating texts that appeared. For 10 seconds.?
Thanks in advanced!!
If u have other suggestions to change my trigger then I'd be glad to accept them.