Hi! I'm facing a problem here. How do I make a skill to be on "cooldown" (which means that I'm fine with the skill becoming a darkened icon OR via a trigger that says "Skill is not ready") for all players. So far, these are my triggers for that skill.
<This is the trigger for the skill "Mortar Strike">
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
Actions
Wait 10 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Create 1 Dummy etc.
<This is for the countdown timer>
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
(Reamining time for MortarCDTimer) equal to 0
Actions
Game - Display to (All players) the text: blah blah blah
<This is timer box>
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
Actions
Create etc.
As this is my first map after learning from the tutorial, I would prefer a GUI explanation.
Thank you!
<This is the trigger for the skill "Mortar Strike">
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
Actions
Wait 10 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Create 1 Dummy etc.
<This is for the countdown timer>
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
(Reamining time for MortarCDTimer) equal to 0
Actions
Game - Display to (All players) the text: blah blah blah
<This is timer box>
Events
Unit - A unit begins channeling an ability
Conditions
(Ability being cast) equals to Mortar Strike
Actions
Create etc.
As this is my first map after learning from the tutorial, I would prefer a GUI explanation.
Thank you!