- Joined
- Jun 27, 2010
- Messages
- 2,763
The point of this trigger is planned to be restriction for the types of items the hero can pick. Strength, intelligence and agility items are in three different clsses. My question here is will this work and if not how to?
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Drop Item
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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Hero_Class[(Player number of (Owner of (Triggering unit)))] Equal to Strength
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Or - Any (Conditions) are true
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Conditions
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(Item-class of (Item being manipulated)) Equal to Artifact
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(Item-class of (Item being manipulated)) Equal to Charged
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Then - Actions
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Hero - Drop (Item being manipulated) from (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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Hero_Class[(Player number of (Owner of (Triggering unit)))] Equal to Agility
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Or - Any (Conditions) are true
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Conditions
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(Item-class of (Item being manipulated)) Equal to Artifact
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(Item-class of (Item being manipulated)) Equal to Permanent
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Then - Actions
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Hero - Drop (Item being manipulated) from (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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Hero_Class[(Player number of (Owner of (Triggering unit)))] Equal to Intelligence
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Or - Any (Conditions) are true
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Conditions
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(Item-class of (Item being manipulated)) Equal to Permanent
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(Item-class of (Item being manipulated)) Equal to Charged
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Then - Actions
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Hero - Drop (Item being manipulated) from (Triggering unit)
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Else - Actions
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