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Event
- Unit - A unit Acquires an Item
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Condition
- (Item type of ( Item beging manipulated)) Equal to Save_Load_Item[16] (this is the number of my item
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Action
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If (All Condition are True) then do (Then Actions) else do (else action)
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if - conditions
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Or - Any (Conditions) are true
- (Unit Type of (Hero manipulating item)) Not equal to Clown
- (Unit Type of (Hero manipulating item)) Not equal to Assassin
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Or - Any (Conditions) are true
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if - conditions
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Then - Actions
- Hero - Drop (Item begin manipulated) from (hero manipulating Item)
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Else - Actions
- Game - Display to (All players) the text: Item not suitable to your class
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If (All Condition are True) then do (Then Actions) else do (else action)