-
Event
-
Unit - A unit Acquires an Item
-
-
Condition
-
(Item type of ( Item beging manipulated)) Equal to Save_Load_Item[16] (this is the number of my item
-
-
Action
-
If (All Condition are True) then do (Then Actions) else do (else action)
-
if - conditions
-
Or - Any (Conditions) are true
-
(Unit Type of (Hero manipulating item)) Not equal to Clown
-
(Unit Type of (Hero manipulating item)) Not equal to Assassin
-
-
-
-
Then - Actions
-
Hero - Drop (Item begin manipulated) from (hero manipulating Item)
-
-
Else - Actions
-
Game - Display to (All players) the text: Item not suitable to your class
-
-