Is it possible to ensure different minimal movement speed for different units?
The problem is wc3 -% speed modifier is additive, and easily accumulate to zero.
Game constants is bad because it is same for all units.
+% Speed modifier is bad because it strongly negates slowing effects.
SetUnitMoveSpeed() alone is useless because it does not help with -% modifier.
The problem is wc3 -% speed modifier is additive, and easily accumulate to zero.
Game constants is bad because it is same for all units.
+% Speed modifier is bad because it strongly negates slowing effects.
SetUnitMoveSpeed() alone is useless because it does not help with -% modifier.