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Imperial Castle Defense v1.22

Submitted by Redeemer59
This bundle is marked as approved. It works and satisfies the submission rules.
Despite the name, Imperial Castle Defense is a hero siege type map. Select a hero, and defend the base at the bottom while attacking the base at the top. The main catches are twofold, one: You do not level up. You must improve solely through items. All four of your abilities are learned at the beginning. To compliment this, your abilities do more damage the higher your Primary Attribute is. Second: All of the shops, the fountain, the mercenary hubs, etc., can be killed. If the shops die, don't worry, tomes, potions, and the most powerful items can be found at the Citadel.

When the Citadel dies, you lose. The enemies receive armor and damage proportionate to the number of players. As of now, there are eleven distinct heroes, which to the best of my knowledge are balanced.

Of course, no map is ever finished. ICD's constantly being updated, so PLEASE report all bugs, imbalances, and errors you encounter. Thank you!

Now compatible with WarCraft III's 1.24 patch!

Keywords:
Dark Fantasy, Demons, Portals, Crusade, Castle, Castle Defense, Imperial, Imperial Castle Defense
Contents

Imperial Castle Defense v1.22 (Map)

  1. Darkenneko_003

    Darkenneko_003

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    Good map,
    but It is very hard, I tried it with just two players.
    We were slaughtered, maybe a difficulty chooser?
    The game is very good overall, but not much character customization.
    Maybe make secret spells for each class that you can learn?
    Just throwing Ideas out there, Good map.
    Keep working.
    -Calvin
     
  2. Redeemer59

    Redeemer59

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    Thanks for your kind words, Darken. :) You'd be surprised how little feedback I get, much less good feedback... I have considered an "easy mode" for a while, which might actually be a good idea. Also the damage/armor bonus the enemies get per player might be a bit too steep... I'll take this into consideration, definitely.

    Anyway, this update fixes the Greater Tome of Strength (It was 10 gold instead of the 50 gold it should have cost), and introduces a bounty-sharing system: Whenever a hero is within 600 range of an enemy killed by another player, they receive gold equal to one half of the amount the killer receives. This lets heroes like the Cleric and Shaman, who might not get enough opportunity to make kills themselves, get enough gold to keep up.
     
  3. Darkenneko_003

    Darkenneko_003

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    Your Welcome,
    its a Good map, but with so much space left in the ability menu,
    You should think of buyable spells. =]
    Keep working on it.
     
  4. XenoSword]cn[

    XenoSword]cn[

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    Love the map, people who left the game shouldn't be spawned back, because they are just taking those extra gold from us. Unless its from a different system where the gold doesn't split and we all still get the same amounts except extra. I find it impossible how we can buy items from the 4 building shopping center when we are constantly being bombbarded and overwhelmed.
     
  5. Darkenneko_003

    Darkenneko_003

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    Whoo!
    After getting a few really good clan mates together, we finally beat it.
    It was a really fun map, the Pit Lord was a bit dissatisfying. But Put up a good Fight.
    It was challenging but possible, =]
    Keep working on this great map!
    Its fun and I love trying all the classes, =]
    The Marksman seems a little powerful Tho.
    Keep Working. =]
    -Calvin
     
  6. Redeemer59

    Redeemer59

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    Okay, this update ever-so-slightly nerfs the amount of damage and armor the demons get per person, and introduces Easy Mode. Easy Mode doubles the time it takes for demons to upgrade. Also slightly changed the loading screen, and tweaked/replaced a couple abilities. I also nerfed life steal by a large margin.

    Also, what're your opinions on replacing the pit lord with a massive swarm of no-bounty enemies? Or what about nerfing the pit lord and having him come out WITH the swarm? The reason I'm considering this is because stuns might not do much harm to regular mobs, but to this guy they're kinda over powered.
     
  7. Darkenneko_003

    Darkenneko_003

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    Mmmm...
    WITH a Swarm. =]
    Because he was Weak on his Own, he Didn't manage to kill anyone, =D
     
  8. Redeemer59

    Redeemer59

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    Hope this helps...

    The boss now spawns either an Imp or Familiar every 2-4 seconds at his current position. They do virtually no damage and have very little hit points, but they gain bonuses from the demon's upgrades, so hopefully by the time you encounter them they'll have ~350 hp. They also have feedback. I also substantially reduced the boss's collision size, my logic is that if you're that freakin' big you'll have an easier time walking around.

    If anybody thinks I'm updating too often and bumping the maps list too often, feel free to say so.
     
  9. Darkenneko_003

    Darkenneko_003

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    Update more, =D
    Sorry i've been away for awhile, computer troubles, I'll download the new version and try it. xD
    Thank you for a great game!
    -Calvin
     
  10. Redeemer59

    Redeemer59

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    The reason I haven't been updating much lately is because nobody's found any bugs, and I've been hit with a massive case of mapper's-block, and had no ideas until recently. It also has absolutely nothing to do with buying Diablo. Nope. <.<

    1.05 introduces the Barbarian hero, a melee support fighter who uses AoE taunts and shouts to aid his allies or deter his enemies. Loosely based on the Diablo II Barbarian. Also some ability tweakage.

    I, unfortunately, will not be able to accurately determine whether the Barbarian is balanced or not until tomorrow, so if you think he's underpowered, overpowered, or has too little mana (my big concern) please say so. Thank you!
     
  11. Darkenneko_003

    Darkenneko_003

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    Kay, =]
    I'm downloading now, and I'll be testing it myself, x3
    Its a great Game! =D Keep working on it, and remember you got slots open for spells,
    Think about added New Spells/Skills and stuff. =]
    More Items? Recipes? =D
    Keep Working!
    -Calvin
     
  12. Redeemer59

    Redeemer59

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    It makes me happy to hear such good words about my game. :')

    I've been pondering the idea of a recipe shop in the upper left corner, in the midst of the burning village riddled with corpses for a while, actually. I've been putting it off for a while because I think I'd have to individually trigger the recipes... but it's definitely do-able. I'll get right on it, then.
     
  13. Darkenneko_003

    Darkenneko_003

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    Kay. =]
    Also, I've noticed a Bug Already,
    Is the Crushing blow Suppsota be ranged? xD
    If not, Eh, >w<" Might wanna fix that, also, it plays no Animation, Maybe make it the Attack Slam? Or was it the Spell Slam,
    Not Sure,
    Anyways, Keep Working on it! =]
    Great map. ^_^
     
  14. Redeemer59

    Redeemer59

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    Hehe... whoops.

    Quickfix which makes the Barbarian attack air, like all melee heroes, fixes the problems with his shout-buffs, and makes Crushing Blow melee (thanks for reporting that, the one bug I didn't catch).

    I also nerfed the rather ridiculous range of the Ballista towers and Archers.
     
  15. Darkenneko_003

    Darkenneko_003

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    Heh, xD
    I Wouldn't Call them ridiculous, because the enemies, usually always.
    Forget some of the Archers, -_-"
    Kay, =] I Shall do more testing!
    *Downloads*
    -Calvin
     
  16. Redeemer59

    Redeemer59

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    Not an incredibly major update, but I buffed the Stalker somewhat. She now has increased attack speed on-par with the other heroes, her Throatslash does a random but high amount of damage, and Deadly Strike got buffed all-around. Also, the Barbarian's Crushing Blow got nerfed damage-wise.

    I also significantly buffed the last boss, whom now takes reduced damage from all attacks, has higher armor and hit points, and his Imps are more powerful as well. Also, the Marksman got a nerf in damage and movement speed, as did her Rapid Shot ability, in cooldown and duration.

    EDIT: Oh yeah, I'm also currently learning how to do recipes, so they're on their way, albeit slowly.
     
  17. Darkenneko_003

    Darkenneko_003

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    Cool. =]
    Just take your time, Finish the Project, and continue working.
    Its a great map, =D
    keep Woking!
    -Calvin
     
  18. Redeemer59

    Redeemer59

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    EDITEDIT: v1.08 brings many item fixes, including the ability to sell items now (Why people couldn't sell things had always been a mystery to me until now...). A new item recipe is available, and the Stalker's Deadly Strike really deals 150% of her Agility as damage as opposed to 200%. Also the camera angle is now what it always used to be... sorry 'bout that, one of those things you change as a "hey, this'd be neat" then forget about it after it turns out that it's just kind of weird.

    EDIT: I am aware of the borked camera angle, and am working to fix it.

    v1.07 introduces a new shop in the upper left hand corner, in the middle of the ruined village. This shop sells only three (will definitely expand in the future, but for now it's just three) recipes. Simply buy the items listed under "Components" and the Recipe and they will automatically combine into the recipe item. This is the only shop that is invulnerable, and ironically, the only one not being attacked.

    The Stalker got nerfed, Deadly Strike has been reduced in damage, duration, and armor-penalty, while the cooldown of Throatslash has been increased.

    Fictional quotes from the heroes have been added to their tooltips. Some item tooltips have been changed due to grammar or spelling errors, and the prices of all items have been added to their names in the shop, but not the item name itself, so that you do not need to travel somewhere to get a price check on it.

    The last boss now takes 10% damage from all attacks, rather than 25%. Imprisoned Aether Spirits summoned by the Aether Crystal and Aetherblade (new recipe item) now gain bonuses from demonic upgrades, so they have at least some scaling, although they are still rather weak.
     
  19. Redeemer59

    Redeemer59

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    1.09 introduces a better bounty sharing system, a new spell for the Necromancer (Corpse Explosion!), a new item recipe (I hope to expand on the "X% mana is expended to deal Z damage to Y" genre of items), and a new item in place of the Stone of the Swarm at the Citadel.

    For 1.10 I hope to introduce a new class and a Random Hero option, and perhaps some improved and less cheesy dialog... although I kind of like the cheesiness, it's like watching really bad horror films because of how bad they are. :p