Moderator
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Moderator
09:36, 7th Aug 2010
ap0calypse: Rejected
ap0calypse: Rejected
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(5 ratings)
ApprovedWhat is that blacksmith building at town? Really have no idea what it does.
If there was an ally/unally, would you prefer they killed you instead of taking your stuff? If they steal, just steal back, and have mercenaries guard your stuff. Simple! There is no point other then have fun, but I have the end set up the way it is so I can have the second map I make work out. I'm not giving any hints yet since I have not started anything![]()
Melee Initialization

Events


Map initialization

Conditions

Actions


Unit - Create 1 Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees


Unit - Create 1 Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Melee Initialization

Events


Map initialization

Conditions

Actions


For each (Integer A) from 1 to 5, do (Actions)



Loop - Actions




Set loc[1] = ((Player((Integer A))) start location)




Unit - Create 1 Footman for (Player((Integer A))) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])
Dialog Buttons

Events


Dialog - A dialog button is clicked for Dialog

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[1]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Ranger for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Ranger))



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[2]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Warrior for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Warrior))



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButton[3]



Then - Actions




Set loc[1] = (Center of (Playable map area))




Unit - Create 1 Mage for (Triggering player) at loc[1] facing Default building facing degrees




Custom script: call RemoveLocation(udg_loc[1])




Game - Display to (All players) for 8.00 seconds the text: (|c00444488 + ((Name of (Triggering player)) + '|r has chosen the Mage))



Else - Actions
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick blue as An exact match

Conditions

Actions


Game - Defeat Player 2 (Blue) with the message: LOLOL NOOB!!!!
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick teal as An exact match

Conditions

Actions


Game - Defeat Player 3 (Teal) with the message: LOLOL NOOB!!!!
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick purple as An exact match

Conditions

Actions


Game - Defeat Player 4 (Purple) with the message: LOLOL NOOB!!!!
Init

Events


Map initialization

Conditions

Actions


Set Color[1] = blue


Set Color[2] = teal


Set Color[3] = purple


Set Color[4] = yellow


Set Color[5] = orange


Set Color[6] = green
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick as A substring

Conditions

Actions


For each (Integer i) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Entered chat string) Equal to (-kick + Color[i])





Then - Actions






Game - Defeat (Player((i + 1))) with the message: You have been kicked






Game - Display to (All players) for 7.00 seconds the text: (|c00444488 + ((Name of (Player((i + 1)))) + |r has been kicked))





Else - Actions
Kick

Events


Player - Player 1 (Red) types a chat message containing -kick as A substring

Conditions

Actions


For each (Integer i) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Entered chat string) Equal to (-kick + (String((i + 1))))





Then - Actions






Game - Defeat (Player((i + 1))) with the message: You have been kicked






Game - Display to (All players) for 7.00 seconds the text: (|c00444488 + ((Name of (Player((i + 1)))) + |r has been kicked))





Else - Actions
