- Joined
- Dec 15, 2009
- Messages
- 625
Any Ideas for a Strategy game?
EMPIRES
AWN AND DUSK
I have decided to revamp the project to bring technology,magic and fantasy creatures into a single RTS-map.Probably been done before.
The map also focuses into making your faction completely different from other players factions.The location itself gives your players some bonuses and units.E.g
Other choices also shape your nation.Like
EDIT:
Government bonuses may be found here
EMPIRES
I have decided to revamp the project to bring technology,magic and fantasy creatures into a single RTS-map.Probably been done before.
The map also focuses into making your faction completely different from other players factions.The location itself gives your players some bonuses and units.E.g
Regional Bonuses
- Cold regions will provide natural defense due to cold but invasions can cause a problem due to heat which the soldiers are not used to.
- Desert regions have a lesser reiance on farms and water due to scarcity but have to fight for most other resources (excluding oil..hehe)
- Coastal regions are excellent areas,resource rich due to the waters,but are hotspots for creep invasions
- Government.Each government provides different economic bonuses and challenges.
- Religion.Each religion affects the mentality of the people.Especially important if democracy.
- Warfare style.Will your warriors be heavily armored slow units,or fast and lightly armoured units more suited for ambush?
- The main choice between magic and technology.Very important,once decided,it dramatically gives you th options for new units not available to the other factions.
Other features
- Happiness.Keeping people happy is essential fr every ruler.
- Resources.From basic necessities to luxury items,each one is important.
- Mercenaries and Neutral factions.
- Maintanance.Buildings and mechanical units may fall apart if you dont maintain them properly.
- Diseases and natural disasters.
Thanks to cleavinghammer,Multigod,Boris spider,Ikithe,geazergimil2 and Cyber duel X16 for thier ideas.Nightblade in a later post said:For example:-
Mystic is a religion where you build many temples for many bonuses,but it requires a lot of effort.+300HP Bonus to towers
Monothestic will offer powerful religious guardians which protect your faith.Increased Attack,More happiness than other religions
Cultist -This religion is sacrifice-based and lots of sacrifices lead to insane,militaristic bonuses. (Prisoners of war make good dummies)
Atheist-It is not a religion,as we all know.A low-risk low return option
If you read the post in which I listed the 3 religions,there are some changes.I thought it appropirate
EDIT:
Government bonuses may be found here
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