- Joined
- Oct 31, 2017
- Messages
- 129
So I found my abandoned 4 years old map based on the idea of combining aspects of Warcraft 1, 2 and 3 into an ultimate hybrid with some of my own neat concepts such as Captureable Structures, Dynamic Naval Combat, and Bleeding in a WC2-esque themed era.
It had the idea of adding sub-factions into the two main races, Orcs and Humans. The sub-factions followed a basic formula.
- Re-skins and stat changes of basic units such as Grunts and Footmen
- 3 new units that represents the sub-faction's specialization (Siege, magic, turtling, naval forces, etc)
- Has traits and bonuses that make them differ from the default faction
I've decided to continue my map since I really like the idea of it. Pretty sure the only reason I abandoned it was because I didn't really have any ideas for the factions.
Anyways, I would really appreciate some help if any of you Hivers out there give interesting faction ideas for the Humans and Orcs that followed the above formula, with your own twist if you want.
Thanks in advance!
~SgtWinter
It had the idea of adding sub-factions into the two main races, Orcs and Humans. The sub-factions followed a basic formula.
- Re-skins and stat changes of basic units such as Grunts and Footmen
- 3 new units that represents the sub-faction's specialization (Siege, magic, turtling, naval forces, etc)
- Has traits and bonuses that make them differ from the default faction
I've decided to continue my map since I really like the idea of it. Pretty sure the only reason I abandoned it was because I didn't really have any ideas for the factions.
Anyways, I would really appreciate some help if any of you Hivers out there give interesting faction ideas for the Humans and Orcs that followed the above formula, with your own twist if you want.
Thanks in advance!
~SgtWinter