Hello Hive,
I am starting to work on a melee map that will take place during WC2, it will feature the various human nations and orc factions. I want the factions to be able to be used by custom AI which I will build. I'm am looking for ideas on several things that I am undecided on or cannot seem to find a way to have the game work the way I envision it, please leave ideas/feedback and tangible examples of how to implement.
- Heroes, I want to include a Hero like unit or units but am conflicted on how to do this, originally I wanted to have each faction have a (wc3 like) hero unit that would reflect their faction but I think gameplay will be too similar to wc3. I was now thinking that these special hero units will only be able to be built at tier 3, ie if selecting Lordaeron you can summon King Terenas from a the Castle once upgraded? I want the game to be more units focused but still have a hero like unit. Question is how do I make a hero like unit but have it be different then wc3 and still be able to be used by AI.
- Units stats, originally I was going to use wc3 stats with increased damage, so that battles occur faster but units can't simply be killed by one or two hits ala wc2. I am leaning toward a blend of wc2 and wc3 stats but would like feedback.
- Naval combat, while I would love to have this, I think it would be to hard to implement, and may remove (but save for a more water based map that I would build in the future).
- Faction selection System - I am looking for a trigger that will allow the use of the separate faction based off of what race and color is selected in the lobby but haven't seen this used before. I would prefer to stay away from a dialogue box.
General thoughts and feedback appreciated.
I am starting to work on a melee map that will take place during WC2, it will feature the various human nations and orc factions. I want the factions to be able to be used by custom AI which I will build. I'm am looking for ideas on several things that I am undecided on or cannot seem to find a way to have the game work the way I envision it, please leave ideas/feedback and tangible examples of how to implement.
- Heroes, I want to include a Hero like unit or units but am conflicted on how to do this, originally I wanted to have each faction have a (wc3 like) hero unit that would reflect their faction but I think gameplay will be too similar to wc3. I was now thinking that these special hero units will only be able to be built at tier 3, ie if selecting Lordaeron you can summon King Terenas from a the Castle once upgraded? I want the game to be more units focused but still have a hero like unit. Question is how do I make a hero like unit but have it be different then wc3 and still be able to be used by AI.
- Units stats, originally I was going to use wc3 stats with increased damage, so that battles occur faster but units can't simply be killed by one or two hits ala wc2. I am leaning toward a blend of wc2 and wc3 stats but would like feedback.
- Naval combat, while I would love to have this, I think it would be to hard to implement, and may remove (but save for a more water based map that I would build in the future).
- Faction selection System - I am looking for a trigger that will allow the use of the separate faction based off of what race and color is selected in the lobby but haven't seen this used before. I would prefer to stay away from a dialogue box.
General thoughts and feedback appreciated.